mirror of https://github.com/Cysharp/UniTask
478 lines
16 KiB
C#
478 lines
16 KiB
C#
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
|
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using UniRx.Async.Internal;
|
|
|
|
namespace UniRx.Async
|
|
{
|
|
public partial struct UniTask
|
|
{
|
|
public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
{
|
|
return new UniTask(WaitUntilPromise.Create(predicate, timing, cancellationToken, out var token), token);
|
|
}
|
|
|
|
public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
{
|
|
return new UniTask(WaitWhilePromise.Create(predicate, timing, cancellationToken, out var token), token);
|
|
}
|
|
|
|
public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken))
|
|
where T : class
|
|
{
|
|
var unityObject = target as UnityEngine.Object;
|
|
var isUnityObject = !object.ReferenceEquals(target, null); // don't use (unityObject == null)
|
|
|
|
return new UniTask<U>(isUnityObject
|
|
? WaitUntilValueChangedUnityObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out var token)
|
|
: WaitUntilValueChangedStandardObjectPromise<T, U>.Create(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken, out token), token);
|
|
}
|
|
|
|
sealed class WaitUntilPromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
|
|
{
|
|
static readonly PromisePool<WaitUntilPromise> pool = new PromisePool<WaitUntilPromise>();
|
|
|
|
Func<bool> predicate;
|
|
CancellationToken cancellationToken;
|
|
|
|
UniTaskCompletionSourceCore<object> core;
|
|
|
|
WaitUntilPromise()
|
|
{
|
|
}
|
|
|
|
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
|
{
|
|
if (cancellationToken.IsCancellationRequested)
|
|
{
|
|
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
|
}
|
|
|
|
var result = pool.TryRent() ?? new WaitUntilPromise();
|
|
|
|
result.predicate = predicate;
|
|
result.cancellationToken = cancellationToken;
|
|
|
|
TaskTracker2.TrackActiveTask(result, 3);
|
|
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
token = result.core.Version;
|
|
return result;
|
|
}
|
|
|
|
public void GetResult(short token)
|
|
{
|
|
try
|
|
{
|
|
TaskTracker2.RemoveTracking(this);
|
|
core.GetResult(token);
|
|
}
|
|
finally
|
|
{
|
|
pool.TryReturn(this);
|
|
}
|
|
}
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
{
|
|
return core.GetStatus(token);
|
|
}
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
{
|
|
return core.UnsafeGetStatus();
|
|
}
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
{
|
|
core.OnCompleted(continuation, state, token);
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (cancellationToken.IsCancellationRequested)
|
|
{
|
|
core.TrySetCanceled(cancellationToken);
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
if (!predicate())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
core.TrySetException(ex);
|
|
return false;
|
|
}
|
|
|
|
core.TrySetResult(null);
|
|
return false;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
core.Reset();
|
|
predicate = default;
|
|
cancellationToken = default;
|
|
}
|
|
|
|
~WaitUntilPromise()
|
|
{
|
|
if (pool.TryReturn(this))
|
|
{
|
|
GC.ReRegisterForFinalize(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
sealed class WaitWhilePromise : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
|
|
{
|
|
static readonly PromisePool<WaitWhilePromise> pool = new PromisePool<WaitWhilePromise>();
|
|
|
|
Func<bool> predicate;
|
|
CancellationToken cancellationToken;
|
|
|
|
UniTaskCompletionSourceCore<object> core;
|
|
|
|
WaitWhilePromise()
|
|
{
|
|
}
|
|
|
|
public static IUniTaskSource Create(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
|
{
|
|
if (cancellationToken.IsCancellationRequested)
|
|
{
|
|
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
|
}
|
|
|
|
var result = pool.TryRent() ?? new WaitWhilePromise();
|
|
|
|
result.predicate = predicate;
|
|
result.cancellationToken = cancellationToken;
|
|
|
|
TaskTracker2.TrackActiveTask(result, 3);
|
|
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
token = result.core.Version;
|
|
return result;
|
|
}
|
|
|
|
public void GetResult(short token)
|
|
{
|
|
try
|
|
{
|
|
TaskTracker2.RemoveTracking(this);
|
|
core.GetResult(token);
|
|
}
|
|
finally
|
|
{
|
|
pool.TryReturn(this);
|
|
}
|
|
}
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
{
|
|
return core.GetStatus(token);
|
|
}
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
{
|
|
return core.UnsafeGetStatus();
|
|
}
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
{
|
|
core.OnCompleted(continuation, state, token);
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (cancellationToken.IsCancellationRequested)
|
|
{
|
|
core.TrySetCanceled(cancellationToken);
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
if (predicate())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
core.TrySetException(ex);
|
|
return false;
|
|
}
|
|
|
|
core.TrySetResult(null);
|
|
return false;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
core.Reset();
|
|
predicate = default;
|
|
cancellationToken = default;
|
|
}
|
|
|
|
~WaitWhilePromise()
|
|
{
|
|
if (pool.TryReturn(this))
|
|
{
|
|
GC.ReRegisterForFinalize(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// where T : UnityEngine.Object, can not add constraint
|
|
sealed class WaitUntilValueChangedUnityObjectPromise<T, U> : IUniTaskSource<U>, IPlayerLoopItem, IPromisePoolItem
|
|
{
|
|
static readonly PromisePool<WaitUntilValueChangedUnityObjectPromise<T, U>> pool = new PromisePool<WaitUntilValueChangedUnityObjectPromise<T, U>>();
|
|
|
|
T target;
|
|
U currentValue;
|
|
Func<T, U> monitorFunction;
|
|
IEqualityComparer<U> equalityComparer;
|
|
CancellationToken cancellationToken;
|
|
|
|
UniTaskCompletionSourceCore<U> core;
|
|
|
|
WaitUntilValueChangedUnityObjectPromise()
|
|
{
|
|
}
|
|
|
|
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
|
{
|
|
if (cancellationToken.IsCancellationRequested)
|
|
{
|
|
return AutoResetUniTaskCompletionSource<U>.CreateFromCanceled(cancellationToken, out token);
|
|
}
|
|
|
|
var result = pool.TryRent() ?? new WaitUntilValueChangedUnityObjectPromise<T, U>();
|
|
|
|
result.target = target;
|
|
result.monitorFunction = monitorFunction;
|
|
result.currentValue = monitorFunction(target);
|
|
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
|
result.cancellationToken = cancellationToken;
|
|
|
|
TaskTracker2.TrackActiveTask(result, 3);
|
|
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
token = result.core.Version;
|
|
return result;
|
|
}
|
|
|
|
public U GetResult(short token)
|
|
{
|
|
try
|
|
{
|
|
TaskTracker2.RemoveTracking(this);
|
|
return core.GetResult(token);
|
|
}
|
|
finally
|
|
{
|
|
pool.TryReturn(this);
|
|
}
|
|
}
|
|
|
|
void IUniTaskSource.GetResult(short token)
|
|
{
|
|
GetResult(token);
|
|
}
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
{
|
|
return core.GetStatus(token);
|
|
}
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
{
|
|
return core.UnsafeGetStatus();
|
|
}
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
{
|
|
core.OnCompleted(continuation, state, token);
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (cancellationToken.IsCancellationRequested || target == null) // destroyed = cancel.
