mirror of https://github.com/tuyoogame/YooAsset
parent
54d89d957a
commit
30854e4b93
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@ -22,7 +22,7 @@ namespace YooAsset.Editor
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/// </summary>
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public static string GetDefaultStreamingAssetsRoot()
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{
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return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.DefaultYooFolderName}/";
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return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
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}
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}
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}
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@ -46,7 +46,7 @@ namespace YooAsset
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}
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private static string CreateDefaultBuildinRoot()
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{
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return PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettings.DefaultYooFolderName);
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return PathUtility.Combine(UnityEngine.Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
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}
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private static string CreateDefaultSandboxRoot()
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{
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@ -54,11 +54,11 @@ namespace YooAsset
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// 注意:为了方便调试查看,编辑器下把存储目录放到项目里。
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string projectPath = Path.GetDirectoryName(UnityEngine.Application.dataPath);
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projectPath = PathUtility.RegularPath(projectPath);
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return PathUtility.Combine(projectPath, YooAssetSettings.DefaultYooFolderName);
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return PathUtility.Combine(projectPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
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#elif UNITY_STANDALONE
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return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettings.DefaultYooFolderName);
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return PathUtility.Combine(UnityEngine.Application.dataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
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#else
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return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettings.DefaultYooFolderName);
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return PathUtility.Combine(UnityEngine.Application.persistentDataPath, YooAssetSettingsData.Setting.DefaultYooFolderName);
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#endif
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}
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@ -10,6 +10,10 @@ namespace YooAsset
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/// </summary>
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public string ManifestFileName = "PackageManifest";
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/// <summary>
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/// 默认的YooAsset文件夹名称
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/// </summary>
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public string DefaultYooFolderName = "yoo";
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/// <summary>
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/// 清单文件头标记
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@ -37,11 +41,6 @@ namespace YooAsset
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/// </summary>
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public const string CacheBundleInfoFileName = "__info";
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/// <summary>
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/// 默认的YooAsset文件夹名称
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/// </summary>
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public const string DefaultYooFolderName = "yoo";
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/// <summary>
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/// 缓存的资源文件的文件夹名称
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/// </summary>
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