mirror of https://github.com/Cysharp/UniTask
Merge branch 'master' of github.com:Cysharp/UniTask
commit
d54c5bb064
|
@ -395,6 +395,40 @@ namespace UniRx.AsyncTests
|
|||
yield return new WaitForSeconds(3);
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||||
}
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||||
|
||||
[UnityTest]
|
||||
public IEnumerator ToObservable() => UniTask.ToCoroutine(async () =>
|
||||
{
|
||||
var completedTaskObserver = new ToObservableObserver<AsyncUnit>();
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||||
completedTaskObserver.OnNextCalled.Should().BeFalse();
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||||
completedTaskObserver.OnCompletedCalled.Should().BeFalse();
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||||
completedTaskObserver.OnErrorCalled.Should().BeFalse();
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||||
UniTask.CompletedTask.ToObservable().Subscribe(completedTaskObserver);
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||||
completedTaskObserver.OnNextCalled.Should().BeTrue();
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||||
completedTaskObserver.OnCompletedCalled.Should().BeTrue();
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||||
completedTaskObserver.OnErrorCalled.Should().BeFalse();
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||||
|
||||
var delayFrameTaskObserver = new ToObservableObserver<int>();
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||||
UniTask.DelayFrame(1).ToObservable().Subscribe(delayFrameTaskObserver);
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||||
delayFrameTaskObserver.OnNextCalled.Should().BeFalse();
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delayFrameTaskObserver.OnCompletedCalled.Should().BeFalse();
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||||
delayFrameTaskObserver.OnErrorCalled.Should().BeFalse();
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||||
await UniTask.DelayFrame(1);
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delayFrameTaskObserver.OnNextCalled.Should().BeTrue();
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delayFrameTaskObserver.OnCompletedCalled.Should().BeTrue();
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delayFrameTaskObserver.OnErrorCalled.Should().BeFalse();
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||||
});
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||||
|
||||
class ToObservableObserver<T> : IObserver<T>
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||||
{
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||||
public bool OnNextCalled { get; private set; }
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public bool OnCompletedCalled { get; private set; }
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public bool OnErrorCalled { get; private set; }
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||||
|
||||
public void OnNext(T value) => OnNextCalled = true;
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||||
public void OnCompleted() => OnCompletedCalled = true;
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public void OnError(Exception error) => OnErrorCalled = true;
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}
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||||
|
||||
#endif
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#endif
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||||
}
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||||
|
|
|
@ -391,5 +391,5 @@ namespace UniRx.Async.Internal
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public abstract bool MoveNext();
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}
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||||
#endif
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||||
}
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||||
#endif
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||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
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namespace UniRx.Async.Triggers
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{
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[DisallowMultipleComponent]
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public class AsyncBeginDragTrigger : AsyncTriggerBase
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public class AsyncBeginDragTrigger : AsyncTriggerBase, IBeginDragHandler
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{
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AsyncTriggerPromise<PointerEventData> onBeginDrag;
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AsyncTriggerPromiseDictionary<PointerEventData> onBeginDrags;
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|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
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|||
}
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||||
|
||||
|
||||
void OnBeginDrag(PointerEventData eventData)
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void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
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{
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TrySetResult(onBeginDrag, onBeginDrags, eventData);
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}
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||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
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namespace UniRx.Async.Triggers
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{
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[DisallowMultipleComponent]
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||||
public class AsyncCancelTrigger : AsyncTriggerBase
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||||
public class AsyncCancelTrigger : AsyncTriggerBase, ICancelHandler
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{
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AsyncTriggerPromise<BaseEventData> onCancel;
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AsyncTriggerPromiseDictionary<BaseEventData> onCancels;
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|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
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|||
}
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||||
|
||||
|
||||
void OnCancel(BaseEventData eventData)
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||||
void ICancelHandler.OnCancel(BaseEventData eventData)
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||||
{
|
||||
TrySetResult(onCancel, onCancels, eventData);
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||||
}
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||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
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|||
namespace UniRx.Async.Triggers
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||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncDeselectTrigger : AsyncTriggerBase
