mirror of https://github.com/Cysharp/UniTask
Remove ConfigureAwait method from all async object extensions(renamed to ToUniTask). Add WithCancellation method to all async object extensions. Improved performance when async object is done.
parent
896eef1ee4
commit
f59c56506f
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@ -14,16 +14,19 @@ namespace Cysharp.Threading.Tasks
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{
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{
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public static UniTask.Awaiter GetAwaiter(this IEnumerator enumerator)
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public static UniTask.Awaiter GetAwaiter(this IEnumerator enumerator)
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{
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{
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Error.ThrowArgumentNullException(enumerator, nameof(enumerator));
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return new UniTask(EnumeratorPromise.Create(enumerator, PlayerLoopTiming.Update, CancellationToken.None, out var token), token).GetAwaiter();
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return new UniTask(EnumeratorPromise.Create(enumerator, PlayerLoopTiming.Update, CancellationToken.None, out var token), token).GetAwaiter();
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}
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}
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public static UniTask ToUniTask(this IEnumerator enumerator)
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public static UniTask WithCancellation(this IEnumerator enumerator, CancellationToken cancellationToken)
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{
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{
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return new UniTask(EnumeratorPromise.Create(enumerator, PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
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Error.ThrowArgumentNullException(enumerator, nameof(enumerator));
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return new UniTask(EnumeratorPromise.Create(enumerator, PlayerLoopTiming.Update, cancellationToken, out var token), token);
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}
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}
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public static UniTask ConfigureAwait(this IEnumerator enumerator, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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public static UniTask ToUniTask(this IEnumerator enumerator, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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{
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Error.ThrowArgumentNullException(enumerator, nameof(enumerator));
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return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
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return new UniTask(EnumeratorPromise.Create(enumerator, timing, cancellationToken, out var token), token);
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}
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}
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@ -13,21 +13,23 @@ namespace Cysharp.Threading.Tasks
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{
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{
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public static class AddressableAsyncExtensions
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public static class AddressableAsyncExtensions
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{
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{
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#region AsyncOperationHandle
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#region AsyncOperationHandle
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public static AsyncOperationHandleAwaiter GetAwaiter(this AsyncOperationHandle handle)
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public static AsyncOperationHandleAwaiter GetAwaiter(this AsyncOperationHandle handle)
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{
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{
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return new AsyncOperationHandleAwaiter(handle);
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return new AsyncOperationHandleAwaiter(handle);
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}
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}
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public static UniTask ToUniTask(this AsyncOperationHandle handle)
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public static UniTask WithCancellation(this AsyncOperationHandle handle, CancellationToken cancellationToken)
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{
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{
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return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
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if (handle.IsDone) return UniTask.CompletedTask;
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return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, PlayerLoopTiming.Update, null, cancellationToken, out var token), token);
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}
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}
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public static UniTask ConfigureAwait(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
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public static UniTask ToUniTask(this AsyncOperationHandle handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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{
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return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellation, out var token), token);
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if (handle.IsDone) return UniTask.CompletedTask;
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return new UniTask(AsyncOperationHandleConfiguredSource.Create(handle, timing, progress, cancellationToken, out var token), token);
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}
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}
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public struct AsyncOperationHandleAwaiter : ICriticalNotifyCompletion
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public struct AsyncOperationHandleAwaiter : ICriticalNotifyCompletion
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@ -75,7 +77,7 @@ namespace Cysharp.Threading.Tasks
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}
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}
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}
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}
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class AsyncOperationHandleConfiguredSource : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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sealed class AsyncOperationHandleConfiguredSource : IUniTaskSource, IPlayerLoopItem, IPromisePoolItem
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{
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{
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static readonly PromisePool<AsyncOperationHandleConfiguredSource> pool = new PromisePool<AsyncOperationHandleConfiguredSource>();
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static readonly PromisePool<AsyncOperationHandleConfiguredSource> pool = new PromisePool<AsyncOperationHandleConfiguredSource>();
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@ -185,22 +187,24 @@ namespace Cysharp.Threading.Tasks
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}
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}
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}
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}
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#endregion
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#endregion
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#region AsyncOperationHandle_T
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#region AsyncOperationHandle_T
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public static AsyncOperationHandleAwaiter<T> GetAwaiter<T>(this AsyncOperationHandle<T> handle)
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public static AsyncOperationHandleAwaiter<T> GetAwaiter<T>(this AsyncOperationHandle<T> handle)
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{
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{
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return new AsyncOperationHandleAwaiter<T>(handle);
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return new AsyncOperationHandleAwaiter<T>(handle);
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}
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}
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public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle)
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public static UniTask<T> WithCancellation<T>(this AsyncOperationHandle<T> handle, CancellationToken cancellationToken)
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{
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{
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return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
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if (handle.IsDone) return UniTask.FromResult(handle.Result);
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return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, PlayerLoopTiming.Update, null, cancellationToken, out var token), token);
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}
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}
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public static UniTask<T> ConfigureAwait<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
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public static UniTask<T> ToUniTask<T>(this AsyncOperationHandle<T> handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
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{
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{
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if (handle.IsDone) return UniTask.FromResult(handle.Result);
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return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellation, out var token), token);
