update editor code

调试窗口和报告窗口增加分屏功能。
pull/98/head^2
hevinci 2023-03-29 17:10:56 +08:00
parent 3943850bc1
commit 16e3001e51
25 changed files with 169 additions and 82 deletions

View File

@ -29,7 +29,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
}
/// <summary>

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@ -14,7 +14,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
public static void ShowExample()
{
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@ -42,7 +42,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null)
return;

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@ -43,7 +43,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule
{
@ -244,7 +244,7 @@ namespace YooAsset.Editor
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else

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@ -14,7 +14,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
public static void ShowExample()
{
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@ -70,7 +70,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
if (visualAsset == null)
return;

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@ -16,7 +16,7 @@ namespace YooAsset.Editor
}
}
public static class EditorAttribute
public static class DisplayNameAttributeHelper
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{

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@ -15,7 +15,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void ShowExample()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
@ -63,7 +63,7 @@ namespace YooAsset.Editor
VisualElement root = rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null)
return;

View File

@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
return;
@ -45,6 +45,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -24,7 +24,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
return;
@ -45,6 +45,10 @@ namespace YooAsset.Editor
_usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -12,7 +12,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
public static void ShowExample()
{
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, EditorDefine.DockedWindowTypes);
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@ -55,7 +55,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null)
return;

View File

@ -38,7 +38,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
if (_visualAsset == null)
return;
@ -68,6 +68,10 @@ namespace YooAsset.Editor
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -42,7 +42,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>();
if (_visualAsset == null)
return;
@ -76,6 +76,10 @@ namespace YooAsset.Editor
_includeListView = _root.Q<ListView>("BottomListView");
_includeListView.makeItem = MakeIncludeListViewItem;
_includeListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
#endif
}
/// <summary>

View File

@ -1,5 +1,4 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
@ -17,5 +16,4 @@
</uie:Toolbar>
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:VisualElement>
</ui:UXML>

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@ -36,7 +36,7 @@ namespace YooAsset.Editor
public void InitViewer()
{
// 加载布局文件
_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
_visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>();
if (_visualAsset == null)
return;

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@ -2,7 +2,7 @@
namespace YooAsset.Editor
{
public class EditorDefine
public class WindowsDefine
{
#if UNITY_2019_4_OR_NEWER
/// <summary>

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@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class SettingLoader
{
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}

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@ -25,7 +25,7 @@ namespace YooAsset.Editor
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
_setting = SettingLoader.LoadSettingData<ShaderVariantCollectorSetting>();
}
/// <summary>

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@ -14,7 +14,7 @@ namespace YooAsset.Editor
[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
public static void ShowExample()
{
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
@ -34,7 +34,7 @@ namespace YooAsset.Editor
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
var visualAsset = UxmlLoader.LoadWindowUXML<ShaderVariantCollectorWindow>();
if (visualAsset == null)
return;

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@ -0,0 +1,39 @@
#if UNITY_2020_3_OR_NEWER
using System;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
/// <summary>
/// 分屏控件
/// </summary>
public class SplitView : TwoPaneSplitView
{
public new class UxmlFactory : UxmlFactory<SplitView, TwoPaneSplitView.UxmlTraits>
{
}
/// <summary>
/// 窗口分屏适配
/// </summary>
public static void Adjuster(VisualElement root)
{
var topGroup = root.Q<VisualElement>("TopGroup");
var bottomGroup = root.Q<VisualElement>("BottomGroup");
topGroup.style.minHeight = 100f;
bottomGroup.style.minHeight = 100f;
root.Remove(topGroup);
root.Remove(bottomGroup);
var spliteView = new SplitView();
spliteView.fixedPaneInitialDimension = 300;
spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
spliteView.contentContainer.Add(topGroup);
spliteView.contentContainer.Add(bottomGroup);
root.Add(spliteView);
}
}
}
#endif

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0c3f4136cf7142346ae33e8a82cbdb27
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,13 +1,15 @@
using System.Collections;
#if UNITY_2019_4_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class EditorHelper
public class UxmlLoader
{
#if UNITY_2019_4_OR_NEWER
private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
/// <summary>
@ -48,41 +50,6 @@ namespace YooAsset.Editor
}
throw new System.Exception($"Not found UXML file : {windowType.Name}");
}
#endif
/// <summary>
/// 加载相关的配置文件
/// </summary>
public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
{
var settingType = typeof(TSetting);
var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
if (guids.Length == 0)
{
Debug.LogWarning($"Create new {settingType.Name}.asset");
var setting = ScriptableObject.CreateInstance<TSetting>();
string filePath = $"Assets/{settingType.Name}.asset";
AssetDatabase.CreateAsset(setting, filePath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return setting;
}
else
{
if (guids.Length != 1)
{
foreach (var guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Debug.LogWarning($"Found multiple file : {path}");
}
throw new System.Exception($"Found multiple {settingType.Name} files !");
}
string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
return setting;
}
}
}
}
#endif

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed843f102c2467845b34fdce5d537e47
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: