Commit Graph

30 Commits (11bc28b33f3436232eaa3808bfaf0477cf2ca9f7)

Author SHA1 Message Date
Yoshifumi Kawai b2d3423a33 T | IUniTaskSource 2020-04-18 22:11:40 +09:00
Yoshifumi Kawai 2ccaf0a03b complete infrastructure 2020-04-18 05:07:59 +09:00
Yoshifumi Kawai 676aba7cce 1.3.0 2020-04-16 20:50:35 +09:00
Yoshifumi Kawai 745de32006 GetCancellationTokenOnDestroy is moved to UnIRx.Async namespace 2020-04-16 20:47:23 +09:00
Yoshifumi Kawai 141b447b30
Merge pull request #38 from BattlefieldNoob/master
Fix #37 and add possibility to use UniTasks in Edit Mode
2020-04-16 20:35:27 +09:00
Yoshifumi Kawai 7848f878d7 +meta 2020-04-16 20:19:50 +09:00
Yoshifumi Kawai c3a02ffbe6 move path 2020-04-16 19:29:41 +09:00
Yoshifumi Kawai 74738ab13e disable warning AsyncMethodBuilderAttribute conflict #53 2020-04-16 12:28:14 +09:00
Yoshifumi Kawai de3d491375
Merge pull request #52 from Elringus/feature/support-disable-domain-reload
Support disable domain reload (fast enter play mode)
2020-04-15 21:30:22 +09:00
Yoshifumi Kawai 139f5f7914 more CI settings to release automatically 2020-04-15 15:29:29 +09:00
Yoshifumi Kawai 6d56f8d2bb
Merge pull request #46 from NewbieGameCoder/master
Add ToUniTask for AssetBundleCreateRequest.
2020-04-15 15:21:09 +09:00
Antonio 7e26573abb updated to unity 2019.3.2f1, fix missing UNITY_EDITOR preprocessor 2020-02-27 19:14:02 +01:00
Artyom Sovetnikov 9db6482f0a fix typo 2020-02-18 17:20:13 +03:00
Artyom Sovetnikov 9c257e44f0 fix formatting 2020-02-18 17:19:10 +03:00
Artyom Sovetnikov ecd678117e support disable domain reload
When domain reload is disabled, re-initialization is required when entering play mode; otherwise, pending tasks will leak between play mode sessions.
2020-02-18 17:15:59 +03:00
NewbieGameCoder ebce2e922d Add ToUniTask for AssetBundleCreateRequest. 2019-11-16 18:44:01 +08:00
くすは e67562b823 Fix typo
OnDestory -> OnDestroy
2019-10-29 22:31:25 +09:00
Antonio d639283f59 Add comments 2019-09-21 19:11:07 +02:00
Antonio ecf6c1fba5 Fixed edit mode, clear continuations and runners on run mode change, edit mode unit tests 2019-09-21 19:11:07 +02:00
Yoshifumi Kawai 50ba93f951
Merge pull request #31 from JimmyLoveSiren/master
Fix #30 and add unit test
2019-09-20 20:55:35 +09:00
Yoshifumi Kawai d6a7dd9fc5
Merge pull request #24 from yKimisaki/feature/ToUniTaskForAssetBundleResquest
Add ToUniTask for AssetBundleRequest.
2019-09-20 20:49:45 +09:00
TORISOUP 08913104a9 Implements EventSystem interfaces. 2019-08-13 23:33:00 +09:00
Js 47b701eed0 fix #30 OnCompleted won't be called on UniTask.ToObservable()
when UniTask.IsCompleted == true
2019-08-02 13:57:19 +09:00
Shunta Imai 89d7e7c5fb Fixed compile error in some platform 2019-07-24 15:49:53 +09:00
Yoshitaka Kimisaki f7c95bcabd Add ToUniTask for AssetBundleRequest. 2019-07-05 14:41:42 +09:00
neuecc f82c762263 Prevent UnitTasks from continuing after exiting play mode #22 2019-06-28 20:41:04 +09:00
Kazunori Tamura fed4ba76b5 Fixed nested IEnumerator does not consumed 2019-06-28 10:24:31 +09:00
neuecc 92e1759542 asmdef 2019-05-31 15:55:52 +09:00
neuecc 642cbe6bcd ok all 2019-05-30 19:41:23 +09:00
Yoshifumi Kawai 5aaeb13c5d import from UniRx and some modified. 2019-05-20 00:14:47 +09:00