diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs
index b64b29bb..8fac8aaf 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs	
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearPackageCache.cs	
@@ -20,7 +20,7 @@ internal class FsmClearPackageCache : IStateNode
         PatchEventDefine.PatchStatesChange.SendEventMessage("清理未使用的缓存文件!");
         var packageName = (string)_machine.GetBlackboardValue("PackageName");
         var package = YooAssets.GetPackage(packageName);
-        var operation = package.ClearUnusedBundleFilesAsync();
+        var operation = package.ClearCacheBundleFilesAsync(EFileClearMode.ClearUnusedBundleFiles);
         operation.Completed += Operation_Completed;
     }
     void IStateNode.OnUpdate()