mirror of https://github.com/tuyoogame/YooAsset
update editor code
1. BuildParameters.OutputRoot重命名为BuildOutputRoot 2. 新增了BuildParameters.StreamingAssetsRoot字段pull/134/head
parent
1e88bad73e
commit
09c3d4e479
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@ -23,20 +23,7 @@ namespace YooAsset.Editor
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// 检测构建参数是否为空
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// 检测构建参数是否为空
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if (buildPipeline.Count == 0)
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if (buildPipeline.Count == 0)
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throw new Exception($"Build pipeline is empty !");
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throw new Exception($"Build pipeline is empty !");
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// 检测可编程构建管线参数
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if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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if (buildParameters.SBPParameters == null)
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throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
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if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
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throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
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throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
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}
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// 清空旧数据
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// 清空旧数据
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_buildContext.ClearAllContext();
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_buildContext.ClearAllContext();
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@ -11,7 +11,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 获取默认的输出根路录
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/// 获取默认的输出根路录
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/// </summary>
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/// </summary>
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public static string GetDefaultOutputRoot()
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public static string GetDefaultBuildOutputRoot()
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{
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{
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string projectPath = EditorTools.GetProjectPath();
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string projectPath = EditorTools.GetProjectPath();
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return $"{projectPath}/Bundles";
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return $"{projectPath}/Bundles";
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@ -20,43 +20,9 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 获取流文件夹路径
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/// 获取流文件夹路径
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/// </summary>
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/// </summary>
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public static string GetStreamingAssetsFolderPath()
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public static string GetDefaultStreamingAssetsRoot()
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{
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{
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return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.StreamingAssetsBuildinFolder}/";
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return $"{Application.dataPath}/StreamingAssets/{YooAssetSettings.DefaultYooFolderName}/";
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}
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/// <summary>
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/// 清空流文件夹
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/// </summary>
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public static void ClearStreamingAssetsFolder()
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{
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string streamingFolderPath = GetStreamingAssetsFolderPath();
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EditorTools.ClearFolder(streamingFolderPath);
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}
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/// <summary>
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/// 删除流文件夹内无关的文件
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/// 删除.manifest文件和.meta文件
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/// </summary>
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public static void DeleteStreamingAssetsIgnoreFiles()
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{
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string streamingFolderPath = GetStreamingAssetsFolderPath();
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if (Directory.Exists(streamingFolderPath))
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{
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string[] files = Directory.GetFiles(streamingFolderPath, "*.manifest", SearchOption.AllDirectories);
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foreach (var file in files)
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{
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FileInfo info = new FileInfo(file);
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info.Delete();
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}
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files = Directory.GetFiles(streamingFolderPath, "*.meta", SearchOption.AllDirectories);
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foreach (var item in files)
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{
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FileInfo info = new FileInfo(item);
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info.Delete();
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}
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}
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}
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}
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}
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}
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}
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}
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@ -63,7 +63,7 @@ namespace YooAsset.Editor
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_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
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_encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
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// 输出目录
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// 输出目录
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string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
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string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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_buildOutputField = root.Q<TextField>("BuildOutput");
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_buildOutputField = root.Q<TextField>("BuildOutput");
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_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
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_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
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_buildOutputField.SetEnabled(false);
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_buildOutputField.SetEnabled(false);
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@ -266,9 +266,9 @@ namespace YooAsset.Editor
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/// </summary>
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/// </summary>
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private void ExecuteBuild()
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private void ExecuteBuild()
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{
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{
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string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
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BuildParameters buildParameters = new BuildParameters();
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BuildParameters buildParameters = new BuildParameters();
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buildParameters.OutputRoot = defaultOutputRoot;
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buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildTarget = _buildTarget;
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buildParameters.BuildTarget = _buildTarget;
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buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
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buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
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buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
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buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
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@ -11,9 +11,9 @@ namespace YooAsset.Editor
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public static string SimulateBuild(string packageName)
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public static string SimulateBuild(string packageName)
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{
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{
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Debug.Log($"Begin to create simulate package : {packageName}");
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Debug.Log($"Begin to create simulate package : {packageName}");
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string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultOutputRoot();
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BuildParameters buildParameters = new BuildParameters();
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BuildParameters buildParameters = new BuildParameters();
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buildParameters.OutputRoot = defaultOutputRoot;
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buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.PackageName = packageName;
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buildParameters.PackageName = packageName;
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@ -37,9 +37,14 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 输出的根目录
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/// 内置资源的根目录
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/// </summary>
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/// </summary>
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public string OutputRoot;
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public string StreamingAssetsRoot;
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/// <summary>
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/// 构建输出的根目录
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/// </summary>
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public string BuildOutputRoot;
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/// <summary>
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/// <summary>
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/// 构建的平台
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/// 构建的平台
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@ -9,6 +9,8 @@ namespace YooAsset.Editor
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{
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{
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private string _pipelineOutputDirectory = string.Empty;
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private string _pipelineOutputDirectory = string.Empty;
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private string _packageOutputDirectory = string.Empty;
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private string _packageOutputDirectory = string.Empty;
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private string _packageRootDirectory = string.Empty;
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private string _streamingAssetsDirectory = string.Empty;
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/// <summary>
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/// <summary>
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/// 构建参数
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/// 构建参数
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@ -29,23 +31,47 @@ namespace YooAsset.Editor
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{
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{
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if (string.IsNullOrEmpty(_pipelineOutputDirectory))
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if (string.IsNullOrEmpty(_pipelineOutputDirectory))
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{
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{
