mirror of https://github.com/tuyoogame/YooAsset
parent
8260653eae
commit
029b850d6b
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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namespace YooAsset
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{
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public sealed class SubAssetsOperationHandle : OperationHandleBase
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@ -77,34 +78,35 @@ namespace YooAsset
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if (IsValid == false)
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return null;
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foreach (var asset in Provider.AllAssetObjects)
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foreach (var assetObject in Provider.AllAssetObjects)
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{
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if (asset.name == assetName)
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return asset as TObject;
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if (assetObject.name == assetName)
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return assetObject as TObject;
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}
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YooLogger.Warning($"Not found sub asset object : {assetName}");
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return null;
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}
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/// <summary>
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/// 获取图集下所有的精灵对象集合
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/// </summary>
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/// <typeparam name="TObject">子资源对象类型</typeparam>
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public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
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{
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List<TObject> ret = new List<TObject>();
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if (IsValid == false)
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{
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return null;
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}
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/// 获取所有的子资源对象集合
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/// </summary>
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/// <typeparam name="TObject">子资源对象类型</typeparam>
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public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
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{
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if (IsValid == false)
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return null;
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foreach (var e in _provider.AllAssetObjects)
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{
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ret.Add(e as TObject);
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}
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return ret.ToArray();
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}
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List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
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foreach (var assetObject in Provider.AllAssetObjects)
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{
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var retObject = assetObject as TObject;
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if (retObject != null)
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ret.Add(retObject);
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else
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YooLogger.Warning($"The type conversion failed : {assetObject.name}");
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}
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return ret.ToArray();
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}
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}
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}
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