mirror of https://github.com/tuyoogame/YooAsset
parent
75a013d961
commit
2b9014f4d8
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@ -35,7 +35,7 @@ public class Boot : MonoBehaviour
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GameObject.Instantiate(go);
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GameObject.Instantiate(go);
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// 开始补丁更新流程
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// 开始补丁更新流程
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PatchOperation operation = new PatchOperation("DefaultPackage", EDefaultBuildPipeline.BuiltinBuildPipeline.ToString(), PlayMode);
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PatchOperation operation = new PatchOperation("DefaultPackage", EDefaultBuildPipeline.BuiltinBuildPipeline.ToString(), false, PlayMode);
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YooAssets.StartOperation(operation);
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YooAssets.StartOperation(operation);
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yield return operation;
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yield return operation;
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@ -34,6 +34,7 @@ internal class FsmInitializePackage : IStateNode
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var playMode = (EPlayMode)_machine.GetBlackboardValue("PlayMode");
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var playMode = (EPlayMode)_machine.GetBlackboardValue("PlayMode");
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var buildPipeline = (string)_machine.GetBlackboardValue("BuildPipeline");
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var buildPipeline = (string)_machine.GetBlackboardValue("BuildPipeline");
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var rawFileSystem = (bool)_machine.GetBlackboardValue("RawFileSystem");
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// 创建资源包裹类
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// 创建资源包裹类
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var package = YooAssets.TryGetPackage(packageName);
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var package = YooAssets.TryGetPackage(packageName);
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@ -54,7 +55,10 @@ internal class FsmInitializePackage : IStateNode
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if (playMode == EPlayMode.OfflinePlayMode)
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if (playMode == EPlayMode.OfflinePlayMode)
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{
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{
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var createParameters = new OfflinePlayModeParameters();
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var createParameters = new OfflinePlayModeParameters();
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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if (rawFileSystem)
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinRawFileSystemParameters();
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else
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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initializationOperation = package.InitializeAsync(createParameters);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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}
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@ -65,8 +69,16 @@ internal class FsmInitializePackage : IStateNode
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string fallbackHostServer = GetHostServerURL();
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string fallbackHostServer = GetHostServerURL();
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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var createParameters = new HostPlayModeParameters();
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var createParameters = new HostPlayModeParameters();
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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if (rawFileSystem)
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createParameters.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
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{
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinRawFileSystemParameters();
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createParameters.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheRawFileSystemParameters(remoteServices);
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}
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else
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{
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createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
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createParameters.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
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}
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initializationOperation = package.InitializeAsync(createParameters);
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initializationOperation = package.InitializeAsync(createParameters);
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}
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}
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@ -19,7 +19,7 @@ public class PatchOperation : GameAsyncOperation
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private readonly StateMachine _machine;
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private readonly StateMachine _machine;
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private ESteps _steps = ESteps.None;
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private ESteps _steps = ESteps.None;
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public PatchOperation(string packageName, string buildPipeline, EPlayMode playMode)
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public PatchOperation(string packageName, string buildPipeline, bool rawFileSystem, EPlayMode playMode)
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{
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{
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// 注册监听事件
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// 注册监听事件
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_eventGroup.AddListener<UserEventDefine.UserTryInitialize>(OnHandleEventMessage);
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_eventGroup.AddListener<UserEventDefine.UserTryInitialize>(OnHandleEventMessage);
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@ -42,6 +42,7 @@ public class PatchOperation : GameAsyncOperation
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_machine.SetBlackboardValue("PackageName", packageName);
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_machine.SetBlackboardValue("PackageName", packageName);
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_machine.SetBlackboardValue("PlayMode", playMode);
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_machine.SetBlackboardValue("PlayMode", playMode);
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_machine.SetBlackboardValue("BuildPipeline", buildPipeline);
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_machine.SetBlackboardValue("BuildPipeline", buildPipeline);
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_machine.SetBlackboardValue("RawFileSystem", rawFileSystem);
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}
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}
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protected override void OnStart()
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protected override void OnStart()
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{
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{
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