UniTask/Assets/UniRx.Async/Triggers/AsyncTriggerBase.cs

233 lines
8.2 KiB
C#

#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Threading;
using UniRx.Async.Internal;
using UnityEngine;
namespace UniRx.Async.Triggers
{
public interface ICancelablePromise
{
CancellationToken RegisteredCancellationToken { get; }
bool TrySetCanceled();
}
public interface ICancellationTokenKeyDictionary
{
void Remove(CancellationToken token);
}
public class AsyncTriggerPromiseDictionary<TPromiseType> :
Dictionary<CancellationToken, AutoResetUniTaskCompletionSource<TPromiseType>>,
ICancellationTokenKeyDictionary,
IEnumerable<ICancelablePromise>
{
public AsyncTriggerPromiseDictionary()
: base(CancellationTokenEqualityComparer.Default)
{
}
IEnumerator<ICancelablePromise> IEnumerable<ICancelablePromise>.GetEnumerator()
{
// TODO:
throw new NotImplementedException();
//return Values.GetEnumerator();
}
void ICancellationTokenKeyDictionary.Remove(CancellationToken token)
{
this.Remove(token);
}
}
public abstract class AsyncTriggerBase : MonoBehaviour
{
static readonly Action<object> Callback = CancelCallback;
bool calledAwake = false;
bool destroyCalled = false;
CancellationTokenRegistration[] registeredCancellations;
int registeredCancellationsCount;
protected abstract IEnumerable<ICancelablePromise> GetPromises();
static protected IEnumerable<ICancelablePromise> Concat(ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s)
{
if (p1 != null) yield return p1;
if (p1s != null) foreach (var item in p1s) yield return item;
}
static protected IEnumerable<ICancelablePromise> Concat(
ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s,
ICancelablePromise p2, IEnumerable<ICancelablePromise> p2s)
{
if (p1 != null) yield return p1;
if (p1s != null) foreach (var item in p1s) yield return item;
if (p2 != null) yield return p2;
if (p2s != null) foreach (var item in p2s) yield return item;
}
static protected IEnumerable<ICancelablePromise> Concat(
ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s,
ICancelablePromise p2, IEnumerable<ICancelablePromise> p2s,
ICancelablePromise p3, IEnumerable<ICancelablePromise> p3s)
{
if (p1 != null) yield return p1;
if (p1s != null) foreach (var item in p1s) yield return item;
if (p2 != null) yield return p2;
if (p2s != null) foreach (var item in p2s) yield return item;
if (p3 != null) yield return p3;
if (p3s != null) foreach (var item in p3s) yield return item;
}
static protected IEnumerable<ICancelablePromise> Concat(
ICancelablePromise p1, IEnumerable<ICancelablePromise> p1s,
ICancelablePromise p2, IEnumerable<ICancelablePromise> p2s,
ICancelablePromise p3, IEnumerable<ICancelablePromise> p3s,
ICancelablePromise p4, IEnumerable<ICancelablePromise> p4s)
{
if (p1 != null) yield return p1;
if (p1s != null) foreach (var item in p1s) yield return item;
if (p2 != null) yield return p2;
if (p2s != null) foreach (var item in p2s) yield return item;
if (p3 != null) yield return p3;
if (p3s != null) foreach (var item in p3s) yield return item;
if (p4 != null) yield return p4;
if (p4s != null) foreach (var item in p4s) yield return item;
}
// otherwise...
static protected IEnumerable<ICancelablePromise> Concat(params object[] promises)
{
foreach (var item in promises)
{
if (item is ICancelablePromise p)
{
yield return p;
}
else if (item is IEnumerable<ICancelablePromise> ps)
{
foreach (var p2 in ps)
{
yield return p2;
}
}
}
}
protected UniTask<T> GetOrAddPromise<T>(ref AsyncTriggerPromise<T> promise, ref AsyncTriggerPromiseDictionary<T> promises, CancellationToken cancellationToken)
{
if (destroyCalled) return UniTask.FromCanceled<T>();
if (!cancellationToken.CanBeCanceled)
{
if (promise == null)
{
promise = new AsyncTriggerPromise<T>();
if (!calledAwake)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
}
}
return promise.Task;
}
if (promises == null) promises = new AsyncTriggerPromiseDictionary<T>();
if (promises.TryGetValue(cancellationToken, out var cancellablePromise))
{
return cancellablePromise.Task;
}
cancellablePromise = new AsyncTriggerPromise<T>();
promises.Add(cancellationToken, cancellablePromise);
if (!calledAwake)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
}
var registrationToken = cancellationToken.RegisterWithoutCaptureExecutionContext(Callback, Tuple.Create((ICancellationTokenKeyDictionary)promises, (ICancelablePromise)cancellablePromise));
if (registeredCancellations == null)
{
registeredCancellations = ArrayPool<CancellationTokenRegistration>.Shared.Rent(4);
}
ArrayPoolUtil.EnsureCapacity(ref registeredCancellations, registeredCancellationsCount + 1, ArrayPool<CancellationTokenRegistration>.Shared);
registeredCancellations[registeredCancellationsCount++] = registrationToken;
return cancellablePromise.Task;
}
static void CancelCallback(object state)
{
var tuple = (Tuple<ICancellationTokenKeyDictionary, ICancelablePromise>)state;
var dict = tuple.Item1;
var promise = tuple.Item2;
promise.TrySetCanceled();
dict.Remove(promise.RegisteredCancellationToken);
}
protected void TrySetResult<T>(ReusablePromise<T> promise, AsyncTriggerPromiseDictionary<T> promises, T value)
{
if (promise != null)
{
promise.TrySetResult(value);
}
if (promises != null)
{
PromiseHelper.TrySetResultAll(promises.Values, value);
}
}
void Awake()
{
calledAwake = true;
}
void OnDestroy()
{
if (destroyCalled) return;
destroyCalled = true;
foreach (var item in GetPromises())
{
item.TrySetCanceled();
}
if (registeredCancellations != null)
{
for (int i = 0; i < registeredCancellationsCount; i++)
{
registeredCancellations[i].Dispose();
registeredCancellations[i] = default(CancellationTokenRegistration);
}
ArrayPool<CancellationTokenRegistration>.Shared.Return(registeredCancellations);
}
}
class AwakeMonitor : IPlayerLoopItem
{
readonly AsyncTriggerBase trigger;
public AwakeMonitor(AsyncTriggerBase trigger)
{
this.trigger = trigger;
}
public bool MoveNext()
{
if (trigger.calledAwake) return false;
if (trigger == null)
{
trigger.OnDestroy();
return false;
}
return true;
}
}
}
}
#endif