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return new UniTask<T>(AsyncOperationHandleConfiguredSource<T>.Create(handle, timing, progress, cancellation, out var token), token);
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}
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}
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@ -250,7 +254,7 @@ namespace Cysharp.Threading.Tasks
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}
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}
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}
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}
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class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, IPromisePoolItem
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sealed class AsyncOperationHandleConfiguredSource<T> : IUniTaskSource<T>, IPlayerLoopItem, IPromisePoolItem
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{
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{
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static readonly PromisePool<AsyncOperationHandleConfiguredSource<T>> pool = new PromisePool<AsyncOperationHandleConfiguredSource<T>>();
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static readonly PromisePool<AsyncOperationHandleConfiguredSource<T>> pool = new PromisePool<AsyncOperationHandleConfiguredSource<T>>();
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@ -366,7 +370,7 @@ namespace Cysharp.Threading.Tasks
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}
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}
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}
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}
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#endregion
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#endregion
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}
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}
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}
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}
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@ -36,12 +36,16 @@ namespace Cysharp.Threading.Tasks
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public static UniTask WithCancellation(this Tween tween, CancellationToken cancellationToken = default)
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public static UniTask WithCancellation(this Tween tween, CancellationToken cancellationToken = default)
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{
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{
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Error.ThrowArgumentNullException(tween, nameof(tween));
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Error.ThrowArgumentNullException(tween, nameof(tween));
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if (!tween.IsActive()) return UniTask.CompletedTask;
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return new UniTask(TweenConfiguredSource.Create(tween, TweenCancelBehaviour.Kill, cancellationToken, out var token), token);
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return new UniTask(TweenConfiguredSource.Create(tween, TweenCancelBehaviour.Kill, cancellationToken, out var token), token);
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}
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}
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public static UniTask ToUniTask(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
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public static UniTask ToUniTask(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
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{
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{
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Error.ThrowArgumentNullException(tween, nameof(tween));
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Error.ThrowArgumentNullException(tween, nameof(tween));
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if (!tween.IsActive()) return UniTask.CompletedTask;
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return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, out var token), token);
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return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, out var token), token);
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}
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}
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@ -79,7 +83,7 @@ namespace Cysharp.Threading.Tasks
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}
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}
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}
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}
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class TweenConfiguredSource : IUniTaskSource, IPromisePoolItem
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sealed class TweenConfiguredSource : IUniTaskSource, IPromisePoolItem
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{
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{
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static readonly PromisePool<TweenConfiguredSource> pool = new PromisePool<TweenConfiguredSource>();
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static readonly PromisePool<TweenConfiguredSource> pool = new PromisePool<TweenConfiguredSource>();
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static Action<object> CancellationCallbackDelegate = CancellationCallback;
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static Action<object> CancellationCallbackDelegate = CancellationCallback;
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@ -559,36 +559,6 @@ namespace Cysharp.Threading.Tasks
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return await continuationFunction();
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return await continuationFunction();
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}
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}
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#if UNITY_2018_3_OR_NEWER
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public static async UniTask ConfigureAwait(this Task task, PlayerLoopTiming timing)
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{
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await task.ConfigureAwait(false);
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await UniTask.Yield(timing);
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}
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public static async UniTask<T> ConfigureAwait<T>(this Task<T> task, PlayerLoopTiming timing)
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{
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var v = await task.ConfigureAwait(false);
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await UniTask.Yield(timing);
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return v;
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}
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public static async UniTask ConfigureAwait(this UniTask task, PlayerLoopTiming timing)
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{
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await task;
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await UniTask.Yield(timing);
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}
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public static async UniTask<T> ConfigureAwait<T>(this UniTask<T> task, PlayerLoopTiming timing)
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{
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var v = await task;
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await UniTask.Yield(timing);
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return v;
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}
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#endif
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public static async UniTask<T> Unwrap<T>(this UniTask<UniTask<T>> task)
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public static async UniTask<T> Unwrap<T>(this UniTask<UniTask<T>> task)
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{
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{
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return await await task;
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return await await task;
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@ -29,21 +29,7 @@ namespace Cysharp.Threading.Tasks
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return new UniTask(handler, token).GetAwaiter();
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return new UniTask(handler, token).GetAwaiter();
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}
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}
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public static UniTask ToUniTask(this JobHandle jobHandle)
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public static UniTask ToUniTask(this JobHandle jobHandle, PlayerLoopTiming waitTiming)
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{
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var handler = JobHandlePromise.Create(jobHandle, out var token);
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{
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PlayerLoopHelper.AddAction(PlayerLoopTiming.EarlyUpdate, handler);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.PreUpdate, handler);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, handler);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.PreLateUpdate, handler);
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PlayerLoopHelper.AddAction(PlayerLoopTiming.PostLateUpdate, handler);
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}
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return new UniTask(handler, token);
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}
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public static UniTask ConfigureAwait(this JobHandle jobHandle, PlayerLoopTiming waitTiming)
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{
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{
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var handler = JobHandlePromise.Create(jobHandle, out var token);
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var handler = JobHandlePromise.Create(jobHandle, out var token);
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{
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{
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return new AsyncOperationAwaiter(asyncOperation);
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return new AsyncOperationAwaiter(asyncOperation);
