mirror of https://github.com/tuyoogame/YooAsset
parent
df27e7ba75
commit
3672a7e1fa
|
@ -18,24 +18,26 @@ namespace YooAsset.Editor
|
|||
Prepare,
|
||||
CollectAllMaterial,
|
||||
CollectVariants,
|
||||
CollectVariantsFinish,
|
||||
CollectSleeping,
|
||||
WaitingDone,
|
||||
}
|
||||
|
||||
private const float WaitMilliseconds = 1000f;
|
||||
private static string _savePath;
|
||||
private static string _packageName;
|
||||
private static int _processMaxNum;
|
||||
private static Action _completedCallback;
|
||||
|
||||
private static ESteps _steps = ESteps.None;
|
||||
private static Stopwatch _elapsedTime;
|
||||
private static List<string> _allMaterials;
|
||||
private static List<GameObject> _allSpheres = new List<GameObject>(1000);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 开始收集
|
||||
/// </summary>
|
||||
public static void Run(string savePath, string packageName, Action completedCallback)
|
||||
public static void Run(string savePath, string packageName, int processMaxNum, Action completedCallback)
|
||||
{
|
||||
if (_steps != ESteps.None)
|
||||
return;
|
||||
|
@ -52,6 +54,7 @@ namespace YooAsset.Editor
|
|||
EditorTools.CreateFileDirectory(savePath);
|
||||
_savePath = savePath;
|
||||
_packageName = packageName;
|
||||
_processMaxNum = processMaxNum;
|
||||
_completedCallback = completedCallback;
|
||||
|
||||
// 聚焦到游戏窗口
|
||||
|
@ -73,28 +76,43 @@ namespace YooAsset.Editor
|
|||
{
|
||||
ShaderVariantCollectionHelper.ClearCurrentShaderVariantCollection();
|
||||
_steps = ESteps.CollectAllMaterial;
|
||||
return;
|
||||
return; //等待一帧
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectAllMaterial)
|
||||
{
|
||||
_allMaterials = GetAllMaterials();
|
||||
_steps = ESteps.CollectVariants;
|
||||
return;
|
||||
return; //等待一帧
|
||||
}
|
||||
|
||||
|
||||
if (_steps == ESteps.CollectVariants)
|
||||
{
|
||||
CollectVariants(_allMaterials);
|
||||
_steps = ESteps.CollectVariantsFinish;
|
||||
return;
|
||||
int count = Mathf.Min(_processMaxNum, _allMaterials.Count);
|
||||
List<string> range = _allMaterials.GetRange(0, count);
|
||||
_allMaterials.RemoveRange(0, count);
|
||||
CollectVariants(range);
|
||||
|
||||
if (_allMaterials.Count > 0)
|
||||
{
|
||||
_elapsedTime = Stopwatch.StartNew();
|
||||
_steps = ESteps.CollectSleeping;
|
||||
}
|
||||
else
|
||||
{
|
||||
_elapsedTime = Stopwatch.StartNew();
|
||||
_steps = ESteps.WaitingDone;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.CollectVariantsFinish)
|
||||
if (_steps == ESteps.CollectSleeping)
|
||||
{
|
||||
_elapsedTime = Stopwatch.StartNew();
|
||||
_steps = ESteps.WaitingDone;
|
||||
return;
|
||||
if (_elapsedTime.ElapsedMilliseconds > WaitMilliseconds)
|
||||
{
|
||||
DestroyAllSpheres();
|
||||
_elapsedTime.Stop();
|
||||
_steps = ESteps.CollectVariants;
|
||||
}
|
||||
}
|
||||
|
||||
if (_steps == ESteps.WaitingDone)
|
||||
|
@ -180,7 +198,9 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var material = materials[i];
|
||||
var position = new Vector3(x - halfWidth + 1f, y - halfHeight + 1f, 0f);
|
||||
CreateSphere(material, position, i);
|
||||
var go = CreateSphere(material, position, i);
|
||||
if (go != null)
|
||||
_allSpheres.Add(go);
|
||||
if (x == xMax)
|
||||
{
|
||||
x = 0;
|
||||
|
@ -190,21 +210,35 @@ namespace YooAsset.Editor
|
|||
{
|
||||
x++;
|
||||
}
|
||||
EditorTools.DisplayProgressBar("测试所有材质球", ++progressValue, materials.Count);
|
||||
EditorTools.DisplayProgressBar("照射所有材质球", ++progressValue, materials.Count);
|
||||
}
|
||||
EditorTools.ClearProgressBar();
|
||||
}
|
||||
private static void CreateSphere(string assetPath, Vector3 position, int index)
|
||||
private static GameObject CreateSphere(string assetPath, Vector3 position, int index)
|
||||
{
|
||||
var material = AssetDatabase.LoadAssetAtPath<Material>(assetPath);
|
||||
var shader = material.shader;
|
||||
if (shader == null)
|
||||
return;
|
||||
return null;
|
||||
|
||||
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
go.GetComponent<Renderer>().material = material;
|
||||
go.GetComponent<Renderer>().sharedMaterial = material;
|
||||
go.transform.position = position;
|
||||
go.name = $"Sphere_{index} | {material.name}";
|
||||
return go;
|
||||
}
|
||||
private static void DestroyAllSpheres()
|
||||
{
|
||||
foreach(var go in _allSpheres)
|
||||
{
|
||||
var mat = go.GetComponent<Renderer>().sharedMaterial;
|
||||
Resources.UnloadAsset(mat);
|
||||
GameObject.DestroyImmediate(go);
|
||||
}
|
||||
_allSpheres.Clear();
|
||||
|
||||
// 尝试释放编辑器加载的资源
|
||||
Resources.UnloadUnusedAssets();
|
||||
}
|
||||
private static void CreateManifest()
|
||||
{
|
||||
|
|
|
@ -103,7 +103,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
|
||||
string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
|
||||
ShaderVariantCollector.Run(savePath, packageName, null);
|
||||
ShaderVariantCollector.Run(savePath, packageName, int.MaxValue, null);
|
||||
}
|
||||
|
||||
// 构建包裹相关
|
||||
|
|
Loading…
Reference in New Issue