diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/TextureSchema.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/TextureSchema.cs index b673c2d6..60a89a42 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/TextureSchema.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/TextureSchema.cs @@ -44,10 +44,10 @@ public class TextureSchema : ScannerSchema string name = "扫描所有纹理资产"; string desc = GetUserGuide(); var report = new ScanReport(name, desc); - report.AddHeader("资源路径", 600, 500, 1000).SetStretchable().SetSearchable().SetSortable().SetHeaderType(EHeaderType.AssetPath); + report.AddHeader("资源路径", 600, 500, 1000).SetStretchable().SetSearchable().SetSortable().SetCounter().SetHeaderType(EHeaderType.AssetPath); report.AddHeader("图片宽度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue); report.AddHeader("图片高度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue); - report.AddHeader("内存大小", 100).SetSortable().SetHeaderType(EHeaderType.LongValue); + report.AddHeader("内存大小", 120).SetSortable().SetUnits("bytes").SetHeaderType(EHeaderType.LongValue); report.AddHeader("苹果格式", 100); report.AddHeader("安卓格式", 100); report.AddHeader("错误信息", 500).SetStretchable();