YooAsset/Assets/Samples~/BasicSample/Script/Runtime/Game2Scene.cs

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2022-07-18 14:56:12 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.UI;
using YooAsset;
public class Game2Scene : MonoBehaviour
{
public GameObject CanvasRoot;
private readonly List<AssetOperationHandle> _cachedAssetOperationHandles = new List<AssetOperationHandle>(1000);
private SceneOperationHandle _subSceneHandle = null;
void Start()
{
YooAssets.UnloadUnusedAssets();
// 初始化窗口
InitWindow();
// 异步加载背景音乐
StartCoroutine(AsyncLoadMusic());
}
void OnDestroy()
{
foreach (var handle in _cachedAssetOperationHandles)
{
handle.Release();
}
_cachedAssetOperationHandles.Clear();
}
void OnGUI()
{
GUIConsole.OnGUI();
}
void InitWindow()
{
// 同步加载背景图片
#if UNITY_WEBGL
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<Texture>("Texture/bg");
_cachedAssetOperationHandles.Add(handle);
handle.Completed += (AssetOperationHandle obj) =>
{
rawImage.texture = handle.AssetObject as Texture;
};
}
#else
{
var rawImage = CanvasRoot.transform.Find("background").GetComponent<RawImage>();
AssetOperationHandle handle = YooAssets.LoadAssetSync<Texture>("Texture/bg");
_cachedAssetOperationHandles.Add(handle);
rawImage.texture = handle.AssetObject as Texture;
}
#endif
// 异步加载主场景
{
var btn = CanvasRoot.transform.Find("load_scene").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
YooAssets.LoadSceneAsync("Scene/Game1");
});
}
// 异步加载子场景
{
var btn = CanvasRoot.transform.Find("subSceneLoadBtn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
_subSceneHandle = YooAssets.LoadSceneAsync("Scene/SubScene", UnityEngine.SceneManagement.LoadSceneMode.Additive);
});
}
// 异步卸载子场景
{
var btn = CanvasRoot.transform.Find("subSceneUnloadBtn").GetComponent<Button>();
btn.onClick.AddListener(() =>
{
if(_subSceneHandle != null)
{
_subSceneHandle.UnloadAsync();
_subSceneHandle = null;
}
});
}
}
/// <summary>
/// 异步加载背景音乐
/// </summary>
IEnumerator AsyncLoadMusic()
{
// 加载背景音乐
{
var audioSource = CanvasRoot.transform.Find("music").GetComponent<AudioSource>();
AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Music/town");
_cachedAssetOperationHandles.Add(handle);
yield return handle;
audioSource.clip = handle.AssetObject as AudioClip;
audioSource.Play();
}
}
}