mirror of https://github.com/tuyoogame/YooAsset
fix #406
parent
f0ed677d86
commit
1638bb301d
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@ -69,6 +69,7 @@ namespace YooAsset.Editor
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{
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_pipelineMenu = new ToolbarMenu();
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_pipelineMenu.style.width = 200;
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_pipelineMenu.menu.AppendAction(EBuildPipeline.EditorSimulateBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.EditorSimulateBuildPipeline);
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_pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
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_pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
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_pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
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@ -93,7 +94,11 @@ namespace YooAsset.Editor
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_pipelineMenu.text = _buildPipeline.ToString();
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var buildTarget = EditorUserBuildSettings.activeBuildTarget;
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if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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if (_buildPipeline == EBuildPipeline.EditorSimulateBuildPipeline)
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{
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var viewer = new EditorSimulateBuildPipelineViewer(_buildPackage, buildTarget, _container);
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}
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else if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
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{
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var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
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}
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@ -10,66 +10,20 @@ namespace YooAsset.Editor
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/// </summary>
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public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
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{
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string packageVersion = "Simulate";
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BuildResult buildResult;
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var buildParameters = new EditorSimulateBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.ForceRebuild;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = "Simulate";
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buildParameters.FileNameStyle = EFileNameStyle.HashName;
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buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
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buildParameters.BuildinFileCopyParams = string.Empty;
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if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
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{
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BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = buildPipelineName;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.FileNameStyle = EFileNameStyle.HashName;
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buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
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buildParameters.BuildinFileCopyParams = string.Empty;
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BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
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buildResult = pipeline.Run(buildParameters, false);
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}
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else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
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{
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ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = buildPipelineName;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.FileNameStyle = EFileNameStyle.HashName;
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buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
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buildParameters.BuildinFileCopyParams = string.Empty;
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ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
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buildResult = pipeline.Run(buildParameters, true);
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}
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else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
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{
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RawFileBuildParameters buildParameters = new RawFileBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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buildParameters.BuildPipeline = buildPipelineName;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.PackageName = packageName;
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buildParameters.PackageVersion = packageVersion;
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buildParameters.FileNameStyle = EFileNameStyle.HashName;
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buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
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buildParameters.BuildinFileCopyParams = string.Empty;
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RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
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buildResult = pipeline.Run(buildParameters, true);
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}
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else
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{
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throw new System.NotImplementedException(buildPipelineName);
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}
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// 返回结果
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var pipeline = new EditorSimulateBuildPipeline();
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BuildResult buildResult = pipeline.Run(buildParameters, false);
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if (buildResult.Success)
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{
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SimulateBuildResult reulst = new SimulateBuildResult();
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@ -99,16 +99,6 @@ namespace YooAsset.Editor
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throw new Exception(message);
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}
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// 检测是否有未保存场景
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if (BuildMode != EBuildMode.SimulateBuild)
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{
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if (EditorTools.HasDirtyScenes())
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
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throw new Exception(message);
