mirror of https://github.com/Cysharp/UniTask
402 lines
12 KiB
C#
402 lines
12 KiB
C#
#if !(UNITY_4_5 || UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine.UI;
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using UnityEngine.Scripting;
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using UniRx;
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using UniRx.Async;
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using UnityEngine.SceneManagement;
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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using System.Threading.Tasks;
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#endif
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using UnityEngine.Networking;
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#if !UNITY_2019_3_OR_NEWER
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using UnityEngine.Experimental.LowLevel;
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#else
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using UnityEngine.LowLevel;
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#endif
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#if !UNITY_WSA
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using Unity.Jobs;
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#endif
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using Unity.Collections;
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using System.Threading;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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using FluentAssertions;
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namespace UniRx.AsyncTests
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{
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public class AsyncTest
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{
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#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#if !UNITY_WSA
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public struct MyJob : IJob
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{
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public int loopCount;
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public NativeArray<int> inOut;
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public int result;
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public void Execute()
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{
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result = 0;
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for (int i = 0; i < loopCount; i++)
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{
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result++;
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}
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inOut[0] = result;
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}
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}
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[UnityTest]
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public IEnumerator DelayAnd() => UniTask.ToCoroutine(async () =>
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{
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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var time = Time.realtimeSinceStartup;
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Time.timeScale = 0.5f;
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try
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{
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await UniTask.Delay(TimeSpan.FromSeconds(3));
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var elapsed = Time.realtimeSinceStartup - time;
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((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(6);
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}
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finally
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{
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Time.timeScale = 1.0f;
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}
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});
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[UnityTest]
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public IEnumerator DelayIgnore() => UniTask.ToCoroutine(async () =>
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{
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var time = Time.realtimeSinceStartup;
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Time.timeScale = 0.5f;
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try
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{
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await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: true);
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var elapsed = Time.realtimeSinceStartup - time;
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((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
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}
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finally
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{
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Time.timeScale = 1.0f;
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}
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});
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[UnityTest]
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public IEnumerator WhenAll() => UniTask.ToCoroutine(async () =>
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{
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var a = UniTask.FromResult(999);
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var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
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var c = UniTask.DelayFrame(99).AsAsyncUnitUniTask();
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var (a2, b2, c2) = await UniTask.WhenAll(a, b, c);
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a2.Should().Be(999);
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b2.Should().Be(AsyncUnit.Default);
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c2.Should().Be(AsyncUnit.Default);
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});
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[UnityTest]
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public IEnumerator WhenAny() => UniTask.ToCoroutine(async () =>
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{
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var a = UniTask.FromResult(999);
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var b = UniTask.Yield(PlayerLoopTiming.Update, CancellationToken.None).AsAsyncUnitUniTask();
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var c = UniTask.DelayFrame(99).AsAsyncUnitUniTask();
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var (win, a2, b2, c2) = await UniTask.WhenAny(a, b, c);
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win.Should().Be(0);
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a2.Should().Be(999);
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});
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[UnityTest]
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public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
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{
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await ToaruCoroutineEnumerator(); // wait 5 frame:)
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await ToaruCoroutineEnumerator().ConfigureAwait(PlayerLoopTiming.PostLateUpdate);
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});
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[UnityTest]
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public IEnumerator JobSystem() => UniTask.ToCoroutine(async () =>
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{
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var job = new MyJob() { loopCount = 999, inOut = new NativeArray<int>(1, Allocator.TempJob) };
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JobHandle.ScheduleBatchedJobs();
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await job.Schedule();
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job.inOut[0].Should().Be(999);
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job.inOut.Dispose();
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});
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class MyMyClass
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{
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public int MyProperty { get; set; }
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}
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[UnityTest]
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public IEnumerator WaitUntil() => UniTask.ToCoroutine(async () =>
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{
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bool t = false;
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await UniTask.Yield(PlayerLoopTiming.PostLateUpdate);
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UniTask.DelayFrame(10,PlayerLoopTiming.PostLateUpdate).ContinueWith(() => t = true).Forget();
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var startFrame = Time.frameCount;
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await UniTask.WaitUntil(() => t, PlayerLoopTiming.EarlyUpdate);
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var diff = Time.frameCount - startFrame;
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diff.Should().Be(11);
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});
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[UnityTest]
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public IEnumerator WaitWhile() => UniTask.ToCoroutine(async () =>
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{
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bool t = true;
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UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => t = false).Forget();
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var startFrame = Time.frameCount;
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await UniTask.WaitWhile(() => t, PlayerLoopTiming.EarlyUpdate);
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var diff = Time.frameCount - startFrame;
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diff.Should().Be(11);
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});
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[UnityTest]
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public IEnumerator WaitUntilValueChanged() => UniTask.ToCoroutine(async () =>
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{
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var v = new MyMyClass { MyProperty = 99 };
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UniTask.DelayFrame(10, PlayerLoopTiming.PostLateUpdate).ContinueWith(() => v.MyProperty = 1000).Forget();
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var startFrame = Time.frameCount;
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await UniTask.WaitUntilValueChanged(v, x => x.MyProperty, PlayerLoopTiming.EarlyUpdate);
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var diff = Time.frameCount - startFrame;
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diff.Should().Be(11);
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});
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[UnityTest]