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||||
public class AsyncDeselectTrigger : AsyncTriggerBase, IDeselectHandler
|
||||
{
|
||||
AsyncTriggerPromise<BaseEventData> onDeselect;
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||||
AsyncTriggerPromiseDictionary<BaseEventData> onDeselects;
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||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
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|||
}
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||||
|
||||
|
||||
void OnDeselect(BaseEventData eventData)
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void IDeselectHandler.OnDeselect(BaseEventData eventData)
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||||
{
|
||||
TrySetResult(onDeselect, onDeselects, eventData);
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||||
}
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||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
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|||
namespace UniRx.Async.Triggers
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||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncDragTrigger : AsyncTriggerBase
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public class AsyncDragTrigger : AsyncTriggerBase, IDragHandler
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||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onDrag;
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||||
AsyncTriggerPromiseDictionary<PointerEventData> onDrags;
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||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
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|||
}
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||||
|
||||
|
||||
void OnDrag(PointerEventData eventData)
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||||
void IDragHandler.OnDrag(PointerEventData eventData)
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||||
{
|
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TrySetResult(onDrag, onDrags, eventData);
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||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
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|||
namespace UniRx.Async.Triggers
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||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncDropTrigger : AsyncTriggerBase
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||||
public class AsyncDropTrigger : AsyncTriggerBase, IDropHandler
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||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onDrop;
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||||
AsyncTriggerPromiseDictionary<PointerEventData> onDrops;
|
||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnDrop(PointerEventData eventData)
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||||
void IDropHandler.OnDrop(PointerEventData eventData)
|
||||
{
|
||||
TrySetResult(onDrop, onDrops, eventData);
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||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
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|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncEndDragTrigger : AsyncTriggerBase
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||||
public class AsyncEndDragTrigger : AsyncTriggerBase, IEndDragHandler
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||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onEndDrag;
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||||
AsyncTriggerPromiseDictionary<PointerEventData> onEndDrags;
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||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnEndDrag(PointerEventData eventData)
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||||
void IEndDragHandler.OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
TrySetResult(onEndDrag, onEndDrags, eventData);
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||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
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|||
namespace UniRx.Async.Triggers
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||||
{
|
||||
[DisallowMultipleComponent]
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||||
public class AsyncInitializePotentialDragTrigger : AsyncTriggerBase
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||||
public class AsyncInitializePotentialDragTrigger : AsyncTriggerBase, IInitializePotentialDragHandler
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||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onInitializePotentialDrag;
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||||
AsyncTriggerPromiseDictionary<PointerEventData> onInitializePotentialDrags;
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||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnInitializePotentialDrag(PointerEventData eventData)
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||||
void IInitializePotentialDragHandler.OnInitializePotentialDrag(PointerEventData eventData)
|
||||
{
|
||||
TrySetResult(onInitializePotentialDrag, onInitializePotentialDrags, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
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|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncMoveTrigger : AsyncTriggerBase
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||||
public class AsyncMoveTrigger : AsyncTriggerBase, IMoveHandler
|
||||
{
|
||||
AsyncTriggerPromise<AxisEventData> onMove;
|
||||
AsyncTriggerPromiseDictionary<AxisEventData> onMoves;
|
||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnMove(AxisEventData eventData)
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||||
void IMoveHandler.OnMove(AxisEventData eventData)
|
||||
{
|
||||
TrySetResult(onMove, onMoves, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncPointerClickTrigger : AsyncTriggerBase
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||||
public class AsyncPointerClickTrigger : AsyncTriggerBase, IPointerClickHandler
|
||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onPointerClick;
|
||||
AsyncTriggerPromiseDictionary<PointerEventData> onPointerClicks;
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||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
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||||
|
||||
|
||||
void OnPointerClick(PointerEventData eventData)
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||||
void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
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||||
{
|
||||
TrySetResult(onPointerClick, onPointerClicks, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncPointerDownTrigger : AsyncTriggerBase
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||||
public class AsyncPointerDownTrigger : AsyncTriggerBase, IPointerDownHandler
|
||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onPointerDown;
|
||||
AsyncTriggerPromiseDictionary<PointerEventData> onPointerDowns;
