mirror of https://github.com/tuyoogame/YooAsset
parent
e664f20d34
commit
21fbb01ce4
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@ -180,9 +180,9 @@ namespace YooAsset.Editor
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for (int index = 0; index < manifest.BundleList.Count; index++)
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{
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var packageBundle = manifest.BundleList[index];
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if (_cacheBundleTags.ContainsKey(index))
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if (_cacheBundleTags.TryGetValue(index, out var value))
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{
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packageBundle.Tags = _cacheBundleTags[index].ToArray();
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packageBundle.Tags = value.ToArray();
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}
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else
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{
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@ -56,9 +56,9 @@ namespace YooAsset.Editor
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string bundleName = collectAssetInfo.BundleName;
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foreach (var dependAsset in collectAssetInfo.DependAssets)
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{
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if (allBuildAssetInfos.ContainsKey(dependAsset.AssetPath))
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if (allBuildAssetInfos.TryGetValue(dependAsset.AssetPath, out var value))
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{
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allBuildAssetInfos[dependAsset.AssetPath].AddReferenceBundleName(bundleName);
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value.AddReferenceBundleName(bundleName);
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}
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else
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{
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@ -14,7 +14,7 @@ namespace YooAsset.Editor
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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{
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return new string[] { };
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return Array.Empty<string>();
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}
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}
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}
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@ -275,23 +275,23 @@ namespace YooAsset.Editor
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public static bool HasActiveRuleName(string ruleName)
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{
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return _cacheActiveRuleTypes.Keys.Contains(ruleName);
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return _cacheActiveRuleTypes.ContainsKey(ruleName);
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}
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public static bool HasAddressRuleName(string ruleName)
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{
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return _cacheAddressRuleTypes.Keys.Contains(ruleName);
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return _cacheAddressRuleTypes.ContainsKey(ruleName);
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}
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public static bool HasPackRuleName(string ruleName)
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{
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return _cachePackRuleTypes.Keys.Contains(ruleName);
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return _cachePackRuleTypes.ContainsKey(ruleName);
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}
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public static bool HasFilterRuleName(string ruleName)
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{
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return _cacheFilterRuleTypes.Keys.Contains(ruleName);
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return _cacheFilterRuleTypes.ContainsKey(ruleName);
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}
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public static bool HasIgnoreRuleName(string ruleName)
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{
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return _cacheIgnoreRuleTypes.Keys.Contains(ruleName);
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return _cacheIgnoreRuleTypes.ContainsKey(ruleName);
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}
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public static IActiveRule GetActiveRuleInstance(string ruleName)
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@ -67,7 +67,7 @@ namespace YooAsset
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/// <summary>
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/// 子资源对象集合
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/// </summary>
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public UnityEngine.Object[] AllAssetObjects
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public IReadOnlyList<UnityEngine.Object> AllAssetObjects
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{
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get
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{
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@ -67,7 +67,7 @@ namespace YooAsset
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/// <summary>
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/// 子资源对象集合
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/// </summary>
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public UnityEngine.Object[] AllAssetObjects
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public IReadOnlyList<UnityEngine.Object> AllAssetObjects
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{
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get
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{
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@ -344,7 +344,7 @@ namespace YooAsset
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if (string.IsNullOrEmpty(location) == false)
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{
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// 检查路径末尾是否有空格
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int index = location.LastIndexOf(" ");
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int index = location.LastIndexOf(' ');
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if (index != -1)
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{
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if (location.Length == index + 1)
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@ -1,9 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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namespace YooAsset
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{
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@ -29,7 +27,7 @@ namespace YooAsset
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if (string.IsNullOrEmpty(str))
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return str;
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int index = str.LastIndexOf(".");
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int index = str.LastIndexOf('.');
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if (index == -1)
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return str;
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else
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