diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index b25ae375..5cdd34d5 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -40,8 +40,7 @@ internal class FsmInitializePackage : IStateNode InitializationOperation initializationOperation = null; if (playMode == EPlayMode.EditorSimulateMode) { - var simulateBuildParam = new EditorSimulateBuildParam(); - simulateBuildParam.PackageName = packageName; + var simulateBuildParam = new EditorSimulateBuildParam(packageName); var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(simulateBuildParam); var packageRoot = simulateBuildResult.PackageRootDirectory; var createParameters = new EditorSimulateModeParameters();