From 2aa2a0ac3aed52c1e640ae233922a8e6a5cab140 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Wed, 12 Feb 2025 11:46:38 +0800 Subject: [PATCH] update space shooter --- .../Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index aab9329d..09c0ce00 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -74,8 +74,9 @@ internal class FsmInitializePackage : IStateNode #if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR string defaultHostServer = GetHostServerURL(); string fallbackHostServer = GetHostServerURL(); + string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处! IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer); - createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(remoteServices); + createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(packageRoot, remoteServices); #else createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(); #endif