2022-03-10 16:55:12 +08:00
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# 资源更新
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2022-04-12 19:36:18 +08:00
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**获取资源版本**
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对于联机运行模式,在更新补丁清单之前,需要获取一个资源版本号。
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该资源版本号,可以通过YooAssets提供的接口来更新,也可以通过HTTP访问游戏服务器来获取。
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2022-03-10 16:55:12 +08:00
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2022-04-12 19:36:18 +08:00
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````c#
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private IEnumerator UpdateStaticVersion()
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{
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UpdateStaticVersionOperation operation = YooAssets.UpdateStaticVersionAsync();
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yield return operation;
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2022-03-10 16:55:12 +08:00
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2022-04-12 19:36:18 +08:00
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if (operation.Status == EOperationStatus.Succeed)
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{
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//更新成功
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int resourceVersion = operation.ResourceVersion;
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Debug.Log($"Update resource Version : {resourceVersion}");
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}
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else
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{
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//更新失败
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Debug.LogError(operation.Error);
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}
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}
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````
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**更新补丁清单**
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2022-03-10 16:55:12 +08:00
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2022-04-12 19:36:18 +08:00
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对于联机运行模式,在获取到资源版本号之后,就可以更新资源清单了。
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2022-03-10 16:55:12 +08:00
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````c#
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private IEnumerator UpdatePatchManifest()
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{
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2022-04-12 19:36:18 +08:00
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UpdateManifestOperation operation = YooAssets.UpdateManifestAsync(resourceVersion);
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2022-03-10 16:55:12 +08:00
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yield return operation;
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if (operation.Status == EOperationStatus.Succeed)
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{
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//更新成功
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}
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else
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{
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//更新失败
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Debug.LogError(operation.Error);
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}
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}
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````
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**补丁包下载**
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在补丁清单更新完毕后,就可以更新资源文件了。
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根据产品需求,可以选择更新全部资源,或者只更新部分资源。
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补丁包下载接口:
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2022-05-04 00:12:06 +08:00
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- YooAssets.CreatePatchDownloader(int downloadingMaxNumber, int failedTryAgain)
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用于下载更新当前资源版本所有的资源包文件。
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- YooAssets.CreatePatchDownloader(string[] tags, int downloadingMaxNumber, int failedTryAgain)
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用于下载更新资源标签指定的资源包文件。
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- YooAssets.CreateBundleDownloader(string[] locations, int downloadingMaxNumber, int failedTryAgain)
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用于下载更新指定的资源列表依赖的资源包文件。
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2022-03-10 16:55:12 +08:00
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````c#
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IEnumerator Download()
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{
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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2022-05-04 00:12:06 +08:00
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DownloaderOperation downloader = YooAssets.CreatePatchDownloader(downloadingMaxNum, failedTryAgain);
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2022-03-10 16:55:12 +08:00
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//没有需要下载的资源
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if (downloader.TotalDownloadCount == 0)
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{
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yield break;
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}
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//需要下载的文件总数和总大小
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int totalDownloadCount = downloader.TotalDownloadCount;
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long totalDownloadBytes = downloader.TotalDownloadBytes;
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//注册回调方法
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downloader.OnDownloadFileFailedCallback = OneDownloadFileFailed;
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downloader.OnDownloadProgressCallback = OnDownloadProgressUpdate;
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downloader.OnDownloadOverCallback = OnDownloadOver;
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//开启下载
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downloader.BeginDownload();
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yield return downloader;
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//检测下载结果
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if (downloader.Status == EOperationStatus.Succeed)
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{
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//下载成功
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}
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else
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{
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//下载失败
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}
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}
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````
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