UniTask/src/UniTask.NetCore/UniTask.NetCore.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>UniTask</AssemblyName>
<RootNamespace>Cysharp.Threading.Tasks</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\UniTask\Assets\Plugins\UniTask\**\*.cs"
Exclude="..\UniTask\Assets\Plugins\UniTask\Triggers\*.cs;
..\UniTask\Assets\Plugins\UniTask\Editor\*.cs;
..\UniTask\Assets\Plugins\UniTask\Internal\UnityEqualityComparer.cs;
..\UniTask\Assets\Plugins\UniTask\Internal\DiagnosticsExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\Internal\PlayerLoopRunner.cs;
..\UniTask\Assets\Plugins\UniTask\CancellationTokenSourceExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\EnumeratorAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\PlayerLoopHelper.cs;
..\UniTask\Assets\Plugins\UniTask\UniTask.Delay.cs;
..\UniTask\Assets\Plugins\UniTask\UniTask.Run.cs;
..\UniTask\Assets\Plugins\UniTask\UniTask.Bridge.cs;
..\UniTask\Assets\Plugins\UniTask\UniTask.WaitUntil.cs;
..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.cs;
..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.uGUI.cs;
..\UniTask\Assets\Plugins\UniTask\UnityAsyncExtensions.MonoBehaviour.cs;
"/>
</ItemGroup>
</Project>