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}
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}
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// 检测构建参数合法性
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if (BuildTarget == BuildTarget.NoTarget)
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{
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@ -136,34 +126,6 @@ namespace YooAsset.Editor
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throw new Exception(message);
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}
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// 强制构建删除包裹目录
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if (BuildMode == EBuildMode.ForceRebuild)
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{
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string packageRootDirectory = GetPackageRootDirectory();
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if (EditorTools.DeleteDirectory(packageRootDirectory))
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{
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BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
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}
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}
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// 检测包裹输出目录是否存在
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if (BuildMode != EBuildMode.SimulateBuild)
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{
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string packageOutputDirectory = GetPackageOutputDirectory();
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if (Directory.Exists(packageOutputDirectory))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
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throw new Exception(message);
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}
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}
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// 如果输出目录不存在
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string pipelineOutputDirectory = GetPipelineOutputDirectory();
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if (EditorTools.CreateDirectory(pipelineOutputDirectory))
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{
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BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
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}
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// 设置默认备注信息
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if (string.IsNullOrEmpty(PackageNote))
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{
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@ -18,7 +18,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 创建补丁清单文件到输出目录
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/// </summary>
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protected void CreateManifestFile(BuildContext context)
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protected void CreateManifestFile(bool processBundleDepends, bool processBundleTags, BuildContext context)
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{
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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@ -42,14 +42,13 @@ namespace YooAsset.Editor
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manifest.BundleList = GetAllPackageBundle(buildMapContext);
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manifest.AssetList = GetAllPackageAsset(buildMapContext);
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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{
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// 处理资源包的依赖列表
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// 处理资源包的依赖列表
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if (processBundleDepends)
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ProcessBundleDepends(context, manifest);
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// 处理资源包的标签集合
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// 处理资源包的标签集合
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if (processBundleTags)
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ProcessBundleTags(manifest);
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}
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// 创建补丁清单文本文件
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{
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@ -12,7 +12,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 生成资源构建上下文
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/// </summary>
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public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
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public BuildMapContext CreateBuildMap(bool simulateBuild, BuildParameters buildParameters)
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{
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BuildMapContext context = new BuildMapContext();
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var buildMode = buildParameters.BuildMode;
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@ -21,7 +21,7 @@ namespace YooAsset.Editor
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Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
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// 1. 获取所有收集器收集的资源
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var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
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var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, packageName);
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List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
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// 2. 剔除未被引用的依赖项资源
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@ -65,32 +65,5 @@ namespace YooAsset.Editor
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protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
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protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
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protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
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protected string GetFilePathTempHash(string filePath)
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{
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byte[] bytes = Encoding.UTF8.GetBytes(filePath);
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return HashUtility.BytesMD5(bytes);
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// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
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//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
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}
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protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
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{
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long tempSize = 0;
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var assetPaths = bundleInfo.GetAllMainAssetPaths();
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foreach (var assetPath in assetPaths)
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{
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long size = FileUtility.GetFileSize(assetPath);
