diff --git a/Assets/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs b/Assets/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs
index 08e1bec..db315dc 100644
--- a/Assets/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs
+++ b/Assets/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs
@@ -486,6 +486,7 @@ namespace YooAsset
///
/// 场景的定位地址
/// 场景加载模式
+ /// 场景物理模式
public SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckInitialize();
@@ -498,6 +499,7 @@ namespace YooAsset
///
/// 场景的资源信息
/// 场景加载模式
+ /// 场景物理模式
public SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckInitialize();
@@ -509,6 +511,7 @@ namespace YooAsset
///
/// 场景的定位地址
/// 场景加载模式
+ /// 场景物理模式
/// 场景加载到90%自动挂起
/// 加载的优先级
public SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
@@ -523,6 +526,7 @@ namespace YooAsset
///
/// 场景的资源信息
/// 场景加载模式
+ /// 场景物理模式
/// 场景加载到90%自动挂起
/// 加载的优先级
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 0)
diff --git a/Assets/YooAsset/Runtime/YooAssetsExtension.cs b/Assets/YooAsset/Runtime/YooAssetsExtension.cs
index 731e6cf..52c203b 100644
--- a/Assets/YooAsset/Runtime/YooAssetsExtension.cs
+++ b/Assets/YooAsset/Runtime/YooAssetsExtension.cs
@@ -161,6 +161,7 @@ namespace YooAsset
///
/// 场景的定位地址
/// 场景加载模式
+ /// 场景物理模式
public static SceneHandle LoadSceneSync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckDefaultPackageValid();
@@ -172,6 +173,7 @@ namespace YooAsset
///
/// 场景的资源信息
/// 场景加载模式
+ /// 场景物理模式
public static SceneHandle LoadSceneSync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None)
{
DebugCheckDefaultPackageValid();
@@ -183,6 +185,7 @@ namespace YooAsset
///
/// 场景的定位地址
/// 场景加载模式
+ /// 场景物理模式
/// 场景加载到90%自动挂起
/// 优先级
public static SceneHandle LoadSceneAsync(string location, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)
@@ -196,6 +199,7 @@ namespace YooAsset
///
/// 场景的资源信息
/// 场景加载模式
+ /// 场景物理模式
/// 场景加载到90%自动挂起
/// 优先级
public static SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode = LoadSceneMode.Single, LocalPhysicsMode physicsMode = LocalPhysicsMode.None, bool suspendLoad = false, uint priority = 100)