diff --git a/Assets/YooAsset/Runtime/AssetSystem/Handles/AssetOperationHandle.cs b/Assets/YooAsset/Runtime/AssetSystem/Handles/AssetOperationHandle.cs
index 7083e3c..94c8b1a 100644
--- a/Assets/YooAsset/Runtime/AssetSystem/Handles/AssetOperationHandle.cs
+++ b/Assets/YooAsset/Runtime/AssetSystem/Handles/AssetOperationHandle.cs
@@ -49,21 +49,41 @@ namespace YooAsset
return Provider.AssetObject;
}
}
-
+ ///
+ /// 获取资源对象
+ ///
+ ///
+ ///
+ ///
+ public AssetOperationHandle GetAssetObjet(out TAsset asset) where TAsset : UnityEngine.Object
+ {
+ asset = AssetObject as TAsset;
+ return this;
+ }
///
/// 等待异步执行完毕
///
- public void WaitForAsyncComplete()
+ public AssetOperationHandle WaitForAsyncOperationComplete()
{
if (IsValid == false)
- return;
+ return this;
Provider.WaitForAsyncComplete();
+ return this;
}
+ ///
+ /// 等待异步执行完毕
+ ///
+ public void WaitForAsyncComplete()
+ {
+ if(IsValid == false)
+ return;
+ Provider.WaitForAsyncComplete();
+ }
- ///
- /// 释放资源句柄
- ///
- public void Release()
+ ///
+ /// 释放资源句柄
+ ///
+ public void Release()
{
this.ReleaseInternal();
}
@@ -109,8 +129,6 @@ namespace YooAsset
{
return InstantiateAsyncInternal(position, rotation, parent, true);
}
-
-
private GameObject InstantiateSyncInternal(Vector3 position, Quaternion rotation, Transform parent, bool setPositionRotation)
{
if (IsValid == false)
@@ -142,4 +160,4 @@ namespace YooAsset
return operation;
}
}
-}
\ No newline at end of file
+}