#if CSHARP_7_OR_LATER || (UNITY_2018_3_OR_NEWER && (NET_STANDARD_2_0 || NET_4_6))
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections;
using System.Runtime.ExceptionServices;
using System.Threading;
using System.Threading.Tasks;
using UniRx.Async.Internal;
namespace UniRx.Async
{
public static partial class UniTaskExtensions
{
///
/// Convert UniTask -> UniTask[AsyncUnit].
///
public static UniTask AsAsyncUnitUniTask(this UniTask task)
{
// use implicit conversion
return task;
}
///
/// Convert Task[T] -> UniTask[T].
///
public static UniTask AsUniTask(this Task task, bool useCurrentSynchronizationContext = true)
{
var promise = new UniTaskCompletionSource();
task.ContinueWith((x, state) =>
{
var p = (UniTaskCompletionSource)state;
switch (x.Status)
{
case TaskStatus.Canceled:
p.TrySetCanceled();
break;
case TaskStatus.Faulted:
p.TrySetException(x.Exception);
break;
case TaskStatus.RanToCompletion:
p.TrySetResult(x.Result);
break;
default:
throw new NotSupportedException();
}
}, promise, useCurrentSynchronizationContext ? TaskScheduler.FromCurrentSynchronizationContext() : TaskScheduler.Current);
return new UniTask(promise);
}
///
/// Convert Task -> UniTask.
///
public static UniTask AsUniTask(this Task task, bool useCurrentSynchronizationContext = true)
{
var promise = new UniTaskCompletionSource();
task.ContinueWith((x, state) =>
{
var p = (UniTaskCompletionSource)state;
switch (x.Status)
{
case TaskStatus.Canceled:
p.TrySetCanceled();
break;
case TaskStatus.Faulted:
p.TrySetException(x.Exception);
break;
case TaskStatus.RanToCompletion:
p.TrySetResult(default(AsyncUnit));
break;
default:
throw new NotSupportedException();
}
}, promise, useCurrentSynchronizationContext ? TaskScheduler.FromCurrentSynchronizationContext() : TaskScheduler.Current);
return new UniTask(promise);
}
public static IEnumerator ToCoroutine(this UniTask task, Action resultHandler = null, Action exceptionHandler = null)
{
return new ToCoroutineEnumerator(task, resultHandler, exceptionHandler);
}
public static IEnumerator ToCoroutine(this UniTask task, Action exceptionHandler = null)
{
return new ToCoroutineEnumerator(task, exceptionHandler);
}
public static UniTask Timeout(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
return Timeout(task.AsAsyncUnitUniTask(), timeout, ignoreTimeScale, timeoutCheckTiming, taskCancellationTokenSource);
}
public static async UniTask Timeout(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
// left, right both suppress operation canceled exception.
var delayCancellationTokenSource = new CancellationTokenSource();
var timeoutTask = (UniTask)UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
var (hasValue, value) = await UniTask.WhenAny(task.SuppressCancellationThrow(), timeoutTask);
if (!hasValue)
{
if (taskCancellationTokenSource != null)
{
taskCancellationTokenSource.Cancel();
taskCancellationTokenSource.Dispose();
}
throw new TimeoutException("Exceed Timeout:" + timeout);
}
else
{
delayCancellationTokenSource.Cancel();
delayCancellationTokenSource.Dispose();
}
if (value.IsCanceled)
{
Error.ThrowOperationCanceledException();
}
return value.Result;
}
///
/// Timeout with suppress OperationCanceledException. Returns (bool, IsCacneled).
///
public static async UniTask TimeoutWithoutException(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
var v = await TimeoutWithoutException(task.AsAsyncUnitUniTask(), timeout, ignoreTimeScale, timeoutCheckTiming, taskCancellationTokenSource);
return v.IsTimeout;
}
///
/// Timeout with suppress OperationCanceledException. Returns (bool IsTimeout, T Result).
///
public static async UniTask<(bool IsTimeout, T Result)> TimeoutWithoutException(this UniTask task, TimeSpan timeout, bool ignoreTimeScale = true, PlayerLoopTiming timeoutCheckTiming = PlayerLoopTiming.Update, CancellationTokenSource taskCancellationTokenSource = null)
{
// left, right both suppress operation canceled exception.
