mirror of https://github.com/Cysharp/UniTask
check playerloop
parent
ef248e2e0a
commit
fbec6e9a58
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@ -2,6 +2,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UniRx.Async;
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using UniRx.Async;
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@ -122,3 +123,26 @@ public class SandboxMain : MonoBehaviour
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}
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}
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}
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}
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public class ShowPlayerLoop
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void Init()
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{
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var playerLoop = UnityEngine.LowLevel.PlayerLoop.GetDefaultPlayerLoop();
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var sb = new StringBuilder();
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sb.AppendLine("Default Playerloop List");
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foreach (var header in playerLoop.subSystemList)
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{
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sb.AppendFormat("------{0}------", header.type.Name);
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sb.AppendLine();
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foreach (var subSystem in header.subSystemList)
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{
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sb.AppendFormat("{0}.{1}", header.type.Name, subSystem.type.Name);
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sb.AppendLine();
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}
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}
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UnityEngine.Debug.Log(sb.ToString());
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}
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}
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