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UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv); + // apply fog + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} diff --git a/Assets/Samples/BasicSample/GameArt/Shaders/MyUnlitShader.shader.meta b/Assets/Samples/BasicSample/GameArt/Shaders/MyUnlitShader.shader.meta new file mode 100644 index 0000000..a89f207 --- /dev/null +++ b/Assets/Samples/BasicSample/GameArt/Shaders/MyUnlitShader.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: e1f5153da774c754aa283cf23fd64d56 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/GameArt/Shaders/StandardMobile.cginc b/Assets/Samples/BasicSample/GameArt/Shaders/StandardMobile.cginc new file mode 100644 index 0000000..68c691d --- /dev/null +++ b/Assets/Samples/BasicSample/GameArt/Shaders/StandardMobile.cginc @@ -0,0 +1,308 @@ +#include "UnityCG.cginc" + +// DEFINES, CONSTRUCTORS AND STRUCTS + +sampler2D _MainTex; +half4 _MainTex_ST; + +// Color, brightness and contrast +#if COLOR_ON +half4 _Color; +half _Brightness; +half _Contrast; +#endif + +// Phong point light +#if PHONG_ON +uniform half4 _PointLightColor; +uniform half3 _PointLightPosition; + +half _AmbiencePower; +half _SpecularPower; +half _DiffusePower; +#endif + +// Detail map +#if DETAIL_ON +sampler2D _DetailMap; +half _DetailStrength; +#endif + +// Detail mask +#if DETAIL_ON && DETAIL_MASK_ON +sampler2D _DetailMask; +#endif + +// Emission map +#if EMISSION_ON +sampler2D _EmissionMap; +half _EmissionStrength; +#endif + +// Normal map +#if NORMAL_ON +sampler2D _NormalMap; +#endif + +struct appdata +{ + float4 vertex : POSITION; + half2 texcoord : TEXCOORD0; + #if PHONG_ON + float4 normal : NORMAL; + #endif + #if NORMAL_ON + float4 tangent : TANGENT; + #endif +}; + +struct appdata_lm +{ + float4 vertex : POSITION; + half2 texcoord : TEXCOORD0; + half2 texcoord_lm : TEXCOORD1; + #if PHONG_ON + float4 normal : NORMAL; + #endif + #if NORMAL_ON + float4 tangent : TANGENT; + #endif +}; + +struct v2f +{ + float4 vertex : SV_POSITION; + half2 uv_main : TEXCOORD0; + UNITY_FOG_COORDS(1) + #if PHONG_ON + float4 worldVertex : TEXCOORD2; // worldPos + #endif + #if PHONG_ON || NORMAL_ON + half3 worldNormal : TEXCOORD3; + #endif + #if NORMAL_ON + // these three vectors will hold a 3x3 rotation matrix + // that transforms from tangent to world space + half3 tspace0 : TEXCOORD4; // tangent.x, bitangent.x, normal.x + half3 tspace1 : TEXCOORD5; // tangent.y, bitangent.y, normal.y + half3 tspace2 : TEXCOORD6; // tangent.z, bitangent.z, normal.z + #endif +}; + +struct v2f_lm +{ + float4 vertex : SV_POSITION; + half2 uv_main : TEXCOORD0; + half2 uv_lm : TEXCOORD1; + UNITY_FOG_COORDS(2) + #if PHONG_ON + float4 worldVertex : TEXCOORD3; + #endif + #if PHONG_ON || NORMAL_ON + half3 worldNormal : TEXCOORD4; + #endif + #if NORMAL_ON + // these three vectors will hold a 3x3 rotation matrix + // that transforms from tangent to world space + half3 tspace0 : TEXCOORD5; // tangent.x, bitangent.x, normal.x + half3 tspace1 : TEXCOORD6; // tangent.y, bitangent.y, normal.y + half3 tspace2 : TEXCOORD7; // tangent.z, bitangent.z, normal.z + #endif +}; + +// VERTEX SHADERS + +v2f vert(appdata v) +{ + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + + #if PHONG_ON + o.worldVertex = mul(unity_ObjectToWorld, v.vertex); + o.worldNormal = UnityObjectToWorldNormal(v.normal); + #endif + + #if NORMAL_ON + half3 wTangent = UnityObjectToWorldDir(v.tangent.xyz); + // compute