|
|
{
|
|
core.TrySetCanceled(cancellationToken);
|
|
return false;
|
|
}
|
|
|
|
U nextValue = default(U);
|
|
try
|
|
{
|
|
nextValue = monitorFunction(target);
|
|
if (equalityComparer.Equals(currentValue, nextValue))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
core.TrySetException(ex);
|
|
return false;
|
|
}
|
|
|
|
core.TrySetResult(nextValue);
|
|
return false;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
core.Reset();
|
|
target = default;
|
|
currentValue = default;
|
|
monitorFunction = default;
|
|
equalityComparer = default;
|
|
cancellationToken = default;
|
|
}
|
|
|
|
~WaitUntilValueChangedUnityObjectPromise()
|
|
{
|
|
if (pool.TryReturn(this))
|
|
{
|
|
GC.ReRegisterForFinalize(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
sealed class WaitUntilValueChangedStandardObjectPromise<T, U> : IUniTaskSource<U>, IPlayerLoopItem, IPromisePoolItem
|
|
where T : class
|
|
{
|
|
static readonly PromisePool<WaitUntilValueChangedStandardObjectPromise<T, U>> pool = new PromisePool<WaitUntilValueChangedStandardObjectPromise<T, U>>();
|
|
|
|
WeakReference<T> target;
|
|
U currentValue;
|
|
Func<T, U> monitorFunction;
|
|
IEqualityComparer<U> equalityComparer;
|
|
CancellationToken cancellationToken;
|
|
|
|
UniTaskCompletionSourceCore<U> core;
|
|
|
|
WaitUntilValueChangedStandardObjectPromise()
|
|
{
|
|
}
|
|
|
|
public static IUniTaskSource<U> Create(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
|
|
{
|
|
if (cancellationToken.IsCancellationRequested)
|
|
{
|
|
return AutoResetUniTaskCompletionSource<U>.CreateFromCanceled(cancellationToken, out token);
|
|
}
|
|
|
|
var result = pool.TryRent() ?? new WaitUntilValueChangedStandardObjectPromise<T, U>();
|
|
|
|
result.target = new WeakReference<T>(target, false); // wrap in WeakReference.
|
|
result.monitorFunction = monitorFunction;
|
|
result.currentValue = monitorFunction(target);
|
|
result.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
|
|
result.cancellationToken = cancellationToken;
|
|
|
|
TaskTracker2.TrackActiveTask(result, 3);
|
|
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
token = result.core.Version;
|
|
return result;
|
|
}
|
|
|
|
public U GetResult(short token)
|
|
{
|
|
try
|
|
{
|
|
TaskTracker2.RemoveTracking(this);
|
|
return core.GetResult(token);
|
|
}
|
|
finally
|
|
{
|
|
pool.TryReturn(this);
|
|
}
|
|
}
|
|
|
|
void IUniTaskSource.GetResult(short token)
|
|
{
|
|
GetResult(token);
|
|
}
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
{
|
|
return core.GetStatus(token);
|
|
}
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
{
|
|
return core.UnsafeGetStatus();
|
|
}
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
{
|
|
core.OnCompleted(continuation, state, token);
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t)) // doesn't find = cancel.
|
|
{
|
|
core.TrySetCanceled(cancellationToken);
|
|
return false;
|
|
}
|
|
|
|
U nextValue = default(U);
|
|
try
|
|
{
|
|
nextValue = monitorFunction(t);
|
|
if (equalityComparer.Equals(currentValue, nextValue))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
core.TrySetException(ex);
|
|
return false;
|
|
}
|
|
|
|
core.TrySetResult(nextValue);
|
|
return false;
|
|
}
|
|
|
|
public void Reset()
|
|
{
|
|
core.Reset();
|
|
target = default;
|
|
currentValue = default;
|
|
monitorFunction = default;
|
|
equalityComparer = default;
|
|
cancellationToken = default;
|
|
}
|
|
|
|
~WaitUntilValueChangedStandardObjectPromise()
|
|
{
|
|
if (pool.TryReturn(this))
|
|
{
|
|
GC.ReRegisterForFinalize(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif |