update yooasset2.0

pull/189/head
hevinci 2023-09-20 16:11:11 +08:00
parent 6fb5a4b946
commit 006d4c6f09
1 changed files with 38 additions and 23 deletions

View File

@ -12,12 +12,12 @@ namespace Cysharp.Threading.Tasks
{
public static class OperationHandleBaseExtensions
{
public static UniTask.Awaiter GetAwaiter(this OperationHandleBase handle)
public static UniTask.Awaiter GetAwaiter(this HandleBase handle)
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask ToUniTask(this OperationHandleBase handle,
public static UniTask ToUniTask(this HandleBase handle,
IProgress<float> progress = null,
PlayerLoopTiming timing = PlayerLoopTiming.Update)
{
@ -54,15 +54,15 @@ namespace Cysharp.Threading.Tasks
TaskPool.RegisterSizeGetter(typeof(OperationHandleBaserConfiguredSource), () => pool.Size);
}
private readonly Action<OperationHandleBase> continuationAction;
private OperationHandleBase handle;
private readonly Action<HandleBase> continuationAction;
private HandleBase handle;
private IProgress<float> progress;
private bool completed;
private UniTaskCompletionSourceCore<AsyncUnit> core;
OperationHandleBaserConfiguredSource() { continuationAction = Continuation; }
public static IUniTaskSource Create(OperationHandleBase handle,
public static IUniTaskSource Create(HandleBase handle,
PlayerLoopTiming timing,
IProgress<float> progress,
out short token)
@ -83,40 +83,46 @@ namespace Cysharp.Threading.Tasks
}
// BUG 在 Unity 2020.3.36 版本测试中, IL2Cpp 会报 如下错误
// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetOperationHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.OperationHandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.OperationHandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
// BUG 也可能报的是 Action '1' Action '1' 的 InvalidCastException
// BUG 此处不得不这么修改, 如果后续 Unity 修复了这个问题, 可以恢复之前的写法
#if UNITY_2020_BUG
switch(handle)
{
case AssetOperationHandle asset_handle:
case AssetHandle asset_handle:
asset_handle.Completed += result.AssetContinuation;
break;
case SceneOperationHandle scene_handle:
case SceneHandle scene_handle:
scene_handle.Completed += result.SceneContinuation;
break;
case SubAssetsOperationHandle sub_asset_handle:
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed += result.SubContinuation;
break;
case RawFileOperationHandle raw_file_handle:
case RawFileHandle raw_file_handle:
raw_file_handle.Completed += result.RawFileContinuation;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed += result.AllAssetsContinuation;
break;
}
#else
switch (handle)
{
case AssetOperationHandle asset_handle:
case AssetHandle asset_handle:
asset_handle.Completed += result.continuationAction;
break;
case SceneOperationHandle scene_handle:
case SceneHandle scene_handle:
scene_handle.Completed += result.continuationAction;
break;
case SubAssetsOperationHandle sub_asset_handle:
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed += result.continuationAction;
break;
case RawFileOperationHandle raw_file_handle:
case RawFileHandle raw_file_handle:
raw_file_handle.Completed += result.continuationAction;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed += result.continuationAction;
break;
}
#endif
token = result.core.Version;
@ -124,29 +130,35 @@ namespace Cysharp.Threading.Tasks
return result;
}
#if UNITY_2020_BUG
private void AssetContinuation(AssetOperationHandle handle)
private void AssetContinuation(AssetHandle handle)
{
handle.Completed -= AssetContinuation;
BaseContinuation();
}
private void SceneContinuation(SceneOperationHandle handle)
private void SceneContinuation(SceneHandle handle)
{
handle.Completed -= SceneContinuation;
BaseContinuation();
}
private void SubContinuation(SubAssetsOperationHandle handle)
private void SubContinuation(SubAssetsHandle handle)
{
handle.Completed -= SubContinuation;
BaseContinuation();
}
private void RawFileContinuation(RawFileOperationHandle handle)
private void RawFileContinuation(RawFileHandle handle)
{
handle.Completed -= RawFileContinuation;
BaseContinuation();
}
private void AllAssetsContinuation(AllAssetsHandle handle)
{
handle.Completed -= AllAssetsContinuation;
BaseContinuation();
}
#endif
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BaseContinuation()
@ -169,22 +181,25 @@ namespace Cysharp.Threading.Tasks
}
}
private void Continuation(OperationHandleBase _)
private void Continuation(HandleBase _)
{
switch(handle)
{
case AssetOperationHandle asset_handle:
case AssetHandle asset_handle:
asset_handle.Completed -= continuationAction;
break;
case SceneOperationHandle scene_handle:
case SceneHandle scene_handle:
scene_handle.Completed -= continuationAction;
break;
case SubAssetsOperationHandle sub_asset_handle:
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed -= continuationAction;
break;
case RawFileOperationHandle raw_file_handle:
case RawFileHandle raw_file_handle:
raw_file_handle.Completed -= continuationAction;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed -= continuationAction;
break;
}
BaseContinuation();