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_pipelineOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
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_pipelineOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{YooAssetSettings.OutputFolderName}";
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}
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}
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return _pipelineOutputDirectory;
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return _pipelineOutputDirectory;
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}
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}
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/// <summary>
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/// <summary>
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/// 获取本次构建的补丁目录
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/// 获取本次构建的补丁输出目录
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/// </summary>
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/// </summary>
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public string GetPackageOutputDirectory()
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public string GetPackageOutputDirectory()
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{
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{
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if (string.IsNullOrEmpty(_packageOutputDirectory))
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if (string.IsNullOrEmpty(_packageOutputDirectory))
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{
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{
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_packageOutputDirectory = $"{Parameters.OutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
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_packageOutputDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}/{Parameters.PackageVersion}";
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}
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}
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return _packageOutputDirectory;
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return _packageOutputDirectory;
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}
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}
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/// <summary>
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/// 获取本次构建的补丁根目录
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/// </summary>
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public string GetPackageRootDirectory()
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{
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if (string.IsNullOrEmpty(_packageRootDirectory))
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{
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_packageRootDirectory = $"{Parameters.BuildOutputRoot}/{Parameters.BuildTarget}/{Parameters.PackageName}";
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}
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return _packageRootDirectory;
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}
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/// <summary>
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/// 获取内置资源的目录
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/// </summary>
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public string GetStreamingAssetsDirectory()
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{
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if (string.IsNullOrEmpty(_streamingAssetsDirectory))
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{
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_streamingAssetsDirectory = $"{Parameters.StreamingAssetsRoot}/{Parameters.PackageName}";
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}
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return _streamingAssetsDirectory;
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}
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/// <summary>
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/// <summary>
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/// 获取内置构建管线的构建选项
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/// 获取内置构建管线的构建选项
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/// </summary>
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/// </summary>
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@ -30,7 +30,7 @@ namespace YooAsset.Editor
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{
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{
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ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
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ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
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string streamingAssetsDirectory = AssetBundleBuilderHelper.GetStreamingAssetsFolderPath();
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string streamingAssetsDirectory = buildParametersContext.GetStreamingAssetsDirectory();
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string buildPackageName = buildParametersContext.Parameters.PackageName;
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string buildPackageName = buildParametersContext.Parameters.PackageName;
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string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
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string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
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@ -40,7 +40,7 @@ namespace YooAsset.Editor
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// 清空流目录
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// 清空流目录
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if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
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if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
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{
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{
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AssetBundleBuilderHelper.ClearStreamingAssetsFolder();
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EditorTools.ClearFolder(streamingAssetsDirectory);
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}
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}
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// 拷贝补丁清单文件
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// 拷贝补丁清单文件
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@ -147,17 +147,17 @@ namespace YooAsset.Editor
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private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
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private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
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{
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{
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// 1. 检测是否任何存在依赖资源
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// 1. 检测是否任何存在依赖资源
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bool hasAnyDependAsset = false;
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bool hasAnyDependCollector = false;
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foreach (var collectAssetInfo in allCollectAssetInfos)
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foreach (var collectAssetInfo in allCollectAssetInfos)
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{
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{
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var collectorType = collectAssetInfo.CollectorType;
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var collectorType = collectAssetInfo.CollectorType;
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if (collectorType == ECollectorType.DependAssetCollector)
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if (collectorType == ECollectorType.DependAssetCollector)
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{
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{
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hasAnyDependAsset = true;
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hasAnyDependCollector = true;
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break;
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break;
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}
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}
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}
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}
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if (hasAnyDependAsset == false)
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if (hasAnyDependCollector == false)
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return;
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return;
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// 2. 获取所有主资源的依赖资源集合
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// 2. 获取所有主资源的依赖资源集合
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@ -16,11 +16,27 @@ namespace YooAsset.Editor
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// 检测构建参数合法性
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// 检测构建参数合法性
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if (buildParameters.BuildTarget == BuildTarget.NoTarget)
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if (buildParameters.BuildTarget == BuildTarget.NoTarget)
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throw new Exception("请选择目标平台");
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throw new Exception("请选择目标平台!");
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if (string.IsNullOrEmpty(buildParameters.PackageName))
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if (string.IsNullOrEmpty(buildParameters.PackageName))
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throw new Exception("包裹名称不能为空");
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throw new Exception("包裹名称不能为空!");
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if (string.IsNullOrEmpty(buildParameters.PackageVersion))
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if (string.IsNullOrEmpty(buildParameters.PackageVersion))
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throw new Exception("包裹版本不能为空");
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throw new Exception("包裹版本不能为空!");
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if (string.IsNullOrEmpty(buildParameters.BuildOutputRoot))
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throw new Exception("构建输出的根目录为空!");
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if (string.IsNullOrEmpty(buildParameters.StreamingAssetsRoot))
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throw new Exception("内置资源根目录为空!");
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if (buildParameters.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
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{
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if (buildParameters.SBPParameters == null)
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throw new Exception($"{nameof(BuildParameters.SBPParameters)} is null !");
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if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
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throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
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throw new Exception($"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
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}
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
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{
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{
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@ -72,11 +88,10 @@ namespace YooAsset.Editor
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
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if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
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{
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{
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// 删除总目录
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string packageRootDirectory = buildParametersContext.GetPackageRootDirectory();
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string platformDirectory = $"{buildParameters.OutputRoot}/{buildParameters.BuildTarget}/{buildParameters.PackageName}";
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if (EditorTools.DeleteDirectory(packageRootDirectory))
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if (EditorTools.DeleteDirectory(platformDirectory))
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{
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{
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BuildLogger.Log($"删除平台总目录:{platformDirectory}");
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BuildLogger.Log($"删除包裹目录:{packageRootDirectory}");
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}
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}
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}
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}
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