mirror of https://github.com/tuyoogame/YooAsset
34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using YooAsset;
|
||
|
|
||
|
public static class AssetOperationHandleExtension
|
||
|
{
|
||
|
/*
|
||
|
/// <summary>
|
||
|
/// 获取资源对象
|
||
|
/// </summary>
|
||
|
/// <typeparam name="TAsset"></typeparam>
|
||
|
/// <param name="asset"></param>
|
||
|
public static AssetOperationHandle GetAssetObject<TAsset>(this AssetOperationHandle thisHandle, out TAsset asset) where TAsset : UnityEngine.Object
|
||
|
{
|
||
|
if (thisHandle.Status != EOperationStatus.Succeed)
|
||
|
{
|
||
|
var assetInfo = thisHandle.GetAssetInfo();
|
||
|
Debug.LogWarning($"The {assetInfo.AssetPath}[{assetInfo.AssetType}] is not success. Error[{thisHandle.LastError}]");
|
||
|
}
|
||
|
asset = thisHandle.AssetObject as TAsset;
|
||
|
return thisHandle;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
/// <summary>
|
||
|
/// 等待异步执行完毕
|
||
|
/// </summary>
|
||
|
public static AssetOperationHandle WaitForAsyncOperationComplete(this AssetOperationHandle thisHandle)
|
||
|
{
|
||
|
thisHandle.WaitForAsyncComplete();
|
||
|
return thisHandle;
|
||
|
}
|
||
|
}
|