mirror of https://github.com/tuyoogame/YooAsset
style : resource package
parent
22cb3c3942
commit
3bdb339f54
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@ -486,6 +486,7 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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/// <param name="location">场景的定位地址</param>
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/// <param name="location">场景的定位地址</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="physicsMode">场景物理模式</param>
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public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
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public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
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{
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{
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DebugCheckInitialize();
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DebugCheckInitialize();
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@ -498,6 +499,7 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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/// <param name="assetInfo">场景的资源信息</param>
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/// <param name="assetInfo">场景的资源信息</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="physicsMode">场景物理模式</param>
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public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
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public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
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{
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{
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DebugCheckInitialize();
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DebugCheckInitialize();
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@ -509,6 +511,7 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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/// <param name="location">场景的定位地址</param>
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/// <param name="location">场景的定位地址</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="physicsMode">场景物理模式</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="priority">加载的优先级</param>
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/// <param name="priority">加载的优先级</param>
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public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
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public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
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@ -523,6 +526,7 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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/// <param name="assetInfo">场景的资源信息</param>
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/// <param name="assetInfo">场景的资源信息</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="physicsMode">场景物理模式</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="priority">加载的优先级</param>
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/// <param name="priority">加载的优先级</param>
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public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
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public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
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@ -161,6 +161,7 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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/// <param name="location">场景的定位地址</param>
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/// <param name="location">场景的定位地址</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="physicsMode">场景物理模式</param>
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public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
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public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
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{
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{
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DebugCheckDefaultPackageValid();
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DebugCheckDefaultPackageValid();
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@ -172,6 +173,7 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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/// <param name="assetInfo">场景的资源信息</param>
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/// <param name="assetInfo">场景的资源信息</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="physicsMode">场景物理模式</param>
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public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
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public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
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{
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{
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DebugCheckDefaultPackageValid();
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DebugCheckDefaultPackageValid();
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@ -183,6 +185,7 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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/// <param name="location">场景的定位地址</param>
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/// <param name="location">场景的定位地址</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="physicsMode">场景物理模式</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="priority">优先级</param>
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/// <param name="priority">优先级</param>
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public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
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public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
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@ -196,6 +199,7 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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/// <param name="assetInfo">场景的资源信息</param>
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/// <param name="assetInfo">场景的资源信息</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="sceneMode">场景加载模式</param>
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/// <param name="physicsMode">场景物理模式</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="suspendLoad">场景加载到90%自动挂起</param>
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/// <param name="priority">优先级</param>
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/// <param name="priority">优先级</param>
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public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
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public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
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