From 376088e63c7f06575e861f3948ea927cd474567f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Fri, 13 Dec 2024 10:25:56 +0800 Subject: [PATCH] update space shoot --- .../Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs index b64b29bb..8fac8aaf 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs @@ -20,7 +20,7 @@ internal class FsmClearPackageCache : IStateNode PatchEventDefine.PatchStatesChange.SendEventMessage("清理未使用的缓存文件!"); var packageName = (string)_machine.GetBlackboardValue("PackageName"); var package = YooAssets.GetPackage(packageName); - var operation = package.ClearUnusedBundleFilesAsync(); + var operation = package.ClearCacheBundleFilesAsync(EFileClearMode.ClearUnusedBundleFiles); operation.Completed += Operation_Completed; } void IStateNode.OnUpdate()