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<article class="content wrap" id="_content" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer">
<h1 id="Cysharp_Threading_Tasks_PlayerLoopTimer" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer" class="text-break">PlayerLoopTimer Class
</h1>
<h6><strong>Namespace</strong>: <a class="xref" href="Cysharp.Threading.Tasks.html">Cysharp.Threading.Tasks</a></h6>
<h6><strong>Assembly</strong>: cs.temp.dll.dll</h6>
<div class="markdown level0 summary"></div>
<div class="markdown level0 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public abstract class PlayerLoopTimer : IDisposable, IPlayerLoopItem</code></pre>
</div>
<div class="inheritance">
<h5>Inheritance</h5>
<span><span class="xref">System.Object</span></span>
<span class="xref">PlayerLoopTimer</span>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.IDisposable</span></div>
<div><a class="xref" href="Cysharp.Threading.Tasks.IPlayerLoopItem.html">IPlayerLoopItem</a></div>
</div>
<h3 id="members">Members</h3>
<h4>Constructors
</h4>
<table class="table table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer__ctor_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Action_System_Object__System_Object_">PlayerLoopTimer(Boolean, PlayerLoopTiming, CancellationToken, Action&lt;Object&gt;, Object)</a>
</td>
<td class="markdown level1 summary"></td>
</tr>
</tbody>
</table>
<h4>Methods
</h4>
<table class="table table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer_Create_System_TimeSpan_System_Boolean_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Action_System_Object__System_Object_">Create(TimeSpan, Boolean, DelayType, PlayerLoopTiming, CancellationToken, Action&lt;Object&gt;, Object)</a>
</td>
<td class="markdown level1 summary"></td>
</tr>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer_Dispose">Dispose()</a>
</td>
<td class="markdown level1 summary"></td>
</tr>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer_MoveNextCore">MoveNextCore()</a>
</td>
<td class="markdown level1 summary"></td>
</tr>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer_ResetCore_System_Nullable_System_TimeSpan__">ResetCore(Nullable&lt;TimeSpan&gt;)</a>
</td>
<td class="markdown level1 summary"></td>
</tr>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer_Restart">Restart()</a>
</td>
<td class="markdown level1 summary"><p>Restart(Reset and Start) timer.</p>
</td>
</tr>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer_Restart_System_TimeSpan_">Restart(TimeSpan)</a>
</td>
<td class="markdown level1 summary"><p>Restart(Reset and Start) and change interval.</p>
</td>
</tr>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer_StartNew_System_TimeSpan_System_Boolean_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Action_System_Object__System_Object_">StartNew(TimeSpan, Boolean, DelayType, PlayerLoopTiming, CancellationToken, Action&lt;Object&gt;, Object)</a>
</td>
<td class="markdown level1 summary"></td>
</tr>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer_Stop">Stop()</a>
</td>
<td class="markdown level1 summary"><p>Stop timer.</p>
</td>
</tr>
</tbody>
</table>
<h4>Explicit Interface Implementations
</h4>
<table class="table table-condensed">
<thead>
<tr>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html#Cysharp_Threading_Tasks_PlayerLoopTimer_Cysharp_Threading_Tasks_IPlayerLoopItem_MoveNext">IPlayerLoopItem.MoveNext()</a>
</td>
<td class="markdown level1 summary"></td>
</tr>
</tbody>
</table>
<h3 id="constructors">Constructors
</h3>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer__ctor_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.#ctor*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer__ctor_System_Boolean_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Action_System_Object__System_Object_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.#ctor(System.Boolean,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Action{System.Object},System.Object)">PlayerLoopTimer(Boolean, PlayerLoopTiming, CancellationToken, Action&lt;Object&gt;, Object)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected PlayerLoopTimer(bool periodic, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action&lt;object&gt; timerCallback, object state)</code></pre>
</div>
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>periodic</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
<dt><span class="parametername"><code>playerLoopTiming</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>timerCallback</code></span> <span class="xref">System.Action</span>&lt;<span class="xref">System.Object</span>&gt;</dt>
<dd></dd>
<dt><span class="parametername"><code>state</code></span> <span class="xref">System.Object</span></dt>
<dd></dd>
</dl>
</section>
</section>
<h3 id="methods">Methods
</h3>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer_Create_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Create*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer_Create_System_TimeSpan_System_Boolean_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Action_System_Object__System_Object_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Create(System.TimeSpan,System.Boolean,Cysharp.Threading.Tasks.DelayType,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Action{System.Object},System.Object)">Create(TimeSpan, Boolean, DelayType, PlayerLoopTiming, CancellationToken, Action&lt;Object&gt;, Object)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static PlayerLoopTimer Create(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action&lt;object&gt; timerCallback, object state)</code></pre>
</div>
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>interval</code></span> <span class="xref">System.TimeSpan</span></dt>
<dd></dd>
<dt><span class="parametername"><code>periodic</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
<dt><span class="parametername"><code>delayType</code></span> <a class="xref" href="Cysharp.Threading.Tasks.DelayType.html">DelayType</a></dt>
<dd></dd>
<dt><span class="parametername"><code>playerLoopTiming</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>timerCallback</code></span> <span class="xref">System.Action</span>&lt;<span class="xref">System.Object</span>&gt;</dt>
<dd></dd>
<dt><span class="parametername"><code>state</code></span> <span class="xref">System.Object</span></dt>
<dd></dd>
</dl>
</section>
<section>
<h5 class="returns">Returns</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html">PlayerLoopTimer</a></dt>
