mirror of https://github.com/tuyoogame/YooAsset
parent
ce9e0cd88c
commit
304bff1f19
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@ -7,9 +7,8 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 以文件路径作为资源包名
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/// 以文件路径作为资源包名
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/// 注意:每个文件独自打资源包
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/// 注意:每个文件独自打资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
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/// </summary>
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/// </summary>
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public class PackSeparately : IPackRule
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public class PackSeparately : IPackRule
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{
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{
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@ -23,9 +22,8 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 以父类文件夹路径作为资源包名
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/// 以父类文件夹路径作为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
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/// </summary>
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/// </summary>
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public class PackDirectory : IPackRule
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public class PackDirectory : IPackRule
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{
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{
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@ -42,8 +40,8 @@ namespace YooAsset.Editor
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/// 以收集器路径下顶级文件夹为资源包名
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/// 以收集器路径下顶级文件夹为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
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/// </summary>
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/// </summary>
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public class PackTopDirectory : IPackRule
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public class PackTopDirectory : IPackRule
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{
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{
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@ -74,9 +72,18 @@ namespace YooAsset.Editor
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{
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{
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string IPackRule.GetBundleName(PackRuleData data)
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string IPackRule.GetBundleName(PackRuleData data)
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{
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{
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string bundleName = StringUtility.RemoveExtension(data.CollectPath);
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string collectPath = data.CollectPath;
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if (AssetDatabase.IsValidFolder(collectPath))
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{
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string bundleName = collectPath;
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return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
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return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
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}
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}
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else
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{
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string bundleName = StringUtility.RemoveExtension(collectPath);
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return EditorTools.GetRegularPath(bundleName).Replace('/', '_');
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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