mirror of https://github.com/tuyoogame/YooAsset
update UIElements
parent
12bd282ace
commit
012f9b9f03
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@ -53,7 +53,11 @@ namespace YooAsset.Editor
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CreateDependTableViewColumns();
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#if UNITY_2020_3_OR_NEWER
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SplitView.Adjuster(_root);
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var topGroup = _root.Q<VisualElement>("TopGroup");
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var bottomGroup = _root.Q<VisualElement>("BottomGroup");
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topGroup.style.minHeight = 100;
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bottomGroup.style.minHeight = 100f;
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PanelSplitView.SplitVerticalPanel(_root, topGroup, bottomGroup);
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#endif
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}
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private void CreateAssetTableViewColumns()
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@ -54,7 +54,11 @@ namespace YooAsset.Editor
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CreateUsingTableViewColumns();
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#if UNITY_2020_3_OR_NEWER
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SplitView.Adjuster(_root);
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var topGroup = _root.Q<VisualElement>("TopGroup");
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var bottomGroup = _root.Q<VisualElement>("BottomGroup");
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topGroup.style.minHeight = 100;
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bottomGroup.style.minHeight = 100f;
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PanelSplitView.SplitVerticalPanel(_root, topGroup, bottomGroup);
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#endif
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}
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private void CreateBundleTableViewColumns()
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@ -57,7 +57,11 @@ namespace YooAsset.Editor
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CreateDependTableViewColumns();
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#if UNITY_2020_3_OR_NEWER
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SplitView.Adjuster(_root);
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var topGroup = _root.Q<VisualElement>("TopGroup");
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var bottomGroup = _root.Q<VisualElement>("BottomGroup");
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topGroup.style.minHeight = 100;
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bottomGroup.style.minHeight = 100f;
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PanelSplitView.SplitVerticalPanel(_root, topGroup, bottomGroup);
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#endif
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}
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private void CreateAssetTableViewColumns()
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@ -57,7 +57,11 @@ namespace YooAsset.Editor
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CreateIncludeTableViewColumns();
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#if UNITY_2020_3_OR_NEWER
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SplitView.Adjuster(_root);
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var topGroup = _root.Q<VisualElement>("TopGroup");
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var bottomGroup = _root.Q<VisualElement>("BottomGroup");
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topGroup.style.minHeight = 100;
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bottomGroup.style.minHeight = 100f;
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PanelSplitView.SplitVerticalPanel(_root, topGroup, bottomGroup);
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#endif
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}
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private void CreateBundleTableViewColumns()
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5f915322e2be56345a9d145800f7a0e0
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,41 @@
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#if UNITY_2019_4_OR_NEWER
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 显示开关(眼睛图标)
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/// </summary>
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public class DisplayToggle : Toggle
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{
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private readonly VisualElement _checkbox;
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public DisplayToggle()
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{
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_checkbox = this.Q<VisualElement>("unity-checkmark");
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RefreshIcon();
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}
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/// <summary>
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/// 刷新图标
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/// </summary>
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public void RefreshIcon()
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{
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if (this.value)
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{
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var icon = EditorGUIUtility.IconContent("animationvisibilitytoggleoff@2x").image as Texture2D;
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_checkbox.style.backgroundImage = icon;
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}
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else
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{
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var icon = EditorGUIUtility.IconContent("animationvisibilitytoggleon@2x").image as Texture2D;
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_checkbox.style.backgroundImage = icon;
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}
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 551a9db915a2cf744ac6088e7c634689
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,42 @@
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#if UNITY_2020_3_OR_NEWER
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 分屏控件
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/// </summary>
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public class PanelSplitView : TwoPaneSplitView
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{
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#if UNITY_6000_0_OR_NEWER
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public new class UxmlFactory : UxmlElementAttribute
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{
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}
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#else
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public new class UxmlFactory : UxmlFactory<PanelSplitView, TwoPaneSplitView.UxmlTraits>
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{
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}
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#endif
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/// <summary>
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/// 竖版分屏
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/// </summary>
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public static void SplitVerticalPanel(VisualElement root, VisualElement panelA, VisualElement panelB)
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{
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root.Remove(panelA);
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root.Remove(panelB);
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var spliteView = new PanelSplitView();
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spliteView.fixedPaneInitialDimension = 300;
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spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
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spliteView.contentContainer.Add(panelA);
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spliteView.contentContainer.Add(panelB);
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root.Add(spliteView);
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}
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}
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}
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#endif
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@ -1,76 +0,0 @@
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#if UNITY_2020_3_OR_NEWER
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 分屏控件
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/// </summary>
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public class SplitView : TwoPaneSplitView
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{
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#if UNITY_6000_0_OR_NEWER
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public new class UxmlFactory : UxmlElementAttribute
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{
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}
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#else
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public new class UxmlFactory : UxmlFactory<SplitView, TwoPaneSplitView.UxmlTraits>
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{
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}
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#endif
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/// <summary>
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/// 窗口分屏适配
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/// </summary>
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public static void Adjuster(VisualElement root)
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{
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var topGroup = root.Q<VisualElement>("TopGroup");
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var bottomGroup = root.Q<VisualElement>("BottomGroup");
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topGroup.style.minHeight = 100f;
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bottomGroup.style.minHeight = 100f;
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root.Remove(topGroup);
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root.Remove(bottomGroup);
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var spliteView = new SplitView();
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spliteView.fixedPaneInitialDimension = 300;
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spliteView.orientation = TwoPaneSplitViewOrientation.Vertical;
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spliteView.contentContainer.Add(topGroup);
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spliteView.contentContainer.Add(bottomGroup);
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root.Add(spliteView);
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}
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}
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/// <summary>
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/// 显示开关(眼睛图标)
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/// </summary>
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public class DisplayToggle : Toggle
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{
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private readonly VisualElement _checkbox;
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public DisplayToggle()
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{
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_checkbox = this.Q<VisualElement>("unity-checkmark");
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RefreshIcon();
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}
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/// <summary>
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/// 刷新图标
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/// </summary>
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public void RefreshIcon()
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{
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if (this.value)
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{
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var icon = EditorGUIUtility.IconContent("animationvisibilitytoggleoff@2x").image as Texture2D;
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_checkbox.style.backgroundImage = icon;
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}
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else
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{
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var icon = EditorGUIUtility.IconContent("animationvisibilitytoggleon@2x").image as Texture2D;
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_checkbox.style.backgroundImage = icon;
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}
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}
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}
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}
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#endif
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