mirror of https://github.com/Cysharp/UniTask
27 lines
678 B
C#
27 lines
678 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using UniRx.Async;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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public class SandboxMain : MonoBehaviour
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{
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public Button okButton;
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public Button cancelButton;
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CancellationTokenSource cts;
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async void Start()
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{
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UnityEngine.Debug.Log("DOWNLOAD START:" + Time.frameCount);
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var req = await UnityWebRequest.Get(Path.Combine(Application.streamingAssetsPath, "test.txt")).SendWebRequest();
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UnityEngine.Debug.Log("DOWNLOAD RESULT:" + Time.frameCount + ", " + req.downloadHandler.text);
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}
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}
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