<dd></dd>
</dl>
</section>
</section>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer_Dispose_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Dispose*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer_Dispose" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Dispose">Dispose()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
</div>
</section>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer_MoveNextCore_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.MoveNextCore*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer_MoveNextCore" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.MoveNextCore">MoveNextCore()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected abstract bool MoveNextCore()</code></pre>
</div>
<section>
<h5 class="returns">Returns</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
</section>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer_ResetCore_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.ResetCore*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer_ResetCore_System_Nullable_System_TimeSpan__" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.ResetCore(System.Nullable{System.TimeSpan})">ResetCore(Nullable&lt;TimeSpan&gt;)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">protected abstract void ResetCore(TimeSpan? newInterval)</code></pre>
</div>
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>newInterval</code></span> <span class="xref">System.Nullable</span>&lt;<span class="xref">System.TimeSpan</span>&gt;</dt>
<dd></dd>
</dl>
</section>
</section>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer_Restart_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Restart*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer_Restart" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Restart">Restart()</h4>
<div class="markdown level1 summary"><p>Restart(Reset and Start) timer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Restart()</code></pre>
</div>
</section>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer_Restart_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Restart*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer_Restart_System_TimeSpan_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Restart(System.TimeSpan)">Restart(TimeSpan)</h4>
<div class="markdown level1 summary"><p>Restart(Reset and Start) and change interval.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Restart(TimeSpan interval)</code></pre>
</div>
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>interval</code></span> <span class="xref">System.TimeSpan</span></dt>
<dd></dd>
</dl>
</section>
</section>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer_StartNew_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.StartNew*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer_StartNew_System_TimeSpan_System_Boolean_Cysharp_Threading_Tasks_DelayType_Cysharp_Threading_Tasks_PlayerLoopTiming_System_Threading_CancellationToken_System_Action_System_Object__System_Object_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.StartNew(System.TimeSpan,System.Boolean,Cysharp.Threading.Tasks.DelayType,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,System.Action{System.Object},System.Object)">StartNew(TimeSpan, Boolean, DelayType, PlayerLoopTiming, CancellationToken, Action&lt;Object&gt;, Object)</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public static PlayerLoopTimer StartNew(TimeSpan interval, bool periodic, DelayType delayType, PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken, Action&lt;object&gt; timerCallback, object state)</code></pre>
</div>
<section>
<h5 class="parameters">Parameters</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="parametername"><code>interval</code></span> <span class="xref">System.TimeSpan</span></dt>
<dd></dd>
<dt><span class="parametername"><code>periodic</code></span> <span class="xref">System.Boolean</span></dt>
<dd></dd>
<dt><span class="parametername"><code>delayType</code></span> <a class="xref" href="Cysharp.Threading.Tasks.DelayType.html">DelayType</a></dt>
<dd></dd>
<dt><span class="parametername"><code>playerLoopTiming</code></span> <a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTiming.html">PlayerLoopTiming</a></dt>
<dd></dd>
<dt><span class="parametername"><code>cancellationToken</code></span> <span class="xref">System.Threading.CancellationToken</span></dt>
<dd></dd>
<dt><span class="parametername"><code>timerCallback</code></span> <span class="xref">System.Action</span>&lt;<span class="xref">System.Object</span>&gt;</dt>
<dd></dd>
<dt><span class="parametername"><code>state</code></span> <span class="xref">System.Object</span></dt>
<dd></dd>
</dl>
</section>
<section>
<h5 class="returns">Returns</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><a class="xref" href="Cysharp.Threading.Tasks.PlayerLoopTimer.html">PlayerLoopTimer</a></dt>
<dd></dd>
</dl>
</section>
</section>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer_Stop_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Stop*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer_Stop" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Stop">Stop()</h4>
<div class="markdown level1 summary"><p>Stop timer.</p>
</div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public void Stop()</code></pre>
</div>
</section>
<h3 id="eii">Explicit Interface Implementations
</h3>
<section>
<a id="Cysharp_Threading_Tasks_PlayerLoopTimer_Cysharp_Threading_Tasks_IPlayerLoopItem_MoveNext_" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Cysharp#Threading#Tasks#IPlayerLoopItem#MoveNext*"></a>
<h4 id="Cysharp_Threading_Tasks_PlayerLoopTimer_Cysharp_Threading_Tasks_IPlayerLoopItem_MoveNext" data-uid="Cysharp.Threading.Tasks.PlayerLoopTimer.Cysharp#Threading#Tasks#IPlayerLoopItem#MoveNext">IPlayerLoopItem.MoveNext()</h4>
<div class="markdown level1 summary"></div>
<div class="markdown level1 conceptual"></div>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">bool IPlayerLoopItem.MoveNext()</code></pre>
</div>
<section>
<h5 class="returns">Returns</h5>
<dl class="cysharpdocfx-valuedefinition">
<dt><span class="xref">System.Boolean</span></dt>
<dd></dd>
</dl>
</section>
</section>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.IDisposable</span>
</div>
<div>
<a class="xref" href="Cysharp.Threading.Tasks.IPlayerLoopItem.html">IPlayerLoopItem</a>
</div>
</article>
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