mirror of https://github.com/tuyoogame/YooAsset
107 lines
2.6 KiB
C#
107 lines
2.6 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.U2D;
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using UnityEngine.UI;
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using YooAsset;
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public class Game2Scene : MonoBehaviour
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{
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public GameObject CanvasRoot;
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private readonly List<AssetOperationHandle> _cachedAssetOperationHandles = new List<AssetOperationHandle>(1000);
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private SceneOperationHandle _subSceneHandle = null;
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void Start()
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{
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YooAssets.UnloadUnusedAssets();
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// 初始化窗口
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InitWindow();
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// 异步加载背景音乐
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StartCoroutine(AsyncLoadMusic());
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}
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void OnDestroy()
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{
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foreach (var handle in _cachedAssetOperationHandles)
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{
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handle.Release();
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}
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_cachedAssetOperationHandles.Clear();
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}
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void OnGUI()
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{
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GUIConsole.OnGUI();
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}
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void InitWindow()
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{
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// 同步加载背景图片
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#if UNITY_WEBGL
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg");
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_cachedAssetOperationHandles.Add(handle);
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handle.Completed += (AssetOperationHandle obj) =>
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{
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rawImage.texture = handle.AssetObject as Texture;
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};
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}
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#else
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{
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var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
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AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg");
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_cachedAssetOperationHandles.Add(handle);
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rawImage.texture = handle.AssetObject as Texture;
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}
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#endif
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// 异步加载主场景
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{
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var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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YooAssets.LoadSceneAsync("Scene/Game1");
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});
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}
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// 异步加载子场景
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{
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var btn = CanvasRoot.transform.Find("subSceneLoadBtn").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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_subSceneHandle = YooAssets.LoadSceneAsync("Scene/SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
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});
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}
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// 异步卸载子场景
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{
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var btn = CanvasRoot.transform.Find("subSceneUnloadBtn").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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if(_subSceneHandle != null)
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{
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_subSceneHandle.UnloadAsync();
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_subSceneHandle = null;
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}
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});
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}
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}
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/// <summary>
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/// 异步加载背景音乐
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/// </summary>
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IEnumerator AsyncLoadMusic()
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{
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// 加载背景音乐
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{
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var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town");
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_cachedAssetOperationHandles.Add(handle);
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yield return handle;
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audioSource.clip = handle.AssetObject as AudioClip;
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audioSource.Play();
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}
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}
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}
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