mirror of https://github.com/tuyoogame/YooAsset
parent
efa4180340
commit
0a85f3126f
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@ -42,7 +42,6 @@ internal class WXFSClearAllBundleFilesOperation : FSClearCacheFilesOperation
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YooLogger.Log("微信缓存清理成功!");
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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_fileSystem.ClearAllRecords();
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}
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else
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{
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@ -4,6 +4,7 @@ using System.IO;
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using UnityEngine;
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using YooAsset;
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using WeChatWASM;
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using static UnityEngine.Networking.UnityWebRequest;
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internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
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{
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@ -11,6 +12,7 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
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{
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None,
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GetUnusedCacheFiles,
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WaitingSearch,
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ClearUnusedCacheFiles,
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Done,
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}
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@ -37,20 +39,44 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
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if (_steps == ESteps.GetUnusedCacheFiles)
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{
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_unusedCacheFiles = GetUnusedCacheFiles();
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_unusedFileTotalCount = _unusedCacheFiles.Count;
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_steps = ESteps.ClearUnusedCacheFiles;
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YooLogger.Log($"Found unused cache files count : {_unusedFileTotalCount}");
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_steps = ESteps.WaitingSearch;
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var fileSystemMgr = _fileSystem.GetFileSystemMgr();
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var statOption = new WXStatOption();
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statOption.path = _fileSystem.FileRoot;
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statOption.recursive = true;
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statOption.success = (WXStatResponse response) =>
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{
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foreach (var fileStat in response.stats)
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{
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// 注意:存储文件必须按照Bundle文件哈希值存储!
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string bundleGUID = Path.GetFileNameWithoutExtension(fileStat.path);
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if (_manifest.TryGetPackageBundleByBundleGUID(bundleGUID, out PackageBundle value) == false)
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{
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_unusedCacheFiles.Add(fileStat.path);
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}
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}
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_steps = ESteps.ClearUnusedCacheFiles;
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_unusedFileTotalCount = _unusedCacheFiles.Count;
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YooLogger.Log($"Found unused cache files count : {_unusedFileTotalCount}");
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};
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statOption.fail = (WXStatResponse response) =>
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = response.errMsg;
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};
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fileSystemMgr.Stat(statOption);
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}
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if (_steps == ESteps.ClearUnusedCacheFiles)
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{
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for (int i = _unusedCacheFiles.Count - 1; i >= 0; i--)
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{
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string clearFilePath = _unusedCacheFiles[i];
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string filePath = _unusedCacheFiles[i];
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_unusedCacheFiles.RemoveAt(i);
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_fileSystem.ClearRecord(clearFilePath);
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WX.RemoveFile(clearFilePath, null);
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WX.RemoveFile(filePath, null);
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if (OperationSystem.IsBusy)
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break;
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@ -68,30 +94,5 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
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}
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}
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}
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private List<string> GetUnusedCacheFiles()
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{
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var allRecords = _fileSystem.GetAllRecords();
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List<string> result = new List<string>(allRecords.Count);
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foreach (var filePath in allRecords)
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{
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// 如果存储文件名是按照Bundle文件哈希值存储
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string bundleGUID = Path.GetFileNameWithoutExtension(filePath);
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if (_manifest.TryGetPackageBundleByBundleGUID(bundleGUID, out PackageBundle value) == false)
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{
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result.Add(filePath);
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}
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// 如果存储文件名是按照Bundle文件名称存储
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/*
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string bundleName = Path.GetFileNameWithoutExtension(filePath);
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if (_manifest.TryGetPackageBundleByBundleName(bundleName, out PackageBundle value) == false)
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{
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result.Add(filePath);
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}
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*/
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}
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return result;
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}
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}
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#endif
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@ -51,7 +51,6 @@ internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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_fileSystem.TryRecordBundle(Bundle); //记录下载文件
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//TODO 解决微信小游戏插件问题
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// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
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@ -3,16 +3,7 @@ using YooAsset;
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internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation
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{
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private enum ESteps
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{
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None,
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RecordCacheFiles,
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Done,
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}
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private readonly WechatFileSystem _fileSystem;
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private RecordWechatCacheFilesOperation _recordWechatCacheFilesOp;
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private ESteps _steps = ESteps.None;
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public WXFSInitializeOperation(WechatFileSystem fileSystem)
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{
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@ -20,36 +11,10 @@ internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.RecordCacheFiles;
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Status = EOperationStatus.Succeed;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.RecordCacheFiles)
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{
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if (_recordWechatCacheFilesOp == null)
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{
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_recordWechatCacheFilesOp = new RecordWechatCacheFilesOperation(_fileSystem);
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OperationSystem.StartOperation(_fileSystem.PackageName, _recordWechatCacheFilesOp);
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}
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if (_recordWechatCacheFilesOp.IsDone == false)
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return;
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if (_recordWechatCacheFilesOp.Status == EOperationStatus.Succeed)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _recordWechatCacheFilesOp.Error;
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}
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}
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}
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}
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#endif
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@ -61,7 +61,6 @@ internal class WXFSLoadBundleOperation : FSLoadBundleOperation
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_steps = ESteps.Done;
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Result = new WXAssetBundleResult(_fileSystem, _bundle, assetBundle);
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Status = EOperationStatus.Succeed;
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_fileSystem.TryRecordBundle(_bundle); //记录下载文件