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||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnPointerDown(PointerEventData eventData)
|
||||
void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
TrySetResult(onPointerDown, onPointerDowns, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncPointerEnterTrigger : AsyncTriggerBase
|
||||
public class AsyncPointerEnterTrigger : AsyncTriggerBase, IPointerEnterHandler
|
||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onPointerEnter;
|
||||
AsyncTriggerPromiseDictionary<PointerEventData> onPointerEnters;
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||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnPointerEnter(PointerEventData eventData)
|
||||
void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
TrySetResult(onPointerEnter, onPointerEnters, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncPointerExitTrigger : AsyncTriggerBase
|
||||
public class AsyncPointerExitTrigger : AsyncTriggerBase, IPointerExitHandler
|
||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onPointerExit;
|
||||
AsyncTriggerPromiseDictionary<PointerEventData> onPointerExits;
|
||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnPointerExit(PointerEventData eventData)
|
||||
void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
TrySetResult(onPointerExit, onPointerExits, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncPointerUpTrigger : AsyncTriggerBase
|
||||
public class AsyncPointerUpTrigger : AsyncTriggerBase, IPointerUpHandler
|
||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onPointerUp;
|
||||
AsyncTriggerPromiseDictionary<PointerEventData> onPointerUps;
|
||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnPointerUp(PointerEventData eventData)
|
||||
void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
TrySetResult(onPointerUp, onPointerUps, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncScrollTrigger : AsyncTriggerBase
|
||||
public class AsyncScrollTrigger : AsyncTriggerBase, IScrollHandler
|
||||
{
|
||||
AsyncTriggerPromise<PointerEventData> onScroll;
|
||||
AsyncTriggerPromiseDictionary<PointerEventData> onScrolls;
|
||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnScroll(PointerEventData eventData)
|
||||
void IScrollHandler.OnScroll(PointerEventData eventData)
|
||||
{
|
||||
TrySetResult(onScroll, onScrolls, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncSelectTrigger : AsyncTriggerBase
|
||||
public class AsyncSelectTrigger : AsyncTriggerBase, ISelectHandler
|
||||
{
|
||||
AsyncTriggerPromise<BaseEventData> onSelect;
|
||||
AsyncTriggerPromiseDictionary<BaseEventData> onSelects;
|
||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnSelect(BaseEventData eventData)
|
||||
void ISelectHandler.OnSelect(BaseEventData eventData)
|
||||
{
|
||||
TrySetResult(onSelect, onSelects, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncSubmitTrigger : AsyncTriggerBase
|
||||
public class AsyncSubmitTrigger : AsyncTriggerBase, ISubmitHandler
|
||||
{
|
||||
AsyncTriggerPromise<BaseEventData> onSubmit;
|
||||
AsyncTriggerPromiseDictionary<BaseEventData> onSubmits;
|
||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnSubmit(BaseEventData eventData)
|
||||
void ISubmitHandler.OnSubmit(BaseEventData eventData)
|
||||
{
|
||||
TrySetResult(onSubmit, onSubmits, eventData);
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ using UnityEngine.EventSystems;
|
|||
namespace UniRx.Async.Triggers
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
public class AsyncUpdateSelectedTrigger : AsyncTriggerBase
|
||||
public class AsyncUpdateSelectedTrigger : AsyncTriggerBase, IUpdateSelectedHandler
|
||||
{
|
||||
AsyncTriggerPromise<BaseEventData> onUpdateSelected;
|
||||
AsyncTriggerPromiseDictionary<BaseEventData> onUpdateSelecteds;
|
||||
|
@ -22,7 +22,7 @@ namespace UniRx.Async.Triggers
|
|||
}
|
||||
|
||||
|
||||
void OnUpdateSelected(BaseEventData eventData)
|
||||
void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData)
|
||||
{
|
||||
TrySetResult(onUpdateSelected, onUpdateSelecteds, eventData);
|
||||
}
|
||||
|
|
|
@ -257,6 +257,7 @@ namespace UniRx.Async
|
|||
public IDisposable Subscribe(IObserver<T> observer)
|
||||
{
|
||||
observer.OnNext(value);
|
||||
observer.OnCompleted();
|
||||
return EmptyDisposable.Instance;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -59,6 +59,30 @@ namespace UniRx.Async
|
|||
return new UniTask<UnityEngine.Object>(awaiter);
|
||||
}
|
||||
|
||||
public static AssetBundleRequestAwaiter GetAwaiter(this AssetBundleRequest resourceRequest)
|
||||
{
|
||||
Error.ThrowArgumentNullException(resourceRequest, nameof(resourceRequest));
|
||||
return new AssetBundleRequestAwaiter(resourceRequest);
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest resourceRequest)
|
||||
{
|
||||
Error.ThrowArgumentNullException(resourceRequest, nameof(resourceRequest));
|
||||
return new UniTask<UnityEngine.Object>(new AssetBundleRequestAwaiter(resourceRequest));
|
||||
}
|
||||
|
||||
public static UniTask<UnityEngine.Object> ConfigureAwait(this AssetBundleRequest resourceRequest, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellation = default(CancellationToken))
|
||||
{
|
||||
Error.ThrowArgumentNullException(resourceRequest, nameof(resourceRequest));
|
||||
|
||||
var awaiter = new AssetBundleRequestConfiguredAwaiter(resourceRequest, progress, cancellation);
|
||||
if (!awaiter.IsCompleted)
|
||||
{
|
||||
PlayerLoopHelper.AddAction(timing, awaiter);
|
||||
}
|
||||
return new UniTask<UnityEngine.Object>(awaiter);
|
||||
}
|
||||
|
||||
#if ENABLE_WWW
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
|
@ -443,6 +467,166 @@ namespace UniRx.Async
|
|||
}
|
||||
}
|
||||
|
||||
public struct AssetBundleRequestAwaiter : IAwaiter<UnityEngine.Object>
|
||||
{
|
||||
AssetBundleRequest asyncOperation;
|
||||
Action<AsyncOperation> continuationAction;
|
||||
AwaiterStatus status;
|
||||
UnityEngine.Object result;
|
||||
|
||||
public AssetBundleRequestAwaiter(AssetBundleRequest asyncOperation)
|
||||
{
|
||||
this.status = asyncOperation.isDone ? AwaiterStatus.Succeeded : AwaiterStatus.Pending;
|
||||
this.asyncOperation = (this.status.IsCompleted()) ? null : asyncOperation;
|
||||
this.result = (this.status.IsCompletedSuccessfully()) ? asyncOperation.asset : null;
|
||||
this.continuationAction = null;
|
||||
}
|
||||
|
||||
public bool IsCompleted => status.IsCompleted();
|
||||
public AwaiterStatus Status => status;
|
||||
|
||||
public UnityEngine.Object GetResult()
|
||||
{
|
||||
if (status == AwaiterStatus.Succeeded) return this.result;
|
||||
|
||||
if (status == AwaiterStatus.Pending)
|
||||
{
|
||||
// first timing of call
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
status = AwaiterStatus.Succeeded;
|
||||
}
|
||||
else
|
||||
{
|
||||
Error.ThrowNotYetCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
this.result = asyncOperation.asset;
|
||||
|
||||
if (continuationAction != null)
|
||||
{
|
||||
asyncOperation.completed -= continuationAction;
|
||||
asyncOperation = null; // remove reference.
