From 381c16d574a12b7680095b6ca4269e437f5ea700 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Thu, 2 Jan 2025 14:10:21 +0800 Subject: [PATCH] update space shooter --- .../Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index b25ae375..5cdd34d5 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -40,8 +40,7 @@ internal class FsmInitializePackage : IStateNode InitializationOperation initializationOperation = null; if (playMode == EPlayMode.EditorSimulateMode) { - var simulateBuildParam = new EditorSimulateBuildParam(); - simulateBuildParam.PackageName = packageName; + var simulateBuildParam = new EditorSimulateBuildParam(packageName); var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(simulateBuildParam); var packageRoot = simulateBuildResult.PackageRootDirectory; var createParameters = new EditorSimulateModeParameters();