diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateManifest.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateManifest.cs index f64dc77..5e6d7d4 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateManifest.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmUpdateManifest.cs @@ -38,7 +38,7 @@ public class FsmUpdateManifest : IStateNode if(operation.Status == EOperationStatus.Succeed) { - operation.SaveManifestVersion(); + operation.SavePackageVersion(); _machine.ChangeState(); } else