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public IEnumerator SwitchTo() => UniTask.ToCoroutine(async () =>
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{
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await UniTask.Yield();
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var currentThreadId = Thread.CurrentThread.ManagedThreadId;
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await UniTask.SwitchToThreadPool();
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//await UniTask.SwitchToThreadPool();
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//await UniTask.SwitchToThreadPool();
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var switchedThreadId = Thread.CurrentThread.ManagedThreadId;
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currentThreadId.Should().NotBe(switchedThreadId);
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await UniTask.Yield();
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var switchedThreadId2 = Thread.CurrentThread.ManagedThreadId;
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currentThreadId.Should().Be(switchedThreadId2);
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});
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//[UnityTest]
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//public IEnumerator ObservableConversion() => UniTask.ToCoroutine(async () =>
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//{
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// var v = await Observable.Range(1, 10).ToUniTask();
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// v.Is(10);
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// v = await Observable.Range(1, 10).ToUniTask(useFirstValue: true);
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// v.Is(1);
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// v = await UniTask.DelayFrame(10).ToObservable().ToTask();
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// v.Is(10);
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// v = await UniTask.FromResult(99).ToObservable();
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// v.Is(99);
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//});
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//[UnityTest]
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//public IEnumerator AwaitableReactiveProperty() => UniTask.ToCoroutine(async () =>
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//{
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// var rp1 = new ReactiveProperty<int>(99);
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// UniTask.DelayFrame(100).ContinueWith(x => rp1.Value = x).Forget();
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// await rp1;
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// rp1.Value.Is(100);
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// // var delay2 = UniTask.DelayFrame(10);
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// // var (a, b ) = await UniTask.WhenAll(rp1.WaitUntilValueChangedAsync(), delay2);
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//});
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//[UnityTest]
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//public IEnumerator AwaitableReactiveCommand() => UniTask.ToCoroutine(async () =>
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//{
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// var rc = new ReactiveCommand<int>();
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// UniTask.DelayFrame(100).ContinueWith(x => rc.Execute(x)).Forget();
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// var v = await rc;
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// v.Is(100);
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//});
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[UnityTest]
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public IEnumerator ExceptionlessCancellation() => UniTask.ToCoroutine(async () =>
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{
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var cts = new CancellationTokenSource();
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UniTask.DelayFrame(10).ContinueWith(() => cts.Cancel()).Forget();
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var first = Time.frameCount;
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var canceled = await UniTask.DelayFrame(100, cancellationToken: cts.Token).SuppressCancellationThrow();
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(Time.frameCount - first).Should().Be(11); // 10 frame canceled
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canceled.Should().Be(true);
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});
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[UnityTest]
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public IEnumerator ExceptionCancellation() => UniTask.ToCoroutine(async () =>
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{
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var cts = new CancellationTokenSource();
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UniTask.DelayFrame(10).ContinueWith(() => cts.Cancel()).Forget();
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bool occur = false;
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try
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{
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await UniTask.DelayFrame(100, cancellationToken: cts.Token);
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}
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catch (OperationCanceledException)
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{
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occur = true;
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}
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occur.Should().BeTrue();
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});
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IEnumerator ToaruCoroutineEnumerator()
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{
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yield return null;
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yield return null;
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yield return null;
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yield return null;
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yield return null;
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}
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[UnityTest]
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public IEnumerator ExceptionUnobserved1() => UniTask.ToCoroutine(async () =>
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{
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bool calledEx = false;
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Action<Exception> action = exx =>
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{
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calledEx = true;
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exx.Message.Should().Be("MyException");
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};
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UniTaskScheduler.UnobservedTaskException += action;
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var ex = InException1();
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ex = default(UniTask);
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await UniTask.DelayFrame(3);
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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await UniTask.DelayFrame(1);
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calledEx.Should().BeTrue();
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UniTaskScheduler.UnobservedTaskException -= action;
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});
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[UnityTest]
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public IEnumerator ExceptionUnobserved2() => UniTask.ToCoroutine(async () =>
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{
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bool calledEx = false;
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Action<Exception> action = exx =>
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{
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calledEx = true;
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exx.Message.Should().Be("MyException");
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};
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UniTaskScheduler.UnobservedTaskException += action;
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var ex = InException2();
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ex = default(UniTask<int>);
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await UniTask.DelayFrame(3);
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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await UniTask.DelayFrame(1);
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calledEx.Should().BeTrue();
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UniTaskScheduler.UnobservedTaskException -= action;
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});
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async UniTask InException1()
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{
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await UniTask.Yield();
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throw new Exception("MyException");
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}
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async UniTask<int> InException2()
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{
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await UniTask.Yield();
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throw new Exception("MyException");
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}
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[UnityTest]
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public IEnumerator NestedEnumerator() => UniTask.ToCoroutine(async () =>
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{
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var time = Time.realtimeSinceStartup;
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await ParentCoroutineEnumerator();
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var elapsed = Time.realtimeSinceStartup - time;
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((int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, MidpointRounding.ToEven)).Should().Be(3);
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});
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IEnumerator ParentCoroutineEnumerator()
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{
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yield return ChildCoroutineEnumerator();
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}
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IEnumerator ChildCoroutineEnumerator()
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{
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yield return new WaitForSeconds(3);
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}
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#endif
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#endif
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}
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}
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#endif |