mirror of https://github.com/Cysharp/UniTask
176 lines
5.5 KiB
C#
176 lines
5.5 KiB
C#
#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using UniRx.Async.Internal;
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namespace UniRx.Async
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{
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public partial struct UniTask
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{
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/// <summary>
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/// If running on mainthread, do nothing. Otherwise, same as UniTask.Yield(PlayerLoopTiming.Update).
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/// </summary>
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public static SwitchToMainThreadAwaitable SwitchToMainThread()
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{
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return new SwitchToMainThreadAwaitable();
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}
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public static SwitchToThreadPoolAwaitable SwitchToThreadPool()
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{
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return new SwitchToThreadPoolAwaitable();
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}
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public static SwitchToTaskPoolAwaitable SwitchToTaskPool()
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{
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return new SwitchToTaskPoolAwaitable();
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}
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public static SwitchToSynchronizationContextAwaitable SwitchToSynchronizationContext(SynchronizationContext syncContext)
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{
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Error.ThrowArgumentNullException(syncContext, nameof(syncContext));
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return new SwitchToSynchronizationContextAwaitable(syncContext);
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}
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}
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public struct SwitchToMainThreadAwaitable
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{
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public Awaiter GetAwaiter() => new Awaiter();
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public struct Awaiter : ICriticalNotifyCompletion
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{
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public bool IsCompleted
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{
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get
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{
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var currentThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
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if (PlayerLoopHelper.MainThreadId == currentThreadId)
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{
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return true; // run immediate.
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}
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else
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{
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return false; // register continuation.
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}
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}
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}
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public void GetResult() { }
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public void OnCompleted(Action continuation)
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{
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PlayerLoopHelper.AddContinuation(PlayerLoopTiming.Update, continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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PlayerLoopHelper.AddContinuation(PlayerLoopTiming.Update, continuation);
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}
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}
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}
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public struct SwitchToThreadPoolAwaitable
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{
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public Awaiter GetAwaiter() => new Awaiter();
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public struct Awaiter : ICriticalNotifyCompletion
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{
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static readonly WaitCallback switchToCallback = Callback;
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public bool IsCompleted => false;
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public void GetResult() { }
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public void OnCompleted(Action continuation)
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{
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ThreadPool.UnsafeQueueUserWorkItem(switchToCallback, continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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ThreadPool.UnsafeQueueUserWorkItem(switchToCallback, continuation);
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}
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static void Callback(object state)
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{
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var continuation = (Action)state;
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continuation();
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}
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}
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}
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public struct SwitchToTaskPoolAwaitable
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{
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public Awaiter GetAwaiter() => new Awaiter();
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public struct Awaiter : ICriticalNotifyCompletion
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{
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static readonly Action<object> switchToCallback = Callback;
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public bool IsCompleted => false;
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public void GetResult() { }
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public void OnCompleted(Action continuation)
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{
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Task.Factory.StartNew(switchToCallback, continuation, CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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Task.Factory.StartNew(switchToCallback, continuation, CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default);
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}
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static void Callback(object state)
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{
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var continuation = (Action)state;
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continuation();
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}
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}
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}
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public struct SwitchToSynchronizationContextAwaitable
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{
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readonly SynchronizationContext synchronizationContext;
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public SwitchToSynchronizationContextAwaitable(SynchronizationContext synchronizationContext)
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{
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this.synchronizationContext = synchronizationContext;
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}
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public Awaiter GetAwaiter() => new Awaiter(synchronizationContext);
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public struct Awaiter : ICriticalNotifyCompletion
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{
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static readonly SendOrPostCallback switchToCallback = Callback;
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readonly SynchronizationContext synchronizationContext;
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public Awaiter(SynchronizationContext synchronizationContext)
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{
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this.synchronizationContext = synchronizationContext;
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}
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public bool IsCompleted => false;
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public void GetResult() { }
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public void OnCompleted(Action continuation)
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{
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synchronizationContext.Post(switchToCallback, continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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synchronizationContext.Post(switchToCallback, continuation);
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}
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static void Callback(object state)
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{
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var continuation = (Action)state;
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continuation();
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}
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}
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}
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}
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#endif |