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tempSize += size;
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}
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if (tempSize == 0)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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return tempSize;
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}
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}
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}
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@ -20,11 +20,6 @@ namespace YooAsset.Editor
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
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// 模拟构建模式下跳过引擎构建
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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return;
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// 开始构建
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
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@ -11,7 +11,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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CreateManifestFile(context);
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CreateManifestFile(true, true, context);
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}
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protected override string[] GetBundleDepends(BuildContext context, string bundleName)
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@ -9,17 +9,13 @@ namespace YooAsset.Editor
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreatePackageCatalog(buildParameters, buildMapContext);
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}
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CreatePackagePatch(buildParameters, buildMapContext);
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}
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/// <summary>
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/// 拷贝补丁文件到补丁包目录
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/// </summary>
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private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
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{
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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@ -13,12 +13,7 @@ namespace YooAsset.Editor
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var manifestContext = context.GetContextObject<ManifestContext>();
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var buildMode = buildParameters.Parameters.BuildMode;
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if (buildMode != EBuildMode.SimulateBuild)
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{
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CreateReportFile(buildParameters, buildMapContext, manifestContext);
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}
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CreateReportFile(buildParameters, buildMapContext, manifestContext);
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}
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}
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}
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@ -12,7 +12,7 @@ namespace YooAsset.Editor
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
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var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
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context.SetContextObject(buildMapContext);
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}
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}
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@ -17,13 +17,42 @@ namespace YooAsset.Editor
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// 检测基础构建参数
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buildParametersContext.CheckBuildParameters();
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// 检测是否有未保存场景
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if (EditorTools.HasDirtyScenes())
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
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throw new Exception(message);
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}
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// 强制构建删除包裹目录
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
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{
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string packageRootDirectory = buildParameters.GetPackageRootDirectory();
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if (EditorTools.DeleteDirectory(packageRootDirectory))
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{
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BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
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}
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}
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// 检测包裹输出目录是否存在
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string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
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if (Directory.Exists(packageOutputDirectory))
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
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throw new Exception(message);
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}
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// 如果输出目录不存在
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string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
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if (EditorTools.CreateDirectory(pipelineOutputDirectory))
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{
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BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
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}
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// 检测Unity版本
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#if UNITY_2021_3_OR_NEWER
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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{
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string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
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BuildLogger.Warning(warning);
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}
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string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !");
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BuildLogger.Warning(warning);
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#endif
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}
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}
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@ -15,77 +15,45 @@ namespace YooAsset.Editor
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protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var parameters = buildParametersContext.Parameters;
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var buildMode = parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
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var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
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if (hash.isValid)
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{
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return "00000000000000000000000000000000"; //32位