bitangent from cross product of normal and tangent + half tangentSign = v.tangent.w * unity_WorldTransformParams.w; + half3 wBitangent = cross(o.worldNormal, wTangent) * tangentSign; + // output the tangent space matrix + o.tspace0 = half3(wTangent.x, wBitangent.x, o.worldNormal.x); + o.tspace1 = half3(wTangent.y, wBitangent.y, o.worldNormal.y); + o.tspace2 = half3(wTangent.z, wBitangent.z, o.worldNormal.z); + #endif + + o.uv_main = TRANSFORM_TEX(v.texcoord, _MainTex); + UNITY_TRANSFER_FOG(o, o.vertex); + + return o; +} + +v2f_lm vert_lm(appdata_lm v) +{ + v2f_lm o; + o.vertex = UnityObjectToClipPos(v.vertex); // XXX: Is this efficient? + + #if PHONG_ON + o.worldVertex = mul(unity_ObjectToWorld, v.vertex); + o.worldNormal = UnityObjectToWorldNormal(v.normal); + #endif + + #if NORMAL_ON && PHONG_ON + half3 wTangent = UnityObjectToWorldDir(v.tangent.xyz); + // compute bitangent from cross product of normal and tangent + half tangentSign = v.tangent.w * unity_WorldTransformParams.w; + half3 wBitangent = cross(o.worldNormal, wTangent) * tangentSign; + // output the tangent space matrix + o.tspace0 = half3(wTangent.x, wBitangent.x, o.worldNormal.x); + o.tspace1 = half3(wTangent.y, wBitangent.y, o.worldNormal.y); + o.tspace2 = half3(wTangent.z, wBitangent.z, o.worldNormal.z); + #endif + + o.uv_main = TRANSFORM_TEX(v.texcoord, _MainTex); + // lightmapped uv + o.uv_lm = v.texcoord_lm.xy * unity_LightmapST.xy + unity_LightmapST.zw; + UNITY_TRANSFER_FOG(o, o.vertex); + + return o; +} + +// FRAGMENT SHADERS + +#if COLOR_ON +// Fix the brightness, contrast and color +half4 bcc(half4 main_color) +{ + main_color.rgb /= main_color.a; + main_color.rgb = ((main_color.rgb - 0.5f) * max(_Contrast, 0)) + 0.5f; + main_color.rgb += _Brightness * 0.05; + main_color.rgb *= main_color.a; + + //main_color.rgb = lerp(main_color.rgb, _Color.rgb, _Color.a); + main_color *= _Color; + + return main_color; +} +#endif + +fixed4 frag(v2f i) : SV_Target +{ + half4 returnColor = tex2D(_MainTex, i.uv_main); + + #if DETAIL_ON + half4 mask = half4(1, 1, 1, 1); + #endif + #if DETAIL_ON && DETAIL_MASK_ON + mask = tex2D(_DetailMask, i.uv_main); + #endif + #if DETAIL_ON + half4 detailMap = tex2D(_DetailMap, i.uv_main) * mask; + const fixed3 constantList = fixed3(1.0, 0.5, 0.0); + returnColor = (returnColor + _DetailStrength*detailMap) * constantList.xxxz + (returnColor + _DetailStrength*detailMap) * constantList.zzzy; + #endif + + #if EMISSION_ON + returnColor += tex2D(_EmissionMap, i.uv_main)*_EmissionStrength*0.2; + #endif + + #if NORMAL_ON + // sample the normal map, and decode from the Unity encoding + half3 tnormal = UnpackNormal(tex2D(_NormalMap, i.uv_main)); + // transform normal from tangent to world space + half3 worldNormal; + worldNormal.x = dot(i.tspace0, tnormal); + worldNormal.y = dot(i.tspace1, tnormal); + worldNormal.z = dot(i.tspace2, tnormal); + float3 normal = normalize(worldNormal); + #endif + #if !NORMAL_ON && PHONG_ON + float3 normal = normalize(i.worldNormal.xyz); + #endif + + #if PHONG_ON + float3 localCoords = i.worldVertex.xyz; + // ambient intensities + half3 amb = returnColor.rgb * unity_AmbientSky * _AmbiencePower; + // diffuse intensities + half3 L = normalize(_PointLightPosition - localCoords); + half LdotN = dot(L, normal); + half3 dif = _PointLightColor.rgb * returnColor.rgb * saturate(LdotN) * _DiffusePower; + // specular intensities + half3 V = normalize(_WorldSpaceCameraPos - localCoords); + half3 H = normalize(V+L); + half3 spe = _PointLightColor.rgb * pow(saturate(dot(normal, H)), 25) * _SpecularPower; + + returnColor.rgb = lerp(returnColor.rgb, amb.rgb+dif.rgb+spe.rgb, _PointLightColor.a); + #endif + + UNITY_APPLY_FOG(i.fogCoord, returnColor); + + #if COLOR_ON + returnColor = bcc(returnColor); + #endif + + return returnColor; +} + +fixed4 frag_lm(v2f_lm i) : SV_Target +{ + half4 returnColor = tex2D(_MainTex, i.uv_main); + + #if DETAIL_ON + half4 mask = half4(1, 1, 1, 1); + #endif + #if DETAIL_ON && DETAIL_MASK_ON + mask = tex2D(_DetailMask, i.uv_main); + #endif + #if DETAIL_ON + half4 detailMap = tex2D(_DetailMap, i.uv_main) * mask; + const fixed3 constantList = fixed3(1.0, 0.5, 0.0); + returnColor = (returnColor + _DetailStrength*detailMap) * constantList.xxxz + (returnColor + _DetailStrength*detailMap) * constantList.zzzy; + #endif + + #if EMISSION_ON + returnColor += tex2D(_EmissionMap, i.uv_main)*_EmissionStrength/5; + #endif + returnColor.rgb *= DecodeLightmap(UNITY_SAMPLE_TEX2D(unity_Lightmap, i.uv_lm)); + + #if NORMAL_ON + // sample the normal map, and decode from the Unity encoding + half3 tnormal = UnpackNormal(tex2D(_NormalMap, i.uv_main)); + // transform normal from tangent to world space + half3 worldNormal; + worldNormal.x = dot(i.tspace0, tnormal); + worldNormal.y = dot(i.tspace1, tnormal); + worldNormal.z = dot(i.tspace2, tnormal); + float3 normal = normalize(worldNormal); + #endif + #if !NORMAL_ON && PHONG_ON + float3 normal = normalize(i.worldNormal.xyz); + #endif + + #if PHONG_ON + float3 localCoords = i.worldVertex.xyz; + // ambient intensities + half3 amb = returnColor.rgb * unity_AmbientSky * _AmbiencePower; + // diffuse intensities + half3 L = normalize(_PointLightPosition - localCoords); + half LdotN = dot(L, normal); + half3 dif = _PointLightColor.rgb * returnColor.rgb * saturate(LdotN) * _DiffusePower; + // specular intensities + half3 V = normalize(_WorldSpaceCameraPos - localCoords); + half3 H = normalize(V+L); + half3 spe = _PointLightColor.rgb * pow(saturate(dot(normal, H)), 25) * _SpecularPower; + + returnColor.rgb = lerp(returnColor.rgb, amb.rgb+dif.rgb+spe.rgb, _PointLightColor.a); + #endif + + UNITY_APPLY_FOG(i.fogCoord, returnColor); + + #if COLOR_ON + returnColor = bcc(returnColor); + #endif + + return returnColor; +} + +// SURFACE SHADERS diff --git a/Assets/Samples/BasicSample/GameArt/Shaders/StandardMobile.cginc.meta b/Assets/Samples/BasicSample/GameArt/Shaders/StandardMobile.cginc.meta new file mode 100644 index 0000000..9713627 --- /dev/null +++ b/Assets/Samples/BasicSample/GameArt/Shaders/StandardMobile.cginc.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 3da53e94e926e0140a44a19326e2b2b3 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/GameArt/Shaders/StandardMobile.shader b/Assets/Samples/BasicSample/GameArt/Shaders/StandardMobile.shader new file mode 100644 index 0000000..b331e39 --- /dev/null +++ b/Assets/Samples/BasicSample/GameArt/Shaders/StandardMobile.shader @@ -0,0 +1,110 @@ +// Standard shader for mobile +// Written by Nihal Mirpuri @nylonee + +Shader "Mobile/Standard" +{ + Properties + { + _MainTex("Albedo", 2D) = "white" {} + + [Toggle(COLOR_ON)] _ColorToggle("Color, Brightness, Contrast Toggle", Int) = 0 + _Color("Color", Color) = (1,1,1) + _Brightness ("Brightness", Range(-10.0, 10.0)) = 0.0 + _Contrast ("Contrast", Range(0.0, 3.0)) = 1 + + [Toggle(PHONG_ON)] _Phong("Point Light Toggle", Int) = 0 + _PointLightColor("Point Light