mirror of https://github.com/tuyoogame/YooAsset
parent
3943850bc1
commit
16e3001e51
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@ -29,7 +29,7 @@ namespace YooAsset.Editor
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/// </summary>
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private static void LoadSettingData()
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{
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_setting = EditorHelper.LoadSettingData<AssetBundleBuilderSetting>();
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_setting = SettingLoader.LoadSettingData<AssetBundleBuilderSetting>();
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}
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/// <summary>
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@ -14,7 +14,7 @@ namespace YooAsset.Editor
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[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
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public static void ShowExample()
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{
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AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, EditorDefine.DockedWindowTypes);
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AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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}
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@ -42,7 +42,7 @@ namespace YooAsset.Editor
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleBuilderWindow>();
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var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
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if (visualAsset == null)
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return;
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@ -43,7 +43,7 @@ namespace YooAsset.Editor
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/// </summary>
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private static void LoadSettingData()
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{
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_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
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_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
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// IPackRule
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{
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@ -244,7 +244,7 @@ namespace YooAsset.Editor
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}
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private static string GetRuleDisplayName(string name, Type type)
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{
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var attribute = EditorAttribute.GetAttribute<DisplayNameAttribute>(type);
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var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
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if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
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return attribute.DisplayName;
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else
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@ -14,7 +14,7 @@ namespace YooAsset.Editor
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[MenuItem("YooAsset/AssetBundle Collector", false, 101)]
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public static void ShowExample()
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{
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AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, EditorDefine.DockedWindowTypes);
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AssetBundleCollectorWindow window = GetWindow<AssetBundleCollectorWindow>("资源包收集工具", true, WindowsDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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}
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@ -70,7 +70,7 @@ namespace YooAsset.Editor
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleCollectorWindow>();
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var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleCollectorWindow>();
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if (visualAsset == null)
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return;
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@ -16,7 +16,7 @@ namespace YooAsset.Editor
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}
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}
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public static class EditorAttribute
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public static class DisplayNameAttributeHelper
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{
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internal static T GetAttribute<T>(Type type) where T : Attribute
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{
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@ -15,7 +15,7 @@ namespace YooAsset.Editor
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[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
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public static void ShowExample()
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{
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AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, EditorDefine.DockedWindowTypes);
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AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
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wnd.minSize = new Vector2(800, 600);
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}
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@ -63,7 +63,7 @@ namespace YooAsset.Editor
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VisualElement root = rootVisualElement;
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// 加载布局文件
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var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleDebuggerWindow>();
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var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
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if (visualAsset == null)
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return;
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@ -24,7 +24,7 @@ namespace YooAsset.Editor
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public void InitViewer()
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{
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// 加载布局文件
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_visualAsset = EditorHelper.LoadWindowUXML<DebuggerAssetListViewer>();
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_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
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if (_visualAsset == null)
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return;
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@ -45,6 +45,10 @@ namespace YooAsset.Editor
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_dependListView = _root.Q<ListView>("BottomListView");
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_dependListView.makeItem = MakeDependListViewItem;
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_dependListView.bindItem = BindDependListViewItem;
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#if UNITY_2020_3_OR_NEWER
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SplitView.Adjuster(_root);
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#endif
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}
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/// <summary>
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@ -24,7 +24,7 @@ namespace YooAsset.Editor
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public void InitViewer()
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{
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// 加载布局文件
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_visualAsset = EditorHelper.LoadWindowUXML<DebuggerBundleListViewer>();
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_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
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if (_visualAsset == null)
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return;
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@ -45,6 +45,10 @@ namespace YooAsset.Editor
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_usingListView = _root.Q<ListView>("BottomListView");
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_usingListView.makeItem = MakeIncludeListViewItem;
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_usingListView.bindItem = BindIncludeListViewItem;
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#if UNITY_2020_3_OR_NEWER
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SplitView.Adjuster(_root);
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#endif
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}
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/// <summary>
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@ -12,7 +12,7 @@ namespace YooAsset.Editor
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[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
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public static void ShowExample()
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{
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AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, EditorDefine.DockedWindowTypes);
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AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("资源包报告工具", true, WindowsDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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}
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@ -55,7 +55,7 @@ namespace YooAsset.Editor
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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var visualAsset = EditorHelper.LoadWindowUXML<AssetBundleReporterWindow>();
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var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
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if (visualAsset == null)
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return;
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@ -38,7 +38,7 @@ namespace YooAsset.Editor
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public void InitViewer()
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{
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// 加载布局文件
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_visualAsset = EditorHelper.LoadWindowUXML<ReporterAssetListViewer>();
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_visualAsset = UxmlLoader.LoadWindowUXML<ReporterAssetListViewer>();
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if (_visualAsset == null)
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return;
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@ -68,6 +68,10 @@ namespace YooAsset.Editor
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_dependListView = _root.Q<ListView>("BottomListView");
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_dependListView.makeItem = MakeDependListViewItem;
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_dependListView.bindItem = BindDependListViewItem;
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#if UNITY_2020_3_OR_NEWER
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SplitView.Adjuster(_root);
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#endif
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}
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/// <summary>
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@ -42,7 +42,7 @@ namespace YooAsset.Editor
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public void InitViewer()
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{
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// 加载布局文件
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_visualAsset = EditorHelper.LoadWindowUXML<ReporterBundleListViewer>();
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_visualAsset = UxmlLoader.LoadWindowUXML<ReporterBundleListViewer>();
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if (_visualAsset == null)
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return;
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@ -76,6 +76,10 @@ namespace YooAsset.Editor
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_includeListView = _root.Q<ListView>("BottomListView");
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_includeListView.makeItem = MakeIncludeListViewItem;
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_includeListView.bindItem = BindIncludeListViewItem;
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#if UNITY_2020_3_OR_NEWER
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SplitView.Adjuster(_root);
