mirror of https://github.com/Cysharp/UniTask
Add overload in Progress.Create, Progress.CreateOnlyValueChanged to avoid closure allocation
parent
7c0f199fe0
commit
d9f55b40a5
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@ -15,6 +15,12 @@ namespace Cysharp.Threading.Tasks
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return new AnonymousProgress<T>(handler);
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}
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public static IProgress<T> Create<T, TState>(TState state, Action<T, TState> handler)
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{
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if (handler == null) return NullProgress<T>.Instance;
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return new AnonymousProgress<T, TState>(handler, state);
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}
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public static IProgress<T> CreateOnlyValueChanged<T>(Action<T> handler, IEqualityComparer<T> comparer = null)
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{
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if (handler == null) return NullProgress<T>.Instance;
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@ -25,6 +31,16 @@ namespace Cysharp.Threading.Tasks
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#endif
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}
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public static IProgress<T> CreateOnlyValueChanged<T, TState>(TState state, Action<T, TState> handler, IEqualityComparer<T> comparer = null)
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{
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if (handler == null) return NullProgress<T>.Instance;
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#if UNITY_2018_3_OR_NEWER
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return new OnlyValueChangedProgress<T, TState>(handler, state, comparer ?? UnityEqualityComparer.GetDefault<T>());
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#else
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return new OnlyValueChangedProgress<T, TState>(handler, state, comparer ?? EqualityComparer<T>.Default);
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#endif
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}
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sealed class NullProgress<T> : IProgress<T>
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{
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public static readonly IProgress<T> Instance = new NullProgress<T>();
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@ -54,6 +70,23 @@ namespace Cysharp.Threading.Tasks
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}
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}
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sealed class AnonymousProgress<T, TState> : IProgress<T>
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{
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readonly Action<T, TState> action;
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readonly TState state;
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public AnonymousProgress(Action<T, TState> action, TState state)
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{
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this.action = action;
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this.state = state;
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}
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public void Report(T value)
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{
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action(value, state);
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}
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}
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sealed class OnlyValueChangedProgress<T> : IProgress<T>
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{
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readonly Action<T> action;
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@ -83,5 +116,37 @@ namespace Cysharp.Threading.Tasks
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action(value);
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}
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}
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sealed class OnlyValueChangedProgress<T, TState> : IProgress<T>
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{
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readonly Action<T, TState> action;
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readonly TState state;
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readonly IEqualityComparer<T> comparer;
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bool isFirstCall;
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T latestValue;
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public OnlyValueChangedProgress(Action<T, TState> action, TState state, IEqualityComparer<T> comparer)
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{
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this.action = action;
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this.state = state;
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this.comparer = comparer;
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this.isFirstCall = true;
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}
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public void Report(T value)
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{
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if (isFirstCall)
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{
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isFirstCall = false;
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}
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else if (comparer.Equals(value, latestValue))
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{
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return;
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}
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latestValue = value;
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action(value, state);
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}
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}
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}
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}
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