Color", Color) = (1,1,1,1) + _PointLightPosition("Point Light Position", Vector) = (0.0,0.0,0.0) + _AmbiencePower("Ambience intensity", Range(0.0,2.0)) = 1.0 + _SpecularPower("Specular intensity", Range(0.0,2.0)) = 1.0 + _DiffusePower("Diffuse intensity", Range(0.0,2.0)) = 1.0 + + [Toggle(DETAIL_ON)] _Detail("Detail Map Toggle", Int) = 0 + _DetailMap("Detail Map", 2D) = "white" {} + _DetailStrength("Detail Map Strength", Range(0.0, 2.0)) = 1 + [Toggle(DETAIL_MASK_ON)] _Mask("Detail Mask Toggle", Int) = 0 + _DetailMask("Detail Mask", 2D) = "white" {} + + [Toggle(EMISSION_ON)] _Emission("Emission Map Toggle", Int) = 0 + _EmissionMap("Emission", 2D) = "white" {} + _EmissionStrength("Emission Strength", Range(0.0,10.0)) = 1 + + [Toggle(NORMAL_ON)] _Normal("Normal Map Toggle", Int) = 0 + _NormalMap("Normal Map", 2D) = "bump" {} + } + + SubShader { + Tags { "RenderType" = "Opaque" } + LOD 150 + + // Render the relevant pass based on whether lightmap data is being passed in + Pass { + Tags { "LightMode" = "VertexLM" } + Lighting Off + Cull Back + CGPROGRAM + #pragma vertex vert_lm + #pragma fragment frag_lm + + #pragma multi_compile_fog + #pragma skip_variants FOG_LINEAR FOG_EXP + + 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externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/GameArt/UIFont/Roboto.meta b/Assets/Samples/BasicSample/GameArt/UIFont/Roboto.meta new file mode 100644 index 0000000..fa1b333 --- /dev/null +++ b/Assets/Samples/BasicSample/GameArt/UIFont/Roboto.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c069920bd183d6f4d9afb1a2a9c1f793 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/GameArt/UIFont/Roboto/LICENSE.txt b/Assets/Samples/BasicSample/GameArt/UIFont/Roboto/LICENSE.txt new file mode 100644 index 0000000..d645695 --- /dev/null +++ b/Assets/Samples/BasicSample/GameArt/UIFont/Roboto/LICENSE.txt @@ -0,0 +1,202 @@ + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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vertices: [] + indices: + edges: [] + weights: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Resources/patch_background.png b/Assets/Samples/BasicSample/Resources/patch_background.png new file mode 100644 index 0000000..a61483a Binary files /dev/null and b/Assets/Samples/BasicSample/Resources/patch_background.png differ diff --git a/Assets/Samples/BasicSample/Resources/patch_background.png.meta b/Assets/Samples/BasicSample/Resources/patch_background.png.meta new file mode 100644 index 0000000..0fef58d --- /dev/null +++ b/Assets/Samples/BasicSample/Resources/patch_background.png.meta @@ -0,0 +1,96 @@ +fileFormatVersion: 2 +guid: 2b81fef3712c0a04caabe9771f7316b8 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script.meta b/Assets/Samples/BasicSample/Script.meta new file mode 100644 index 0000000..2ddac5f --- /dev/null +++ b/Assets/Samples/BasicSample/Script.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 839bdeb4d4f9e464d992e93a1adcc8c7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Editor.meta b/Assets/Samples/BasicSample/Script/Editor.meta new file mode 100644 index 0000000..dd1388b --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 62f3c214d7670b44ebbee7153636c648 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Editor/CustomFilterRule.cs b/Assets/Samples/BasicSample/Script/Editor/CustomFilterRule.cs new file mode 100644 index 0000000..cc1d36f --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Editor/CustomFilterRule.cs @@ -0,0 +1,11 @@ +using System; +using System.IO; +using YooAsset.Editor; + +public class CollectShaderVariants : IFilterRule +{ + public bool IsCollectAsset(FilterRuleData data) + { + return Path.GetExtension(data.AssetPath) == ".shadervariants"; + } +} \ No newline at end of file diff --git a/Assets/Samples/BasicSample/Script/Editor/CustomFilterRule.cs.meta b/Assets/Samples/BasicSample/Script/Editor/CustomFilterRule.cs.meta new file mode 100644 index 0000000..636193c --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Editor/CustomFilterRule.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7382b7d45cb2b73469e37c334a1599d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Editor/CustomPackRule.cs b/Assets/Samples/BasicSample/Script/Editor/CustomPackRule.cs new file mode 100644 index 0000000..420703e --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Editor/CustomPackRule.cs @@ -0,0 +1,10 @@ +using System; +using YooAsset.Editor; + +public class PackShaderVariants : IPackRule +{ + public string GetBundleName(PackRuleData data) + { + return "myshaders"; + } +} \ No newline at end of file diff --git a/Assets/Samples/BasicSample/Script/Editor/CustomPackRule.cs.meta b/Assets/Samples/BasicSample/Script/Editor/CustomPackRule.cs.meta new file mode 100644 index 0000000..091f0fb --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Editor/CustomPackRule.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 77a44b35e325fd746b72741d7acf4106 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Editor/GameServices.cs b/Assets/Samples/BasicSample/Script/Editor/GameServices.cs new file mode 100644 index 0000000..9405b19 --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Editor/GameServices.cs @@ -0,0 +1,37 @@ +using System; +using YooAsset.Editor; + +public class EncryptionNone : IEncryptionServices +{ + bool IEncryptionServices.Check(string bundleName) + { + return false; + } + byte[] IEncryptionServices.Encrypt(byte[] fileData) + { + throw new System.NotImplementedException(); + } +} + +public class GameEncryption : IEncryptionServices +{ + /// + /// 检测资源包是否需要加密 + /// + bool IEncryptionServices.Check(string bundleName) + { + // 对配置表进行加密 + return bundleName.Contains("assets/gameres/config/"); + } + + /// + /// 对数据进行加密,并返回加密后的数据 + /// + byte[] IEncryptionServices.Encrypt(byte[] fileData) + { + int offset = 32; + var temper = new byte[fileData.Length + offset]; + Buffer.BlockCopy(fileData, 0, temper, offset, fileData.Length); + return temper; + } +} \ No newline at end of file diff --git a/Assets/Samples/BasicSample/Script/Editor/GameServices.cs.meta b/Assets/Samples/BasicSample/Script/Editor/GameServices.cs.meta new file mode 100644 index 0000000..7ffcefd --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Editor/GameServices.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 339682333f36d014e942a790dea6b1f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Runtime.meta b/Assets/Samples/BasicSample/Script/Runtime.meta new file mode 100644 index 0000000..1eee84d --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cf3a77baf59c59441acf7de66df3bc4c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Runtime/Behaviours.meta b/Assets/Samples/BasicSample/Script/Runtime/Behaviours.meta new file mode 100644 index 0000000..f3abaf7 --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Runtime/Behaviours.