mirror of https://github.com/Cysharp/UniTask
234 lines
8.0 KiB
Plaintext
234 lines
8.0 KiB
Plaintext
<#@ template debug="false" hostspecific="false" language="C#" #>
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<#@ assembly name="System.Core" #>
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<#@ import namespace="System.Linq" #>
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<#@ import namespace="System.Text" #>
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<#@ import namespace="System.Collections.Generic" #>
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<#@ output extension=".cs" #>
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<#
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var types = new (string typeName, string returnType, string returnField)[]
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{
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("AsyncOperation", "void", null),
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("ResourceRequest", "UnityEngine.Object", "asset"),
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("AssetBundleRequest", "UnityEngine.Object", "asset"), // allAssets?
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("AssetBundleCreateRequest", "AssetBundle", "assetBundle"),
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("UnityWebRequestAsyncOperation", "UnityWebRequest", "webRequest") // -> #if ENABLE_UNITYWEBREQUEST
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};
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Func<string, string> ToUniTaskReturnType = x => (x == "void") ? "UniTask" : $"UniTask<{x}>";
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Func<string, string> ToIUniTaskSourceReturnType = x => (x == "void") ? "IUniTaskSource" : $"IUniTaskSource<{x}>";
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Func<(string typeName, string returnType, string returnField), bool> IsVoid = x => x.returnType == "void";
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#>
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using UnityEngine;
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using UniRx.Async.Internal;
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#if ENABLE_UNITYWEBREQUEST
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using UnityEngine.Networking;
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#endif
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namespace UniRx.Async
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{
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public static partial class UnityAsyncExtensions
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{
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<# foreach(var t in types) { #>
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<# if(t.returnType == "UnityWebRequest") { #>
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#if ENABLE_UNITYWEBREQUEST
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<# } #>
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#region <#= t.typeName #>
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public static <#= t.typeName #>Awaiter GetAwaiter(this <#= t.typeName #> asyncOperation)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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return new <#= t.typeName #>Awaiter(asyncOperation);
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}
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public static <#= ToUniTaskReturnType(t.returnType) #> ToUniTask(this <#= t.typeName #> asyncOperation)
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
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}
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public static <#= ToUniTaskReturnType(t.returnType) #> ConfigureAwait(this <#= t.typeName #> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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return new <#= ToUniTaskReturnType(t.returnType) #>(<#= t.typeName #>ConfiguredSource.Create(asyncOperation, timing, progress, cancellation, out var token), token);
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}
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public struct <#= t.typeName #>Awaiter : ICriticalNotifyCompletion
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{
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<#= t.typeName #> asyncOperation;
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Action<AsyncOperation> continuationAction;
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<# if (!IsVoid(t)) { #>
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<#= t.returnType #> result;
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<# } #>
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public <#= t.typeName #>Awaiter(<#= t.typeName #> asyncOperation)
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{
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this.asyncOperation = asyncOperation;
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this.continuationAction = null;
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<# if (!IsVoid(t)) { #>
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this.result = default;
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<# } #>
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}
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public bool IsCompleted => asyncOperation.isDone;
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public <#= t.returnType #> GetResult()
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{
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if (continuationAction != null)
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{
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asyncOperation.completed -= continuationAction;
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asyncOperation = null; // remove reference.
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continuationAction = null;
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}
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else
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{
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asyncOperation = null; // remove reference.
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}
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<# if (!IsVoid(t)) { #>
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return this.result;
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<# } #>
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}
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public void OnCompleted(Action continuation)
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{
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UnsafeOnCompleted(continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
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continuationAction = continuation.AsFuncOfT<AsyncOperation>(); // allocate delegate.
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asyncOperation.completed += continuationAction;
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}
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}
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class <#= t.typeName #>ConfiguredSource : <#= ToIUniTaskSourceReturnType(t.returnType) #>, IPlayerLoopItem, IPromisePoolItem
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{
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static readonly PromisePool<<#= t.typeName #>ConfiguredSource> pool = new PromisePool<<#= t.typeName #>ConfiguredSource>();
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<#= t.typeName #> asyncOperation;
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IProgress<float> progress;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<<#= IsVoid(t) ? "AsyncUnit" : t.returnType #>> core;
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<#= t.typeName #>ConfiguredSource()
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{
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}
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public static <#= ToIUniTaskSourceReturnType(t.returnType) #> Create(<#= t.typeName #> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource<#= IsVoid(t) ? "" : $"<{t.returnType}>" #>.CreateFromCanceled(cancellationToken, out token);
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}
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var result = pool.TryRent() ?? new <#= t.typeName #>ConfiguredSource();
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result.asyncOperation = asyncOperation;
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result.progress = progress;
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public <#= t.returnType #> GetResult(short token)
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{
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try
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{
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TaskTracker.RemoveTracking(this);
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<# if (!IsVoid(t)) { #>
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return core.GetResult(token);
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<# } else { #>
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core.GetResult(token);
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<# } #>
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}
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finally
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{
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pool.TryReturn(this);
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}
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}
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<# if (!IsVoid(t)) { #>
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void IUniTaskSource.GetResult(short token)
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{
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GetResult(token);
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}
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<# } #>
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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if (progress != null)
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{
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progress.Report(asyncOperation.progress);
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}
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if (asyncOperation.isDone)
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{
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core.TrySetResult(<#= IsVoid(t) ? "AsyncUnit.Default" : $"asyncOperation.{t.returnField}" #>);
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return false;
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}
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return true;
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}
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public void Reset()
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{
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core.Reset();
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asyncOperation = default;
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progress = default;
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cancellationToken = default;
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}
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~<#= t.typeName #>ConfiguredSource()
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{
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if (pool.TryReturn(this))
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{
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GC.ReRegisterForFinalize(this);
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}
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}
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}
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# endregion
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<# if(t.returnType == "UnityWebRequest") { #>
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#endif
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<# } #>
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<# } #>
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}
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} |