From 04aa4067cdbd4f65d6fdef008a7506aed48c7846 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Thu, 2 Jan 2025 10:47:07 +0800 Subject: [PATCH] update space shooter --- .../Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index ac9922aa..b25ae375 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -43,8 +43,9 @@ internal class FsmInitializePackage : IStateNode var simulateBuildParam = new EditorSimulateBuildParam(); simulateBuildParam.PackageName = packageName; var simulateBuildResult = EditorSimulateModeHelper.SimulateBuild(simulateBuildParam); + var packageRoot = simulateBuildResult.PackageRootDirectory; var createParameters = new EditorSimulateModeParameters(); - createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(simulateBuildResult); + createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot); initializationOperation = package.InitializeAsync(createParameters); }