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6c27ed93a269b0e4f8f596b56030a47a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Runtime/Behaviours/RotateSelf.cs b/Assets/Samples/BasicSample/Script/Runtime/Behaviours/RotateSelf.cs new file mode 100644 index 0000000..9b216a3 --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Runtime/Behaviours/RotateSelf.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RotateSelf : MonoBehaviour +{ + public Vector3 Axis = Vector3.up; + + private float _speed = 30f; + + void Update() + { + this.transform.Rotate(Axis, Time.deltaTime * _speed); + } +} \ No newline at end of file diff --git a/Assets/Samples/BasicSample/Script/Runtime/Behaviours/RotateSelf.cs.meta b/Assets/Samples/BasicSample/Script/Runtime/Behaviours/RotateSelf.cs.meta new file mode 100644 index 0000000..9e845ac --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Runtime/Behaviours/RotateSelf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 64d5737a6f10f8a45b6147e318faa22a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Runtime/BootScene.cs b/Assets/Samples/BasicSample/Script/Runtime/BootScene.cs new file mode 100644 index 0000000..1534b6b --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Runtime/BootScene.cs @@ -0,0 +1,104 @@ +using System; +using System.Collections; +using UnityEngine; +using YooAsset; + +public class BootScene : MonoBehaviour +{ + public static BootScene Instance { private set; get; } + public static YooAssets.EPlayMode GamePlayMode; + + public YooAssets.EPlayMode PlayMode = YooAssets.EPlayMode.EditorSimulateMode; + + void Awake() + { + Instance = this; + + Application.targetFrameRate = 60; + Application.runInBackground = true; + } + void OnGUI() + { + GUIConsole.OnGUI(); + } + void OnDestroy() + { + Instance = null; + } + void Update() + { + EventManager.Update(); + FsmManager.Update(); + } + + IEnumerator Start() + { + GamePlayMode = PlayMode; + Debug.Log($"资源系统运行模式:{PlayMode}"); + + // 编辑器下的模拟模式 + if (PlayMode == YooAssets.EPlayMode.EditorSimulateMode) + { + var createParameters = new YooAssets.EditorSimulateModeParameters(); + createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes"); + //createParameters.SimulatePatchManifestPath = GetPatchManifestPath(); + yield return YooAssets.InitializeAsync(createParameters); + } + + // 单机运行模式 + if (PlayMode == YooAssets.EPlayMode.OfflinePlayMode) + { + var createParameters = new YooAssets.OfflinePlayModeParameters(); + createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes"); + yield return YooAssets.InitializeAsync(createParameters); + } + + // 联机运行模式 + if (PlayMode == YooAssets.EPlayMode.HostPlayMode) + { + var createParameters = new YooAssets.HostPlayModeParameters(); + createParameters.LocationServices = new DefaultLocationServices("Assets/Samples/BasicSample/GameRes"); + createParameters.DecryptionServices = null; + createParameters.ClearCacheWhenDirty = false; + createParameters.DefaultHostServer = GetHostServerURL(); + createParameters.FallbackHostServer = GetHostServerURL(); + createParameters.VerifyLevel = EVerifyLevel.High; + yield return YooAssets.InitializeAsync(createParameters); + } + + // 运行补丁流程 + PatchUpdater.Run(); + } + + private string GetPatchManifestPath() + { + string directory = System.IO.Path.GetDirectoryName(Application.dataPath); + return $"{directory}/Bundles/StandaloneWindows64/UnityManifest_SimulateBuild/PatchManifest_100.bytes"; + } + private string GetHostServerURL() + { + //string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址 + string hostServerIP = "http://127.0.0.1"; + string gameVersion = "v1.0"; + +#if UNITY_EDITOR + if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android) + return $"{hostServerIP}/CDN/Android/{gameVersion}"; + else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS) + return $"{hostServerIP}/CDN/IPhone/{gameVersion}"; + else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL) + return $"{hostServerIP}/CDN/WebGL/{gameVersion}"; + else + return $"{hostServerIP}/CDN/PC/{gameVersion}"; +#else + if (Application.platform == RuntimePlatform.Android) + return $"{hostServerIP}/CDN/Android/{gameVersion}"; + else if (Application.platform == RuntimePlatform.IPhonePlayer) + return $"{hostServerIP}/CDN/IPhone/{gameVersion}"; + else if (Application.platform == RuntimePlatform.WebGLPlayer) + return $"{hostServerIP}/CDN/WebGL/{gameVersion}"; + else + return $"{hostServerIP}/CDN/PC/{gameVersion}"; +#endif + } +} \ No newline at end of file diff --git a/Assets/Samples/BasicSample/Script/Runtime/BootScene.cs.meta b/Assets/Samples/BasicSample/Script/Runtime/BootScene.cs.meta new file mode 100644 index 0000000..4a4c47d --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Runtime/BootScene.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41fef9a778e4e254b939e9dc3e553bf0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Runtime/GUIConsole.cs b/Assets/Samples/BasicSample/Script/Runtime/GUIConsole.cs new file mode 100644 index 0000000..029c3d5 --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Runtime/GUIConsole.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GUIConsole +{ + private static Vector2 _scrollViewPos = Vector2.zero; + private static Texture _bgTexture; + private static bool _isInitConsole = false; + private static bool _visible = false; + private static readonly List _logs = new List(1000); + + private static void InitConsole() + { + if (_isInitConsole) + return; + _isInitConsole = true; + + // 监听日志 + Application.logMessageReceived += HandleUnityEngineLog; + + // 加载背景纹理 + string textureName = "console_background"; + _bgTexture = Resources.Load(textureName); + if (_bgTexture == null) + UnityEngine.Debug.LogWarning($"Not found {textureName} texture in Resources folder."); + } + private static void HandleUnityEngineLog(string logString, string stackTrace, LogType type) + { + _logs.Add(logString); + if (_logs.Count > 1000) + { + _logs.RemoveAt(0); + } + } + + public static void OnGUI() + { + InitConsole(); + + // 绘制背景 + if (_visible && _bgTexture != null) + GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), _bgTexture, ScaleMode.StretchToFill, true); + + GUILayout.BeginHorizontal(); + string btnName = _visible ? "Hide" : "Show"; + if (GUI.Button(new Rect(10, 0, 60, 30), btnName)) + _visible = !_visible; + if (GUI.Button(new Rect(100, 0, 60, 30), "Clear")) + _logs.Clear(); + GUILayout.EndHorizontal(); + + if (_visible == false) + return; + + float scrollWidth = Screen.safeArea.width; + float scrollHeight = Screen.safeArea.height; + _scrollViewPos = GUILayout.BeginScrollView(_scrollViewPos, GUILayout.Width(scrollWidth), GUILayout.Height(scrollHeight)); + for (int i = 0; i < _logs.Count; i++) + { + GUILayout.Label($"{_logs[i]}"); + } + GUILayout.EndScrollView(); + } +} \ No newline at end of file diff --git a/Assets/Samples/BasicSample/Script/Runtime/GUIConsole.cs.meta b/Assets/Samples/BasicSample/Script/Runtime/GUIConsole.cs.meta new file mode 100644 index 0000000..362bdc6 --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Runtime/GUIConsole.