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return hash.ToString();
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}
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else
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{
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var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
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var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
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if (hash.isValid)
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{
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return hash.ToString();
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}
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else
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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}
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protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var parameters = buildParametersContext.Parameters;
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var buildMode = parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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string filePath = bundleInfo.BuildOutputFilePath;
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if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
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{
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return 0;
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return crc;
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}
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else
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{
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string filePath = bundleInfo.BuildOutputFilePath;
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if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
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{
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return crc;
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}
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else
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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}
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protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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string filePath = bundleInfo.PackageSourceFilePath;
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
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return GetFilePathTempHash(filePath);
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else
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return HashUtility.FileMD5(filePath);
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return HashUtility.FileMD5(filePath);
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}
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protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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string filePath = bundleInfo.PackageSourceFilePath;
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if ( buildMode == EBuildMode.SimulateBuild)
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return "00000000"; //8位
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else
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return HashUtility.FileCRC32(filePath);
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return HashUtility.FileCRC32(filePath);
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}
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protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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string filePath = bundleInfo.PackageSourceFilePath;
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,10 +15,6 @@ namespace YooAsset.Editor
|
|||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParameters.VerifyBuildingResult)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 12f78ad22f0513c44b6037469dbd6363
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1138888cdba447345abb498b0c89affa
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
|||
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskCreateManifest_ESBP : TaskCreateManifest, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(false, false, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
{
|
||||
return Array.Empty<string>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 120e126cc10604c4f811c3b6377f7452
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskGetBuildMap_ESBP : TaskGetBuildMap, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 789c337b5b82f1c438a588982dfca346
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,17 @@
|
|||
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskPrepare_ESBP : IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
|
||||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: abbe56a7120e34349b10f20956ed51a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,63 @@
|
|||
|
||||
using System.Text;
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class TaskUpdateBundleInfo_ESBP : TaskUpdateBundleInfo, IBuildTask
|
||||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
UpdateBundleInfo(context);
|
||||
}
|
||||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return GetFilePathTempHash(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
return "00000000"; //8位
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
}
|
||||
|
||||
private string GetFilePathTempHash(string filePath)
|
||||
{
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
|
||||
return HashUtility.BytesMD5(bytes);
|
||||
|
||||
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
|
||||
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
|
||||
}
|
||||
private long GetBundleTempSize(BuildBundleInfo bundleInfo)
|
||||
{
|
||||
long tempSize = 0;
|
||||
|
||||
var assetPaths = bundleInfo.GetAllMainAssetPaths();
|
||||
foreach (var assetPath in assetPaths)
|
||||
{
|
||||
long size = FileUtility.GetFileSize(assetPath);
|
||||
tempSize += size;
|
||||
}
|
||||
|
||||
if (tempSize == 0)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
return tempSize;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 990b41f647b80a34ab666a3b0c1ba3f6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,7 @@
|
|||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorSimulateBuildParameters : BuildParameters
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 03ea37371e6dc644cb2e6eabf9e7e2ad
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,37 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
public class EditorSimulateBuildPipeline : IBuildPipeline
|
||||
{
|
||||
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
|
||||
{
|
||||
if (buildParameters is EditorSimulateBuildParameters)
|
||||
{
|
||||
AssetBundleBuilder builder = new AssetBundleBuilder();
|
||||
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Invalid build parameter type : {buildParameters.GetType().Name}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认的构建流程
|
||||
/// </summary>
|
||||
private List<IBuildTask> GetDefaultBuildPipeline()
|
||||
{
|
||||
List<IBuildTask> pipeline = new List<IBuildTask>
|
||||
{
|
||||
new TaskPrepare_ESBP(),
|
||||
new TaskGetBuildMap_ESBP(),
|
||||
new TaskUpdateBundleInfo_ESBP(),
|
||||
new TaskCreateManifest_ESBP()
|
||||
};
|
||||