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}
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}
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public static UniTask ToUniTask(this AsyncOperation asyncOperation)
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public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
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{
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
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if (asyncOperation.isDone) return UniTask.CompletedTask;
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return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, cancellationToken, out var token), token);
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}
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}
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public static UniTask ConfigureAwait(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
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public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (asyncOperation.isDone) return UniTask.CompletedTask;
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return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellation, out var token), token);
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return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
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}
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}
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public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
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public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
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return new ResourceRequestAwaiter(asyncOperation);
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return new ResourceRequestAwaiter(asyncOperation);
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}
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}
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public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation)
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public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken)
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{
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
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return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
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return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, cancellationToken, out var token), token);
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}
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}
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public static UniTask<UnityEngine.Object> ConfigureAwait(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
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public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
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return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellation, out var token), token);
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return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
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}
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}
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public struct ResourceRequestAwaiter : ICriticalNotifyCompletion
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public struct ResourceRequestAwaiter : ICriticalNotifyCompletion
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return new AssetBundleRequestAwaiter(asyncOperation);
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return new AssetBundleRequestAwaiter(asyncOperation);
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}
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}
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public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation)
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public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
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{
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
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return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
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return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, cancellationToken, out var token), token);
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}
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}
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public static UniTask<UnityEngine.Object> ConfigureAwait(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
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public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
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return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellation, out var token), token);
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return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
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}
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}
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public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion
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public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion
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@ -542,18 +543,18 @@ namespace Cysharp.Threading.Tasks
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return new AssetBundleCreateRequestAwaiter(asyncOperation);
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return new AssetBundleCreateRequestAwaiter(asyncOperation);
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}
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}
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public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation)
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public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken)
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{
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
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return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
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return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, cancellationToken, out var token), token);
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}
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}
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public static UniTask<AssetBundle> ConfigureAwait(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
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public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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{
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
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if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
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return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellation, out var token), token);
|
return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion
|
public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion
|
||||||
|
@ -720,18 +721,18 @@ namespace Cysharp.Threading.Tasks
|
||||||
return new UnityWebRequestAsyncOperationAwaiter(asyncOperation);
|
return new UnityWebRequestAsyncOperationAwaiter(asyncOperation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation)
|
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken)
|
||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||||
|
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.webRequest);
|
||||||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, CancellationToken.None, out var token), token);
|
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, PlayerLoopTiming.Update, null, cancellationToken, out var token), token);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static UniTask<UnityWebRequest> ConfigureAwait(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
|
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
||||||
{
|
{
|
||||||
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
||||||
|
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.webRequest);
|
||||||
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellation, out var token), token);
|
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
||||||
}
|
}
|
||||||
|
|
||||||
public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion
|
public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion
|
||||||
|
|
|
@ -244,7 +244,7 @@ public class SandboxMain : MonoBehaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
async UniTaskVoid Start()
|
void Start()
|
||||||
{
|
{
|
||||||
//UniTaskAsyncEnumerable.EveryValueChanged(mcc, x => x.MyProperty)
|
//UniTaskAsyncEnumerable.EveryValueChanged(mcc, x => x.MyProperty)
|
||||||
// .Do(_ => { }, () => Debug.Log("COMPLETED"))
|
// .Do(_ => { }, () => Debug.Log("COMPLETED"))
|
||||||
|
@ -535,7 +535,7 @@ public class SandboxMain : MonoBehaviour
|
||||||
|
|
||||||
public class ShowPlayerLoop
|
public class ShowPlayerLoop
|
||||||
{
|
{
|
||||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
// [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||||
static void Init()
|
static void Init()
|
||||||
{
|
{
|
||||||
var playerLoop = UnityEngine.LowLevel.PlayerLoop.GetDefaultPlayerLoop();
|
var playerLoop = UnityEngine.LowLevel.PlayerLoop.GetDefaultPlayerLoop();
|
||||||
|
|
|
@ -124,7 +124,6 @@ namespace Cysharp.Threading.TasksTests
|
||||||
public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
|
public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
await ToaruCoroutineEnumerator(); // wait 5 frame:)
|
await ToaruCoroutineEnumerator(); // wait 5 frame:)
|
||||||
await ToaruCoroutineEnumerator().ConfigureAwait(PlayerLoopTiming.PostLateUpdate);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
|
|
|
@ -124,7 +124,6 @@ namespace Cysharp.Threading.TasksTests
|
||||||
public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
|
public IEnumerator BothEnumeratorCheck() => UniTask.ToCoroutine(async () =>
|
||||||
{
|
{
|
||||||
await ToaruCoroutineEnumerator(); // wait 5 frame:)
|
await ToaruCoroutineEnumerator(); // wait 5 frame:)
|
||||||
await ToaruCoroutineEnumerator().ConfigureAwait(PlayerLoopTiming.PostLateUpdate);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
[UnityTest]
|
[UnityTest]
|
||||||
|
|
Loading…
Reference in New Issue