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a4212eaa939a804409a710e43ac6424e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Samples/BasicSample/Script/Runtime/Game1Scene.cs b/Assets/Samples/BasicSample/Script/Runtime/Game1Scene.cs new file mode 100644 index 0000000..dd7ddd1 --- /dev/null +++ b/Assets/Samples/BasicSample/Script/Runtime/Game1Scene.cs @@ -0,0 +1,225 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.U2D; +using UnityEngine.UI; +using YooAsset; + +public class Game1Scene : MonoBehaviour +{ + public GameObject CanvasRoot; + + private readonly List _cachedAssetOperationHandles = new List(1000); + private readonly List _cachedSubAssetsOperationHandles = new List(1000); + private int _npcIndex = 0; + + void Start() + { + YooAssets.UnloadUnusedAssets(); + + // 初始化窗口 + InitWindow(); + + // 异步加载背景音乐 + AsyncLoadMusic(); + } + void OnDestroy() + { + foreach (var handle in _cachedAssetOperationHandles) + { + handle.Release(); + } + _cachedAssetOperationHandles.Clear(); + + foreach (var handle in _cachedSubAssetsOperationHandles) + { + handle.Release(); + } + _cachedSubAssetsOperationHandles.Clear(); + } + void OnGUI() + { + GUIConsole.OnGUI(); + } + + void InitWindow() + { + var resVersion = CanvasRoot.transform.Find("res_version/label").GetComponent(); + resVersion.text = $"资源版本 : {YooAssets.GetResourceVersion()}"; + + var playMode = CanvasRoot.transform.Find("play_mode/label").GetComponent(); + if (BootScene.GamePlayMode == YooAssets.EPlayMode.EditorSimulateMode) + playMode.text = "编辑器下模拟模式"; + else if (BootScene.GamePlayMode == YooAssets.EPlayMode.OfflinePlayMode) + playMode.text = "离线运行模式"; + else if (BootScene.GamePlayMode == YooAssets.EPlayMode.HostPlayMode) + playMode.text = "网络运行模式"; + else + throw new NotImplementedException(); + + // 通过资源标签加载资源 + { + string assetTag = "sphere"; + AssetInfo[] assetInfos = YooAssets.GetAssetInfos(assetTag); + foreach (var assetInfo in assetInfos) + { + Debug.Log($"{assetInfo.AssetPath}"); + } + } + + // 同步加载背景图片 +#if UNITY_WEBGL + { + var rawImage = CanvasRoot.transform.Find("background").GetComponent(); + AssetOperationHandle handle = YooAssets.LoadAssetAsync("Texture/bg"); + _cachedAssetOperationHandles.Add(handle); + handle.Completed += (AssetOperationHandle obj) => + { + rawImage.texture = handle.AssetObject as Texture; + }; + } +#else + { + var rawImage = CanvasRoot.transform.Find("background").GetComponent(); + AssetOperationHandle handle = YooAssets.LoadAssetSync("Texture/bg"); + _cachedAssetOperationHandles.Add(handle); + rawImage.texture = handle.AssetObject as Texture; + } +#endif + + // 同步加载LOGO +#if UNITY_WEBGL + { + var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent(); + AssetOperationHandle handle = YooAssets.LoadAssetAsync("Texture/logo.png"); + _cachedAssetOperationHandles.Add(handle); + handle.Completed += (AssetOperationHandle obj) => + { + logoImage.sprite = handle.AssetObject as Sprite; + }; + } +#else + { + var logoImage = CanvasRoot.transform.Find("title/logo").GetComponent(); + AssetOperationHandle handle = YooAssets.LoadAssetSync("Texture/logo.png"); + _cachedAssetOperationHandles.Add(handle); + logoImage.sprite = handle.AssetObject as Sprite; + } +#endif + + // 同步加载预制体 + { + string[] entityAssetNames = + { + "Level1/footman_Blue", + "Level2/footman_Green", + "Level3/footman_Red", + "Level3/footman_Yellow" + }; + + var btn = CanvasRoot.transform.Find("load_npc/btn").GetComponent