mirror of https://github.com/Cysharp/UniTask
235 lines
8.0 KiB
C#
235 lines
8.0 KiB
C#
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using UniRx.Async.Internal;
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namespace UniRx.Async
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{
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public partial struct UniTask
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{
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public static UniTask WaitUntil(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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var promise = new WaitUntilPromise(predicate, timing, cancellationToken);
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return promise.Task;
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}
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public static UniTask WaitWhile(Func<bool> predicate, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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var promise = new WaitWhilePromise(predicate, timing, cancellationToken);
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return promise.Task;
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}
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public static UniTask<U> WaitUntilValueChanged<T, U>(T target, Func<T, U> monitorFunction, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<U> equalityComparer = null, CancellationToken cancellationToken = default(CancellationToken))
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where T : class
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{
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var unityObject = target as UnityEngine.Object;
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var isUnityObject = !object.ReferenceEquals(target, null); // don't use (unityObject == null)
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return (isUnityObject)
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? new WaitUntilValueChangedUnityObjectPromise<T, U>(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken).Task
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: new WaitUntilValueChangedStandardObjectPromise<T, U>(target, monitorFunction, equalityComparer, monitorTiming, cancellationToken).Task;
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}
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class WaitUntilPromise : PlayerLoopReusablePromiseBase
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{
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readonly Func<bool> predicate;
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public WaitUntilPromise(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken)
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: base(timing, cancellationToken, 1)
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{
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this.predicate = predicate;
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}
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protected override void OnRunningStart()
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{
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}
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public override bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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Complete();
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TrySetCanceled();
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return false;
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}
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bool result = default(bool);
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try
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{
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result = predicate();
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}
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catch (Exception ex)
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{
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Complete();
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TrySetException(ex);
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return false;
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}
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if (result)
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{
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Complete();
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TrySetResult();
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return false;
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}
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return true;
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}
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}
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class WaitWhilePromise : PlayerLoopReusablePromiseBase
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{
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readonly Func<bool> predicate;
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public WaitWhilePromise(Func<bool> predicate, PlayerLoopTiming timing, CancellationToken cancellationToken)
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: base(timing, cancellationToken, 1)
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{
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this.predicate = predicate;
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}
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protected override void OnRunningStart()
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{
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}
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public override bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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Complete();
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TrySetCanceled();
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return false;
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}
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bool result = default(bool);
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try
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{
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result = predicate();
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}
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catch (Exception ex)
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{
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Complete();
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TrySetException(ex);
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return false;
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}
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if (!result)
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{
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Complete();
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TrySetResult();
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return false;
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}
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return true;
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}
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}
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// where T : UnityEngine.Object, can not add constraint
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class WaitUntilValueChangedUnityObjectPromise<T, U> : PlayerLoopReusablePromiseBase<U>
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{
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readonly T target;
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readonly Func<T, U> monitorFunction;
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readonly IEqualityComparer<U> equalityComparer;
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U currentValue;
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public WaitUntilValueChangedUnityObjectPromise(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken)
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: base(timing, cancellationToken, 1)
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{
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this.target = target;
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this.monitorFunction = monitorFunction;
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this.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
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this.currentValue = monitorFunction(target);
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}
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protected override void OnRunningStart()
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{
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}
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public override bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested || target == null) // destroyed = cancel.
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{
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Complete();
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TrySetCanceled();
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return false;
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}
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U nextValue = default(U);
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try
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{
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nextValue = monitorFunction(target);
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if (equalityComparer.Equals(currentValue, nextValue))
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{
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return true;
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}
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}
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catch (Exception ex)
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{
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Complete();
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TrySetException(ex);
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return false;
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}
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Complete();
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currentValue = nextValue;
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TrySetResult(nextValue);
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return false;
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}
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}
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class WaitUntilValueChangedStandardObjectPromise<T, U> : PlayerLoopReusablePromiseBase<U>
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where T : class
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{
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readonly WeakReference<T> target;
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readonly Func<T, U> monitorFunction;
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readonly IEqualityComparer<U> equalityComparer;
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U currentValue;
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public WaitUntilValueChangedStandardObjectPromise(T target, Func<T, U> monitorFunction, IEqualityComparer<U> equalityComparer, PlayerLoopTiming timing, CancellationToken cancellationToken)
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: base(timing, cancellationToken, 1)
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{
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this.target = new WeakReference<T>(target, false); // wrap in WeakReference.
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this.monitorFunction = monitorFunction;
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this.equalityComparer = equalityComparer ?? UnityEqualityComparer.GetDefault<U>();
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this.currentValue = monitorFunction(target);
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}
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protected override void OnRunningStart()
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{
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}
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public override bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t))
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{
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Complete();
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TrySetCanceled();
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return false;
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}
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U nextValue = default(U);
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try
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{
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nextValue = monitorFunction(t);
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if (equalityComparer.Equals(currentValue, nextValue))
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{
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return true;
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}
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}
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catch (Exception ex)
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{
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Complete();
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TrySetException(ex);
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return false;
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}
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Complete();
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currentValue = nextValue;
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TrySetResult(nextValue);
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return false;
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}
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}
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}
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}
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#endif |