|
||||
continuationAction = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
asyncOperation = null; // remove reference.
|
||||
}
|
||||
|
||||
return this.result;
|
||||
}
|
||||
|
||||
void IAwaiter.GetResult() => GetResult();
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
UnsafeOnCompleted(continuation);
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
||||
continuationAction = continuation.AsFuncOfT<AsyncOperation>();
|
||||
asyncOperation.completed += continuationAction;
|
||||
}
|
||||
}
|
||||
|
||||
class AssetBundleRequestConfiguredAwaiter : IAwaiter<UnityEngine.Object>, IPlayerLoopItem
|
||||
{
|
||||
AssetBundleRequest asyncOperation;
|
||||
IProgress<float> progress;
|
||||
CancellationToken cancellationToken;
|
||||
AwaiterStatus status;
|
||||
Action continuation;
|
||||
UnityEngine.Object result;
|
||||
|
||||
public AssetBundleRequestConfiguredAwaiter(AssetBundleRequest asyncOperation, IProgress<float> progress, CancellationToken cancellationToken)
|
||||
{
|
||||
this.status = cancellationToken.IsCancellationRequested ? AwaiterStatus.Canceled
|
||||
: asyncOperation.isDone ? AwaiterStatus.Succeeded
|
||||
: AwaiterStatus.Pending;
|
||||
|
||||
if (this.status.IsCompletedSuccessfully()) this.result = asyncOperation.asset;
|
||||
if (this.status.IsCompleted()) return;
|
||||
|
||||
this.asyncOperation = asyncOperation;
|
||||
this.progress = progress;
|
||||
this.cancellationToken = cancellationToken;
|
||||
this.continuation = null;
|
||||
this.result = null;
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
}
|
||||
|
||||
public bool IsCompleted => status.IsCompleted();
|
||||
public AwaiterStatus Status => status;
|
||||
void IAwaiter.GetResult() => GetResult();
|
||||
|
||||
public UnityEngine.Object GetResult()
|
||||
{
|
||||
if (status == AwaiterStatus.Succeeded) return this.result;
|
||||
|
||||
if (status == AwaiterStatus.Canceled)
|
||||
{
|
||||
Error.ThrowOperationCanceledException();
|
||||
}
|
||||
|
||||
return Error.ThrowNotYetCompleted<UnityEngine.Object>();
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
InvokeContinuation(AwaiterStatus.Canceled);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (progress != null)
|
||||
{
|
||||
progress.Report(asyncOperation.progress);
|
||||
}
|
||||
|
||||
if (asyncOperation.isDone)
|
||||
{
|
||||
this.result = asyncOperation.asset;
|
||||
InvokeContinuation(AwaiterStatus.Succeeded);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void InvokeContinuation(AwaiterStatus status)
|
||||
{
|
||||
this.status = status;
|
||||
var cont = this.continuation;
|
||||
|
||||
// cleanup
|
||||
TaskTracker.RemoveTracking(this);
|
||||
this.continuation = null;
|
||||
this.cancellationToken = CancellationToken.None;
|
||||
this.progress = null;
|
||||
this.asyncOperation = null;
|
||||
|
||||
if (cont != null) cont.Invoke();
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation)
|
||||
{
|
||||
Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation);
|
||||
this.continuation = continuation;
|
||||
}
|
||||
|
||||
public void UnsafeOnCompleted(Action continuation)
|
||||
{
|
||||
Error.ThrowWhenContinuationIsAlreadyRegistered(this.continuation);
|
||||
this.continuation = continuation;
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_WWW
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
|
|
Loading…
Reference in New Issue