update space shooter

pull/122/head
hevinci 2023-05-25 16:38:33 +08:00
parent d448026250
commit 0764061d8f
8 changed files with 60 additions and 100 deletions

View File

@ -47,20 +47,6 @@ public class FileStreamEncryption : IEncryptionServices
return result; return result;
} }
// LoadFromFileOffset
if (fileInfo.BundleName.Contains("_gameres_uiimage"))
{
var fileData = File.ReadAllBytes(fileInfo.FilePath);
int offset = 32;
var temper = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, temper, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.LoadMethod = EBundleLoadMethod.LoadFromFileOffset;
result.EncryptedData = temper;
return result;
}
// Normal // Normal
{ {
EncryptResult result = new EncryptResult(); EncryptResult result = new EncryptResult();

View File

@ -74,7 +74,7 @@ internal class FsmInitialize : IStateNode
} }
yield return initializationOperation; yield return initializationOperation;
if (package.InitializeStatus == EOperationStatus.Succeed) if (initializationOperation.Status == EOperationStatus.Succeed)
{ {
_machine.ChangeState<FsmUpdateVersion>(); _machine.ChangeState<FsmUpdateVersion>();
} }

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4b1fa97e8bb8c5c46ad030b9554e1b5c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 7bfd05221983858429246096617dff1d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: b19a7385dee2d0141901167dbfda9300
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,57 +0,0 @@
//-------------------------------------
// 作者Stark
//-------------------------------------
using System.Collections.Generic;
using UnityEngine;
public sealed class StreamingAssetsHelper
{
private static readonly Dictionary<string, bool> _cacheData = new Dictionary<string, bool>(1000);
#if UNITY_ANDROID && !UNITY_EDITOR
private static AndroidJavaClass _unityPlayerClass;
public static AndroidJavaClass UnityPlayerClass
{
get
{
if (_unityPlayerClass == null)
_unityPlayerClass = new UnityEngine.AndroidJavaClass("com.unity3d.player.UnityPlayer");
return _unityPlayerClass;
}
}
private static AndroidJavaObject _currentActivity;
public static AndroidJavaObject CurrentActivity
{
get
{
if (_currentActivity == null)
_currentActivity = UnityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
return _currentActivity;
}
}
/// <summary>
/// 利用安卓原生接口查询内置文件是否存在
/// </summary>
public static bool FileExists(string filePath)
{
if (_cacheData.TryGetValue(filePath, out bool result) == false)
{
result = CurrentActivity.Call<bool>("CheckAssetExist", filePath);
_cacheData.Add(filePath, result);
}
return result;
}
#else
public static bool FileExists(string filePath)
{
if (_cacheData.TryGetValue(filePath, out bool result) == false)
{
result = System.IO.File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, filePath));
_cacheData.Add(filePath, result);
}
return result;
}
#endif
}

View File

@ -1,6 +1,64 @@
//------------------------------------- //-------------------------------------
// 作者Stark // 作者Stark
//------------------------------------- //-------------------------------------
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// StreamingAssets目录下资源查询帮助类
/// </summary>
public sealed class StreamingAssetsHelper
{
private static readonly Dictionary<string, bool> _cacheData = new Dictionary<string, bool>(1000);
#if UNITY_ANDROID && !UNITY_EDITOR
private static AndroidJavaClass _unityPlayerClass;
public static AndroidJavaClass UnityPlayerClass
{
get
{
if (_unityPlayerClass == null)
_unityPlayerClass = new UnityEngine.AndroidJavaClass("com.unity3d.player.UnityPlayer");
return _unityPlayerClass;
}
}
private static AndroidJavaObject _currentActivity;
public static AndroidJavaObject CurrentActivity
{
get
{
if (_currentActivity == null)
_currentActivity = UnityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
return _currentActivity;
}
}
/// <summary>
/// 利用安卓原生接口查询内置文件是否存在
/// </summary>
public static bool FileExists(string filePath)
{
if (_cacheData.TryGetValue(filePath, out bool result) == false)
{
result = CurrentActivity.Call<bool>("CheckAssetExist", filePath);
_cacheData.Add(filePath, result);
}
return result;
}
#else
public static bool FileExists(string filePath)
{
if (_cacheData.TryGetValue(filePath, out bool result) == false)
{
result = System.IO.File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, filePath));
_cacheData.Add(filePath, result);
}
return result;
}
#endif
}
#if UNITY_ANDROID && UNITY_EDITOR #if UNITY_ANDROID && UNITY_EDITOR
/// <summary> /// <summary>
@ -69,7 +127,7 @@ public boolean CheckAssetExist(String filePath)
} }
catch(java.io.IOException e) catch(java.io.IOException e)
{ {
e.printStackTrace(); //e.printStackTrace();
} }
return false; return false;
} }