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#endif
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}
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/// <summary>
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@ -1,5 +1,4 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
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<ui:VisualElement name="Viewer" style="flex-grow: 1; display: flex;">
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
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<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
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<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
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@ -17,5 +16,4 @@
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</uie:Toolbar>
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<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
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</ui:VisualElement>
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</ui:VisualElement>
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</ui:UXML>
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@ -36,7 +36,7 @@ namespace YooAsset.Editor
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public void InitViewer()
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{
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// 加载布局文件
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_visualAsset = EditorHelper.LoadWindowUXML<ReporterSummaryViewer>();
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_visualAsset = UxmlLoader.LoadWindowUXML<ReporterSummaryViewer>();
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if (_visualAsset == null)
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return;
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@ -2,7 +2,7 @@
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namespace YooAsset.Editor
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{
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public class EditorDefine
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public class WindowsDefine
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{
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#if UNITY_2019_4_OR_NEWER
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/// <summary>
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@ -0,0 +1,45 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class SettingLoader
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{
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/// <summary>
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/// 加载相关的配置文件
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/// </summary>
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public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
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{
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var settingType = typeof(TSetting);
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var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
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if (guids.Length == 0)
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{
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Debug.LogWarning($"Create new {settingType.Name}.asset");
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var setting = ScriptableObject.CreateInstance<TSetting>();
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string filePath = $"Assets/{settingType.Name}.asset";
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AssetDatabase.CreateAsset(setting, filePath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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return setting;
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}
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else
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{
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if (guids.Length != 1)
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{
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foreach (var guid in guids)
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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Debug.LogWarning($"Found multiple file : {path}");
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}
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throw new System.Exception($"Found multiple {settingType.Name} files !");
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}
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string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
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var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
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return setting;
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}
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}
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}
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}
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@ -25,7 +25,7 @@ namespace YooAsset.Editor
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/// </summary>
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private static void LoadSettingData()
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{
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_setting = EditorHelper.LoadSettingData<ShaderVariantCollectorSetting>();
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_setting = SettingLoader.LoadSettingData<ShaderVariantCollectorSetting>();
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}
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/// <summary>
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@ -14,7 +14,7 @@ namespace YooAsset.Editor
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[MenuItem("YooAsset/ShaderVariant Collector", false, 201)]
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public static void ShowExample()
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{
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ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, EditorDefine.DockedWindowTypes);
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ShaderVariantCollectorWindow window = GetWindow<ShaderVariantCollectorWindow>("着色器变种收集工具", true, WindowsDefine.DockedWindowTypes);
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window.minSize = new Vector2(800, 600);
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}
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@ -34,7 +34,7 @@ namespace YooAsset.Editor
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VisualElement root = this.rootVisualElement;
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// 加载布局文件
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var visualAsset = EditorHelper.LoadWindowUXML<ShaderVariantCollectorWindow>();
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var visualAsset = UxmlLoader.LoadWindowUXML<ShaderVariantCollectorWindow>();
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if (visualAsset == null)
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return;
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@ -0,0 +1,39 @@
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#if UNITY_2020_3_OR_NEWER
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 分屏控件
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/// </summary>
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public class SplitView : TwoPaneSplitView
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{
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public new class UxmlFactory : UxmlFactory<SplitView, TwoPaneSplitView.UxmlTraits>
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{
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}
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/// <summary>
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/// 窗口分屏适配
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/// </summary>
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public static void Adjuster(VisualElement root)
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{
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var topGroup = root.Q<VisualElement>("TopGroup");
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var bottomGroup = root.Q<VisualElement>("BottomGroup");
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topGroup.style.minHeight = 100f;
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bottomGroup.style.minHeight = 100f;
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root.Remove(topGroup);
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root.Remove(bottomGroup);
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var spliteView = new SplitView();
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spliteView.fixedPaneInitialDimension = 300;
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spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
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spliteView.contentContainer.Add(topGroup);
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spliteView.contentContainer.Add(bottomGroup);
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root.Add(spliteView);
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0c3f4136cf7142346ae33e8a82cbdb27
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,13 +1,15 @@
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using System.Collections;
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#if UNITY_2019_4_OR_NEWER
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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public class EditorHelper
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public class UxmlLoader
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{
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#if UNITY_2019_4_OR_NEWER
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private readonly static Dictionary<System.Type, string> _uxmlDic = new Dictionary<System.Type, string>();
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/// <summary>
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@ -48,41 +50,6 @@ namespace YooAsset.Editor
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}
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throw new System.Exception($"Not found UXML file : {windowType.Name}");
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}
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}
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}
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#endif
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/// <summary>
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/// 加载相关的配置文件
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/// </summary>
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public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
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{
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var settingType = typeof(TSetting);
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var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
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if (guids.Length == 0)
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{
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Debug.LogWarning($"Create new {settingType.Name}.asset");
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var setting = ScriptableObject.CreateInstance<TSetting>();
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string filePath = $"Assets/{settingType.Name}.asset";
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AssetDatabase.CreateAsset(setting, filePath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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return setting;
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}
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else
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{
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if (guids.Length != 1)
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{
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foreach (var guid in guids)
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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Debug.LogWarning($"Found multiple file : {path}");
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}
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throw new System.Exception($"Found multiple {settingType.Name} files !");
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}
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string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
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var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
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return setting;
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ed843f102c2467845b34fdce5d537e47
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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