using System;
using System.Text;
using UnityEngine;

namespace YooAsset
{
	internal class RemoteDebuggerDefine
	{
		public static readonly Guid kMsgSendPlayerToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
		public static readonly Guid kMsgSendEditorToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
	}
}