mirror of https://github.com/tuyoogame/YooAsset
update yooasset2.0
parent
6fb5a4b946
commit
006d4c6f09
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@ -12,12 +12,12 @@ namespace Cysharp.Threading.Tasks
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{
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public static class OperationHandleBaseExtensions
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{
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public static UniTask.Awaiter GetAwaiter(this OperationHandleBase handle)
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public static UniTask.Awaiter GetAwaiter(this HandleBase handle)
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{
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return ToUniTask(handle).GetAwaiter();
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}
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public static UniTask ToUniTask(this OperationHandleBase handle,
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public static UniTask ToUniTask(this HandleBase handle,
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IProgress<float> progress = null,
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PlayerLoopTiming timing = PlayerLoopTiming.Update)
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{
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@ -54,15 +54,15 @@ namespace Cysharp.Threading.Tasks
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TaskPool.RegisterSizeGetter(typeof(OperationHandleBaserConfiguredSource), () => pool.Size);
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}
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private readonly Action<OperationHandleBase> continuationAction;
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private OperationHandleBase handle;
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private readonly Action<HandleBase> continuationAction;
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private HandleBase handle;
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private IProgress<float> progress;
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private bool completed;
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private UniTaskCompletionSourceCore<AsyncUnit> core;
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OperationHandleBaserConfiguredSource() { continuationAction = Continuation; }
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public static IUniTaskSource Create(OperationHandleBase handle,
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public static IUniTaskSource Create(HandleBase handle,
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PlayerLoopTiming timing,
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IProgress<float> progress,
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out short token)
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@ -83,40 +83,46 @@ namespace Cysharp.Threading.Tasks
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}
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// BUG 在 Unity 2020.3.36 版本测试中, IL2Cpp 会报 如下错误
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// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetOperationHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.OperationHandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
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// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.OperationHandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
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// BUG 也可能报的是 Action '1' Action '1' 的 InvalidCastException
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// BUG 此处不得不这么修改, 如果后续 Unity 修复了这个问题, 可以恢复之前的写法
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#if UNITY_2020_BUG
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switch(handle)
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{
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case AssetOperationHandle asset_handle:
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case AssetHandle asset_handle:
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asset_handle.Completed += result.AssetContinuation;
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break;
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case SceneOperationHandle scene_handle:
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case SceneHandle scene_handle:
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scene_handle.Completed += result.SceneContinuation;
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break;
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case SubAssetsOperationHandle sub_asset_handle:
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case SubAssetsHandle sub_asset_handle:
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sub_asset_handle.Completed += result.SubContinuation;
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break;
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case RawFileOperationHandle raw_file_handle:
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case RawFileHandle raw_file_handle:
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raw_file_handle.Completed += result.RawFileContinuation;
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break;
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case AllAssetsHandle all_assets_handle:
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all_assets_handle.Completed += result.AllAssetsContinuation;
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break;
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}
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#else
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switch (handle)
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{
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case AssetOperationHandle asset_handle:
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case AssetHandle asset_handle:
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asset_handle.Completed += result.continuationAction;
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break;
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case SceneOperationHandle scene_handle:
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case SceneHandle scene_handle:
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scene_handle.Completed += result.continuationAction;
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break;
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case SubAssetsOperationHandle sub_asset_handle:
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case SubAssetsHandle sub_asset_handle:
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sub_asset_handle.Completed += result.continuationAction;
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break;
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case RawFileOperationHandle raw_file_handle:
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case RawFileHandle raw_file_handle:
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raw_file_handle.Completed += result.continuationAction;
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break;
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case AllAssetsHandle all_assets_handle:
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all_assets_handle.Completed += result.continuationAction;
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break;
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}
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#endif
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token = result.core.Version;
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@ -124,29 +130,35 @@ namespace Cysharp.Threading.Tasks
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return result;
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}
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#if UNITY_2020_BUG
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private void AssetContinuation(AssetOperationHandle handle)
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private void AssetContinuation(AssetHandle handle)
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{
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handle.Completed -= AssetContinuation;
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BaseContinuation();
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}
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private void SceneContinuation(SceneOperationHandle handle)
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private void SceneContinuation(SceneHandle handle)
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{
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handle.Completed -= SceneContinuation;
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BaseContinuation();
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}
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private void SubContinuation(SubAssetsOperationHandle handle)
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private void SubContinuation(SubAssetsHandle handle)
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{
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handle.Completed -= SubContinuation;
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BaseContinuation();
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}
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private void RawFileContinuation(RawFileOperationHandle handle)
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private void RawFileContinuation(RawFileHandle handle)
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{
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handle.Completed -= RawFileContinuation;
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BaseContinuation();
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}
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private void AllAssetsContinuation(AllAssetsHandle handle)
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{
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handle.Completed -= AllAssetsContinuation;
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BaseContinuation();
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}
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#endif
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void BaseContinuation()
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@ -169,22 +181,25 @@ namespace Cysharp.Threading.Tasks
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}
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}
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private void Continuation(OperationHandleBase _)
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private void Continuation(HandleBase _)
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{
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switch(handle)
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{
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case AssetOperationHandle asset_handle:
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case AssetHandle asset_handle:
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asset_handle.Completed -= continuationAction;
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break;
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case SceneOperationHandle scene_handle:
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case SceneHandle scene_handle:
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scene_handle.Completed -= continuationAction;
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break;
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case SubAssetsOperationHandle sub_asset_handle:
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case SubAssetsHandle sub_asset_handle:
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sub_asset_handle.Completed -= continuationAction;
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break;
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case RawFileOperationHandle raw_file_handle:
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case RawFileHandle raw_file_handle:
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raw_file_handle.Completed -= continuationAction;
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break;
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case AllAssetsHandle all_assets_handle:
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all_assets_handle.Completed -= continuationAction;
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break;
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}
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BaseContinuation();
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