mirror of https://github.com/tuyoogame/YooAsset
fix #161
parent
6fc45a758c
commit
11386a7ec2
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@ -166,7 +166,7 @@ namespace YooAsset.Editor
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string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
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foreach (string assetPath in findAssets)
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{
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(group, assetPath))
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{
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if (result.ContainsKey(assetPath) == false)
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{
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@ -183,7 +183,7 @@ namespace YooAsset.Editor
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else
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{
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string assetPath = CollectPath;
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(assetPath))
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if (IsValidateAsset(assetPath, isRawFilePackRule) && IsCollectAsset(group, assetPath))
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{
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var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath, isRawFilePackRule);
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result.Add(assetPath, collectAssetInfo);
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@ -292,11 +292,11 @@ namespace YooAsset.Editor
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return true;
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}
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private bool IsCollectAsset(string assetPath)
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private bool IsCollectAsset(AssetBundleCollectorGroup group, string assetPath)
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{
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// 根据规则设置过滤资源文件
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IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
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return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath));
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return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath, CollectPath, group.GroupName, UserData));
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}
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private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
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{
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@ -4,10 +4,16 @@ namespace YooAsset.Editor
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public struct FilterRuleData
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{
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public string AssetPath;
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public string CollectPath;
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public string GroupName;
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public string UserData;
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public FilterRuleData(string assetPath)
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public FilterRuleData(string assetPath, string collectPath, string groupName, string userData)
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{
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AssetPath = assetPath;
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CollectPath = collectPath;
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GroupName = groupName;
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UserData = userData;
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}
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}
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@ -8,13 +8,6 @@ namespace YooAsset.Editor
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public string GroupName;
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public string UserData;
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public PackRuleData(string assetPath)
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{
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AssetPath = assetPath;
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CollectPath = string.Empty;
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GroupName = string.Empty;
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UserData = string.Empty;
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}
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public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
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{
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AssetPath = assetPath;
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