2022-03-03 18:08:32 +08:00
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# 资源更新
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**更新补丁清单**
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对于联机运行模式,在初始化资源系统之后,需要立刻更新资源清单。
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在此之前,需要获取更新的资源版本号,一般通过HTTP访问游戏服务器来获取。
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````c#
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private IEnumerator UpdatePatchManifest()
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{
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2022-03-03 19:13:07 +08:00
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int updateResourceVersion = 123;
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int timeout = 30;
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UpdateManifestOperation operation = YooAssets.UpdateManifestAsync(updateResourceVersion, timeout);
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yield return operation;
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if (operation.Status == EOperationStatus.Succeed)
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{
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//更新成功
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}
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else
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{
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//更新失败
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Debug.LogError(operation.Error);
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}
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2022-03-03 18:08:32 +08:00
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}
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````
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**补丁包下载**
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在补丁清单更新完毕后,就可以更新资源文件了。
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根据产品需求,可以选择更新全部资源,或者只更新部分资源。
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````c#
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2022-03-03 19:33:36 +08:00
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private DownloaderOperation _downloader;
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2022-03-03 18:08:32 +08:00
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/// <summary>
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/// 创建下载器
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/// </summary>
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private void CreateDownloader()
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{
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2022-03-03 19:13:07 +08:00
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string[] tags = { "buildin", "config" };
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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2022-03-03 19:33:36 +08:00
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_downloader = YooAssets.CreatePatchDownloader(tags, downloadingMaxNum, failedTryAgain);
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2022-03-03 19:13:07 +08:00
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if (_downloader.TotalDownloadCount == 0)
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{
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//没有需要下载的资源
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}
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else
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{
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//需要下载的文件总数和总大小
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int totalDownloadCount = _downloader.TotalDownloadCount;
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long totalDownloadBytes = _downloader.TotalDownloadBytes;
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}
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2022-03-03 18:08:32 +08:00
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}
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/// <summary>
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/// 开启下载
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/// </summary>
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private IEnumerator Download()
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{
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2022-03-04 18:46:24 +08:00
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//注册回调方法
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2022-03-03 19:33:36 +08:00
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_downloader.OnDownloadFileFailedCallback = OneDownloadFileFailed;
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2022-03-03 19:13:07 +08:00
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_downloader.OnDownloadProgressCallback = OnDownloadProgressUpdate;
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_downloader.OnDownloadOverCallback = OnDownloadOver;
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2022-03-04 18:46:24 +08:00
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//开启下载
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2022-03-03 19:33:36 +08:00
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_downloader.BeginDownload();
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2022-03-03 19:13:07 +08:00
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yield return _downloader;
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//检测下载结果
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2022-03-09 12:01:02 +08:00
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if (_downloader.States == EOperationStatus.Succeed)
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2022-03-03 19:13:07 +08:00
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{
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//下载成功
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}
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else
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{
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//下载失败
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}
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2022-03-03 18:08:32 +08:00
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}
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````
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