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//TODO 解决微信小游戏插件问题
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// Issue : https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/issues/108#
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@ -1,60 +0,0 @@
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#if UNITY_WEBGL && WEIXINMINIGAME
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using YooAsset;
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using WeChatWASM;
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using System.IO;
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internal class RecordWechatCacheFilesOperation : AsyncOperationBase
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{
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private enum ESteps
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{
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None,
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RecordCacheFiles,
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WaitResponse,
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Done,
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}
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private readonly WechatFileSystem _fileSystem;
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private ESteps _steps = ESteps.None;
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public RecordWechatCacheFilesOperation(WechatFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.RecordCacheFiles;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.RecordCacheFiles)
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{
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_steps = ESteps.WaitResponse;
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var fileSystemMgr = _fileSystem.GetFileSystemMgr();
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var statOption = new WXStatOption();
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statOption.path = _fileSystem.FileRoot;
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statOption.recursive = true;
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statOption.success = (WXStatResponse response) =>
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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foreach (var fileStat in response.stats)
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{
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//TODO 需要确认存储文件为Bundle文件
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_fileSystem.RecordBundleFile(_fileSystem.FileRoot + fileStat.path);
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}
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};
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statOption.fail = (WXStatResponse response) =>
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = response.errMsg;
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};
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fileSystemMgr.Stat(statOption);
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}
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}
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}
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#endif
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 640ec7bd883b8314db53b508278aea6e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -53,8 +53,7 @@ internal class WechatFileSystem : IFileSystem
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}
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}
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private readonly HashSet<string> _recorders = new HashSet<string>();
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private readonly Dictionary<string, string> _cacheFilePaths = new Dictionary<string, string>(10000);
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private readonly Dictionary<string, string> _cacheFilePathMapping = new Dictionary<string, string>(10000);
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private WXFileSystemManager _fileSystemMgr;
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private string _wxCacheRoot = string.Empty;
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@ -83,7 +82,7 @@ internal class WechatFileSystem : IFileSystem
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{
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get
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{
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return _recorders.Count;
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return 0;
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}
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}
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@ -174,10 +173,10 @@ internal class WechatFileSystem : IFileSystem
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YooLogger.Warning($"Invalid parameter : {name}");
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}
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}
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public virtual void OnCreate(string packageName, string rootDirectory)
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public virtual void OnCreate(string packageName, string packageRoot)
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{
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PackageName = packageName;
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_wxCacheRoot = rootDirectory;
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_wxCacheRoot = packageRoot;
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if (string.IsNullOrEmpty(_wxCacheRoot))
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{
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@ -204,7 +203,7 @@ internal class WechatFileSystem : IFileSystem
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public virtual bool Exists(PackageBundle bundle)
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{
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string filePath = GetCacheFileLoadPath(bundle);
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return _recorders.Contains(filePath);
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return CheckCacheFileExist(filePath);
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}
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public virtual bool NeedDownload(PackageBundle bundle)
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{
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@ -250,55 +249,21 @@ internal class WechatFileSystem : IFileSystem
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}
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public bool CheckCacheFileExist(string filePath)
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{
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string result = _fileSystemMgr.AccessSync(filePath);
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return result.Equals("access:ok");
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string result = WX.GetCachePath(filePath);
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if (string.IsNullOrEmpty(result))
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return false;
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else
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return true;
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}
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public string GetCacheFileLoadPath(PackageBundle bundle)
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{
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if (_cacheFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
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if (_cacheFilePathMapping.TryGetValue(bundle.BundleGUID, out string filePath) == false)
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{
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filePath = PathUtility.Combine(_wxCacheRoot, "__GAME_FILE_CACHE", _packageRoot, bundle.FileName);
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_cacheFilePaths.Add(bundle.BundleGUID, filePath);
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filePath = PathUtility.Combine(_wxCacheRoot, bundle.FileName);
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_cacheFilePathMapping.Add(bundle.BundleGUID, filePath);
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}
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return filePath;
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}
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#endregion
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#region 本地记录
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public List<string> GetAllRecords()
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{
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return _recorders.ToList();
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}
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public bool RecordBundleFile(string filePath)
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{
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if (_recorders.Contains(filePath))
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{
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YooLogger.Error($"{nameof(WechatFileSystem)} has element : {filePath}");
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return false;
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}
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_recorders.Add(filePath);
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return true;
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}
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public void TryRecordBundle(PackageBundle bundle)
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{
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string filePath = GetCacheFileLoadPath(bundle);
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if (_recorders.Contains(filePath) == false)
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{
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_recorders.Add(filePath);
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}
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}
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public void ClearAllRecords()
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{
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_recorders.Clear();
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}
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public void ClearRecord(string filePath)
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{
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if (_recorders.Contains(filePath))
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{
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_recorders.Remove(filePath);
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}
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}
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#endregion
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}
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#endif
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