return pipeline;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9caf8e4846ad8b64eb04a4d5179942ff
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,13 +13,9 @@ namespace YooAsset.Editor
|
|||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters;
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
|
||||
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
|
||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
|
||||
{
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace YooAsset.Editor
|
|||
{
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(context);
|
||||
CreateManifestFile(false, true, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
|
|
|
@ -9,17 +9,13 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||
}
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
|
||||
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
|
||||
|
|
|
@ -13,12 +13,7 @@ namespace YooAsset.Editor
|
|||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
|||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
|
||||
// 检测构建结果
|
||||
|
|
|
@ -16,19 +16,37 @@ namespace YooAsset.Editor
|
|||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测不被支持的参数
|
||||
if (buildParameters.EnableSharePackRule)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportSharePackRule, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support share pack rule !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 检测不被支持的构建模式
|
||||
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 强制构建删除包裹目录
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
|
||||
if (EditorTools.DeleteDirectory(packageRootDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
|
||||
}
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,18 +15,8 @@ namespace YooAsset.Editor
|
|||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
}
|
||||
else
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
|
@ -35,29 +25,17 @@ namespace YooAsset.Editor
|
|||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,11 +21,6 @@ namespace YooAsset.Editor
|
|||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过引擎构建
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 构建内容
|
||||
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace YooAsset.Editor
|
|||
|
||||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
CreateManifestFile(context);
|
||||
CreateManifestFile(true, true, context);
|
||||
}
|
||||
|
||||
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
||||
|
|
|
@ -9,17 +9,13 @@ namespace YooAsset.Editor
|
|||
{
|
||||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreatePackageCatalog(buildParameters, buildMapContext);
|
||||
}
|
||||
CreatePackagePatch(buildParameters, buildMapContext);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 拷贝补丁文件到补丁包目录
|
||||
/// </summary>
|
||||
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
private void CreatePackagePatch(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
|
||||
{
|
||||
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
|
||||
|
|
|
@ -13,12 +13,7 @@ namespace YooAsset.Editor
|
|||
var buildParameters = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = context.GetContextObject<BuildMapContext>();
|
||||
var manifestContext = context.GetContextObject<ManifestContext>();
|
||||
|
||||
var buildMode = buildParameters.Parameters.BuildMode;
|
||||
if (buildMode != EBuildMode.SimulateBuild)
|
||||
{
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
CreateReportFile(buildParameters, buildMapContext, manifestContext);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,7 +12,7 @@ namespace YooAsset.Editor
|
|||
void IBuildTask.Run(BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
|
||||
var buildMapContext = CreateBuildMap(false, buildParametersContext.Parameters);
|
||||
context.SetContextObject(buildMapContext);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,12 +16,34 @@ namespace YooAsset.Editor
|
|||
// 检测基础构建参数
|
||||
buildParametersContext.CheckBuildParameters();
|
||||
|
||||
// 检测是否有未保存场景
|
||||
if (EditorTools.HasDirtyScenes())
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 检测不被支持的构建模式
|
||||
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 检测包裹输出目录是否存在
|
||||
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
|
||||
if (Directory.Exists(packageOutputDirectory))
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
|
||||
// 如果输出目录不存在
|
||||
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
|
||||
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
|
||||
{
|
||||
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,77 +15,45 @@ namespace YooAsset.Editor
|
|||
|
||||
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return "00000000000000000000000000000000"; //32位
|
||||
return value.Hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 注意:当资源包的依赖列表发生变化的时候,ContentHash也会发生变化!
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Hash.ToString();
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
|
||||
{
|
||||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var parameters = buildParametersContext.Parameters;
|
||||
var buildMode = parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return 0;
|
||||
return value.Crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
||||
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
|
||||
{
|
||||
return value.Crc;
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
|
||||
throw new Exception(message);
|
||||
}
|
||||
}
|
||||
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetFilePathTempHash(filePath);
|
||||
else
|
||||
return HashUtility.FileMD5(filePath);
|
||||
return HashUtility.FileMD5(filePath);
|
||||
}
|
||||
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return "00000000"; //8位
|
||||
else
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
return HashUtility.FileCRC32(filePath);
|
||||
}
|
||||
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
|
||||
{
|
||||
string filePath = bundleInfo.PackageSourceFilePath;
|
||||
var buildMode = buildParametersContext.Parameters.BuildMode;
|
||||
if (buildMode == EBuildMode.SimulateBuild)
|
||||
return GetBundleTempSize(bundleInfo);
|
||||
else
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
return FileUtility.GetFileSize(filePath);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -16,10 +16,6 @@ namespace YooAsset.Editor
|
|||
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
|
||||
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
|
||||
|
||||
// 模拟构建模式下跳过验证
|
||||
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
|
||||
return;
|
||||
|
||||
// 验证构建结果
|
||||
if (buildParameters.VerifyBuildingResult)
|
||||
{
|
||||
|
|
|
@ -14,7 +14,6 @@ namespace YooAsset.Editor
|
|||
PackageOutputDirectoryExists = 115,
|
||||
RecommendScriptBuildPipeline = 130,
|
||||
BuildPipelineNotSupportBuildMode = 140,
|
||||
BuildPipelineNotSupportSharePackRule = 141,
|
||||
|
||||
// TaskGetBuildMap
|
||||
RemoveInvalidTags = 200,
|
||||
|
|
|
@ -15,10 +15,5 @@ namespace YooAsset.Editor
|
|||
/// 增量构建模式
|
||||
/// </summary>
|
||||
IncrementalBuild,
|
||||
|
||||
/// <summary>
|
||||
/// 模拟构建模式
|
||||
/// </summary>
|
||||
SimulateBuild,
|
||||
}
|
||||
}
|
|
@ -6,6 +6,11 @@ namespace YooAsset.Editor
|
|||
/// </summary>
|
||||
public enum EBuildPipeline
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑器下的模拟构建管线(ESBP)
|
||||
/// </summary>
|
||||
EditorSimulateBuildPipeline,
|
||||
|
||||
/// <summary>
|
||||
/// 传统内置构建管线 (BBP)
|
||||
/// </summary>
|
||||
|
|
|
@ -55,7 +55,6 @@ namespace YooAsset.Editor
