mirror of https://github.com/tuyoogame/YooAsset
parent
045e74c82f
commit
1dc434832a
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@ -70,11 +70,13 @@ namespace YooAsset
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// 2. 加载场景
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// 2. 加载场景
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if (Status == EStatus.Loading)
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if (Status == EStatus.Loading)
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{
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{
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_asyncOp = SceneManager.LoadSceneAsync(_sceneName, SceneMode);
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// 注意:如果场景不存在则返回NULL
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_asyncOp = SceneManager.LoadSceneAsync(MainAssetInfo.AssetPath, SceneMode);
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if (_asyncOp != null)
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if (_asyncOp != null)
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{
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{
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_asyncOp.allowSceneActivation = true;
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_asyncOp.allowSceneActivation = true;
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_asyncOp.priority = _priority;
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_asyncOp.priority = _priority;
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SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
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Status = EStatus.Checking;
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Status = EStatus.Checking;
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}
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}
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else
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else
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@ -91,7 +93,6 @@ namespace YooAsset
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{
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{
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if (_asyncOp.isDone)
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if (_asyncOp.isDone)
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{
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{
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SceneObject = SceneManager.GetSceneByName(_sceneName);
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if (SceneObject.IsValid() && _activateOnLoad)
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if (SceneObject.IsValid() && _activateOnLoad)
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SceneManager.SetActiveScene(SceneObject);
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SceneManager.SetActiveScene(SceneObject);
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@ -46,6 +46,7 @@ namespace YooAsset
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{
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{
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_asyncOp.allowSceneActivation = true;
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_asyncOp.allowSceneActivation = true;
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_asyncOp.priority = _priority;
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_asyncOp.priority = _priority;
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SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
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Status = EStatus.Checking;
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Status = EStatus.Checking;
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}
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}
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else
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else
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@ -62,7 +63,6 @@ namespace YooAsset
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{
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{
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if (_asyncOp.isDone)
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if (_asyncOp.isDone)
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{
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{
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SceneObject = SceneManager.GetSceneAt(SceneManager.sceneCount - 1);
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if (SceneObject.IsValid() && _activateOnLoad)
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if (SceneObject.IsValid() && _activateOnLoad)
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SceneManager.SetActiveScene(SceneObject);
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SceneManager.SetActiveScene(SceneObject);
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