mirror of https://github.com/Cysharp/UniTask
49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591
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#pragma warning disable CS0436
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using UniRx.Async.CompilerServices;
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namespace UniRx.Async
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{
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[AsyncMethodBuilder(typeof(AsyncUniTaskVoidMethodBuilder))]
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public struct UniTaskVoid
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{
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public void Forget()
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{
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}
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[DebuggerHidden]
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public Awaiter GetAwaiter()
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{
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return new Awaiter();
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}
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public struct Awaiter : ICriticalNotifyCompletion
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{
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[DebuggerHidden]
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public bool IsCompleted => true;
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[DebuggerHidden]
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public void GetResult()
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{
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UnityEngine.Debug.LogWarning("UniTaskVoid can't await, always fire-and-forget. use Forget instead of await.");
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}
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[DebuggerHidden]
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public void OnCompleted(Action continuation)
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{
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}
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[DebuggerHidden]
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public void UnsafeOnCompleted(Action continuation)
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{
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}
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}
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}
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}
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#endif |