var delayCancellationTokenSource = new CancellationTokenSource();
var timeoutTask = (UniTask)UniTask.Delay(timeout, ignoreTimeScale, timeoutCheckTiming, delayCancellationTokenSource.Token).SuppressCancellationThrow();
var (hasValue, value) = await UniTask.WhenAny(task.SuppressCancellationThrow(), timeoutTask);
if (!hasValue)
{
if (taskCancellationTokenSource != null)
{
taskCancellationTokenSource.Cancel();
taskCancellationTokenSource.Dispose();
}
return (true, default(T));
}
else
{
delayCancellationTokenSource.Cancel();
delayCancellationTokenSource.Dispose();
}
if (value.IsCanceled)
{
Error.ThrowOperationCanceledException();
}
return (false, value.Result);
}
public static void Forget(this UniTask task)
{
ForgetCore(task).Forget();
}
public static void Forget(this UniTask task, Action exceptionHandler, bool handleExceptionOnMainThread = true)
{
if (exceptionHandler == null)
{
ForgetCore(task).Forget();
}
else
{
ForgetCoreWithCatch(task, exceptionHandler, handleExceptionOnMainThread).Forget();
}
}
// UniTask to UniTaskVoid
static async UniTaskVoid ForgetCore(UniTask task)
{
await task;
}
static async UniTaskVoid ForgetCoreWithCatch(UniTask task, Action exceptionHandler, bool handleExceptionOnMainThread)
{
try
{
await task;
}
catch (Exception ex)
{
try
{
if (handleExceptionOnMainThread)
{
await UniTask.SwitchToMainThread();
}
exceptionHandler(ex);
}
catch (Exception ex2)
{
UniTaskScheduler.PublishUnobservedTaskException(ex2);
}
}
}
public static void Forget(this UniTask task)
{
ForgetCore(task).Forget();
}
public static void Forget(this UniTask task, Action exceptionHandler, bool handleExceptionOnMainThread = true)
{
if (exceptionHandler == null)
{
ForgetCore(task).Forget();
}
else
{
ForgetCoreWithCatch(task, exceptionHandler, handleExceptionOnMainThread).Forget();
}
}
// UniTask to UniTaskVoid
static async UniTaskVoid ForgetCore(UniTask task)
{
await task;
}
static async UniTaskVoid ForgetCoreWithCatch(UniTask task, Action exceptionHandler, bool handleExceptionOnMainThread)
{
try
{
await task;
}
catch (Exception ex)
{
try
{
if (handleExceptionOnMainThread)
{
await UniTask.SwitchToMainThread();
}
exceptionHandler(ex);
}
catch (Exception ex2)
{
UniTaskScheduler.PublishUnobservedTaskException(ex2);
}
}
}
public static async UniTask ContinueWith(this UniTask task, Action continuationFunction)
{
continuationFunction(await task);
}
public static async UniTask ContinueWith(this UniTask task, Func continuationFunction)
{
await continuationFunction(await task);
}
public static async UniTask ContinueWith(this UniTask task, Func continuationFunction)
{
return continuationFunction(await task);
}
public static async UniTask ContinueWith(this UniTask task, Func> continuationFunction)
{
return await continuationFunction(await task);
}
public static async UniTask ContinueWith(this UniTask task, Action continuationFunction)
{
await task;
continuationFunction();
}
public static async UniTask ContinueWith(this UniTask task, Func continuationFunction)
{
await task;
await continuationFunction();
}
public static async UniTask ContinueWith(this UniTask task, Func continuationFunction)
{
await task;
return continuationFunction();
}
public static async UniTask ContinueWith(this UniTask task, Func> continuationFunction)
{
await task;
return await continuationFunction();
}
public static async UniTask ConfigureAwait(this Task task, PlayerLoopTiming timing)
{
await task.ConfigureAwait(false);
await UniTask.Yield(timing);
}
public static async UniTask ConfigureAwait(this Task task, PlayerLoopTiming timing)
{
var v = await task.ConfigureAwait(false);
await UniTask.Yield(timing);
return v;
}
public static async UniTask ConfigureAwait(this UniTask task, PlayerLoopTiming timing)
{
await task;
await UniTask.Yield(timing);
}
public static async UniTask ConfigureAwait(this UniTask task, PlayerLoopTiming timing)
{
var v = await task;
await UniTask.Yield(timing);
return v;
}
public static async UniTask Unwrap(this UniTask> task)
{
return await await task;
}
public static async UniTask Unwrap(this UniTask task)
{
await await task;
}
class ToCoroutineEnumerator : IEnumerator
{
bool completed;
UniTask task;
Action exceptionHandler = null;
bool isStarted = false;
ExceptionDispatchInfo exception;
public ToCoroutineEnumerator(UniTask task, Action exceptionHandler)
{
completed = false;
this.exceptionHandler = exceptionHandler;
this.task = task;
}
async UniTaskVoid RunTask(UniTask task)
{
try
{
await task;
}
catch (Exception ex)
{
if (exceptionHandler != null)
{
exceptionHandler(ex);
}
else
{
this.exception = ExceptionDispatchInfo.Capture(ex);
}
}
finally
{
completed = true;
}
}
public object Current => null;
public bool MoveNext()
{
if (!isStarted)
{
isStarted = true;
RunTask(task).Forget();
}
if (exception != null)
{
// throw exception on iterator (main)thread.
// unfortunately unity test-runner can not handle throw exception on hand-write IEnumerator.MoveNext.
UnityEngine.Debug.LogException(exception.SourceException);
}
return !completed;
}
public void Reset()
{
}
}
class ToCoroutineEnumerator : IEnumerator
{
bool completed;
Action resultHandler = null;
Action exceptionHandler = null;
bool isStarted = false;
UniTask task;
object current = null;
ExceptionDispatchInfo exception;
public ToCoroutineEnumerator(UniTask task, Action resultHandler, Action exceptionHandler)
{
completed = false;
this.task = task;
this.resultHandler = resultHandler;
this.exceptionHandler = exceptionHandler;
}
async UniTaskVoid RunTask(UniTask task)
{
try
{
var value = await task;
current = value;
if (resultHandler != null)
{
resultHandler(value);
}
}
catch (Exception ex)
{
if (exceptionHandler != null)
{
exceptionHandler(ex);
}
else
{
this.exception = ExceptionDispatchInfo.Capture(ex);
}
}
finally
{
completed = true;
}
}
public object Current => current;
public bool MoveNext()
{
if (!isStarted)
{
isStarted = true;
RunTask(task).Forget();
}
if (exception != null)
{
// throw exception on iterator (main)thread.
// unfortunately unity test-runner can not handle throw exception on hand-write IEnumerator.MoveNext.
UnityEngine.Debug.LogException(exception.SourceException);
}
return !completed;
}
public void Reset()
{
}
}
}
}
#endif