|
|||
List<Enum> buildModeList = new List<Enum>();
|
||||
buildModeList.Add(EBuildMode.ForceRebuild);
|
||||
buildModeList.Add(EBuildMode.IncrementalBuild);
|
||||
buildModeList.Add(EBuildMode.SimulateBuild);
|
||||
return buildModeList;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,72 @@
|
|||
#if UNITY_2019_4_OR_NEWER
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class EditorSimulateBuildPipelineViewer : BuildPipelineViewerBase
|
||||
{
|
||||
public EditorSimulateBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
|
||||
: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
|
||||
{
|
||||
var compressionField = Root.Q<EnumField>("Compression");
|
||||
UIElementsTools.SetElementVisible(compressionField, false);
|
||||
|
||||
var encryptionContainer = Root.Q<VisualElement>("EncryptionContainer");
|
||||
UIElementsTools.SetElementVisible(encryptionContainer, false);
|
||||
|
||||
var fileNameStyleField = Root.Q<EnumField>("FileNameStyle");
|
||||
UIElementsTools.SetElementVisible(fileNameStyleField, false);
|
||||
|
||||
var copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
|
||||
UIElementsTools.SetElementVisible(copyBuildinFileOptionField, false);
|
||||
|
||||
var CopyBuildinFileParamField = Root.Q<TextField>("CopyBuildinFileParam");
|
||||
UIElementsTools.SetElementVisible(CopyBuildinFileParamField, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 执行构建
|
||||
/// </summary>
|
||||
protected override void ExecuteBuild()
|
||||
{
|
||||
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
|
||||
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
|
||||
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
|
||||
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
|
||||
|
||||
EditorSimulateBuildParameters buildParameters = new EditorSimulateBuildParameters();
|
||||
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
|
||||
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
|
||||
buildParameters.BuildPipeline = BuildPipeline.ToString();
|
||||
buildParameters.BuildTarget = BuildTarget;
|
||||
buildParameters.BuildMode = buildMode;
|
||||
buildParameters.PackageName = PackageName;
|
||||
buildParameters.PackageVersion = GetPackageVersion();
|
||||
buildParameters.VerifyBuildingResult = true;
|
||||
buildParameters.FileNameStyle = fileNameStyle;
|
||||
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
|
||||
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
|
||||
buildParameters.EncryptionServices = CreateEncryptionInstance();
|
||||
|
||||
EditorSimulateBuildPipeline pipeline = new EditorSimulateBuildPipeline();
|
||||
var buildResult = pipeline.Run(buildParameters, true);
|
||||
if (buildResult.Success)
|
||||
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
|
||||
}
|
||||
|
||||
protected override List<Enum> GetSupportBuildModes()
|
||||
{
|
||||
List<Enum> buildModeList = new List<Enum>();
|
||||
buildModeList.Add(EBuildMode.ForceRebuild);
|
||||
return buildModeList;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 01e426f05b237b340881910d779e4c2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -53,7 +53,6 @@ namespace YooAsset.Editor
|
|||
{
|
||||
List<Enum> buildModeList = new List<Enum>();
|
||||
buildModeList.Add(EBuildMode.ForceRebuild);
|
||||
buildModeList.Add(EBuildMode.SimulateBuild);
|
||||
return buildModeList;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,7 +54,6 @@ namespace YooAsset.Editor
|
|||
{
|
||||
List<Enum> buildModeList = new List<Enum>();
|
||||
buildModeList.Add(EBuildMode.IncrementalBuild);
|
||||
buildModeList.Add(EBuildMode.SimulateBuild);
|
||||
return buildModeList;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -140,7 +140,7 @@ namespace YooAsset.Editor
|
|||
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
|
||||
{
|
||||
// 注意:模拟构建模式下只收集主资源
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
if (command.SimulateBuild)
|
||||
{
|
||||
if (CollectorType != ECollectorType.MainAssetCollector)
|
||||
return new List<CollectAssetInfo>();
|
||||
|
@ -220,7 +220,7 @@ namespace YooAsset.Editor
|
|||
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetInfo, assetTags);
|
||||
|
||||
// 注意:模拟构建模式下不需要收集依赖资源
|
||||
if (command.BuildMode == EBuildMode.SimulateBuild)
|
||||
if (command.SimulateBuild)
|
||||
collectAssetInfo.DependAssets = new List<AssetInfo>();
|
||||
else
|
||||
collectAssetInfo.DependAssets = GetAllDependencies(command, assetInfo.AssetPath);
|
||||
|
|
|
@ -89,7 +89,7 @@ namespace YooAsset.Editor
|
|||
/// <summary>
|
||||
/// 获取包裹收集的资源文件
|
||||
/// </summary>
|
||||
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
|
||||
public CollectResult GetPackageAssets(bool simulateBuild, string packageName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(packageName))
|
||||
throw new Exception("Build package name is null or empty !");
|
||||
|
@ -100,7 +100,7 @@ namespace YooAsset.Editor
|
|||
|
||||
// 创建资源收集命令
|
||||
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
|
||||
CollectCommand command = new CollectCommand(buildMode, packageName,
|
||||
CollectCommand command = new CollectCommand(simulateBuild, packageName,
|
||||
package.EnableAddressable,
|
||||
package.LocationToLower,
|
||||
package.IncludeAssetGUID,
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace YooAsset.Editor
|
|||
private Toggle _includeAssetGUIDToogle;
|
||||
private Toggle _autoCollectShadersToogle;
|
||||
private PopupField<RuleDisplayName> _ignoreRulePopupField;
|
||||
|
||||
|
||||
private VisualElement _packageContainer;
|
||||
private ListView _packageListView;
|
||||
private TextField _packageNameTxt;
|
||||
|
@ -172,10 +172,10 @@ namespace YooAsset.Editor
|
|||
_ignoreRulePopupField.style.width = 300;
|
||||
_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
|
||||
_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
|
||||
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
|
||||
{
|
||||
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
|
||||
if(selectPackage != null)
|
||||
if (selectPackage != null)
|
||||
{
|
||||
selectPackage.IgnoreRuleName = evt.newValue.ClassName;
|
||||
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
|
||||
|
@ -991,7 +991,7 @@ namespace YooAsset.Editor
|
|||
try
|
||||
{
|
||||
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
|
||||
CollectCommand command = new CollectCommand(EBuildMode.SimulateBuild,
|
||||
CollectCommand command = new CollectCommand(true,
|
||||
_packageNameTxt.value,
|
||||
_enableAddressableToogle.value,
|
||||
_locationToLowerToogle.value,
|
||||
|
|
|
@ -4,9 +4,9 @@ namespace YooAsset.Editor
|
|||
public class CollectCommand
|
||||
{
|
||||
/// <summary>
|
||||
/// 构建模式
|
||||
/// 模拟构建模式
|
||||
/// </summary>
|
||||
public EBuildMode BuildMode { private set; get; }
|
||||
public bool SimulateBuild { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
|
@ -49,11 +49,11 @@ namespace YooAsset.Editor
|
|||
public IIgnoreRule IgnoreRule { private set; get; }
|
||||
|
||||
|
||||
public CollectCommand(EBuildMode buildMode, string packageName,
|
||||
public CollectCommand(bool simulateBuild, string packageName,
|
||||
bool enableAddressable, bool locationToLower, bool includeAssetGUID,
|
||||
bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
|
||||
{
|
||||
BuildMode = buildMode;
|
||||
SimulateBuild = simulateBuild;
|
||||
PackageName = packageName;
|
||||
EnableAddressable = enableAddressable;
|
||||
LocationToLower = locationToLower;
|
||||
|
|
Loading…
Reference in New Issue